PrusaSlicer-NonPlainar/src/slic3r/GUI/BedShapeDialog.hpp

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#ifndef slic3r_BedShapeDialog_hpp_
#define slic3r_BedShapeDialog_hpp_
// The bed shape dialog.
// The dialog opens from Print Settins tab->Bed Shape : Set...
#include "OptionsGroup.hpp"
#include "2DBed.hpp"
#include "I18N.hpp"
#include <wx/dialog.h>
#include <wx/choicebk.h>
namespace Slic3r {
namespace GUI {
using ConfigOptionsGroupShp = std::shared_ptr<ConfigOptionsGroup>;
class BedShapePanel : public wxPanel
{
static const std::string NONE;
static const std::string EMPTY_STRING;
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Bed_2D* m_canvas;
std::vector<Vec2d> m_shape;
std::vector<Vec2d> m_loaded_shape;
std::string m_custom_texture;
std::string m_custom_model;
public:
BedShapePanel(wxWindow* parent) : wxPanel(parent, wxID_ANY), m_custom_texture(NONE), m_custom_model(NONE) {}
void build_panel(const ConfigOptionPoints& default_pt, const ConfigOptionString& custom_texture, const ConfigOptionString& custom_model);
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// Returns the resulting bed shape polygon. This value will be stored to the ini file.
const std::vector<Vec2d>& get_shape() const { return m_shape; }
const std::string& get_custom_texture() const { return (m_custom_texture != NONE) ? m_custom_texture : EMPTY_STRING; }
const std::string& get_custom_model() const { return (m_custom_model != NONE) ? m_custom_model : EMPTY_STRING; }
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private:
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ConfigOptionsGroupShp init_shape_options_page(const wxString& title);
wxPanel* init_texture_panel();
wxPanel* init_model_panel();
void set_shape(const ConfigOptionPoints& points);
void update_preview();
void update_shape();
void load_stl();
void load_texture();
void load_model();
wxChoicebook* m_shape_options_book;
std::vector <ConfigOptionsGroupShp> m_optgroups;
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friend class BedShapeDialog;
};
class BedShapeDialog : public DPIDialog
{
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BedShapePanel* m_panel;
public:
BedShapeDialog(wxWindow* parent) : DPIDialog(parent, wxID_ANY, _(L("Bed Shape")),
wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) {}
void build_dialog(const ConfigOptionPoints& default_pt, const ConfigOptionString& custom_texture, const ConfigOptionString& custom_model);
const std::vector<Vec2d>& get_shape() const { return m_panel->get_shape(); }
const std::string& get_custom_texture() const { return m_panel->get_custom_texture(); }
const std::string& get_custom_model() const { return m_panel->get_custom_model(); }
protected:
void on_dpi_changed(const wxRect &suggested_rect) override;
};
} // GUI
} // Slic3r
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#endif /* slic3r_BedShapeDialog_hpp_ */