2018-06-13 07:12:16 +00:00
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#include "GLGizmo.hpp"
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2018-06-13 07:26:58 +00:00
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#include "../../libslic3r/Utils.hpp"
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2018-06-13 13:44:04 +00:00
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#include "../../libslic3r/BoundingBox.hpp"
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#include <GL/glew.h>
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2018-06-13 07:12:16 +00:00
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#include <iostream>
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namespace Slic3r {
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namespace GUI {
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2018-06-14 08:00:59 +00:00
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const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
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const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
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const float GLGizmoBase::GrabberHalfSize = 2.0f;
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2018-06-13 07:12:16 +00:00
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GLGizmoBase::GLGizmoBase()
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: m_state(Off)
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{
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}
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GLGizmoBase::~GLGizmoBase()
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{
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}
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2018-06-13 13:44:04 +00:00
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bool GLGizmoBase::init()
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{
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return on_init();
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}
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2018-06-13 07:12:16 +00:00
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GLGizmoBase::EState GLGizmoBase::get_state() const
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{
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return m_state;
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}
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2018-06-13 08:49:59 +00:00
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void GLGizmoBase::set_state(GLGizmoBase::EState state)
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2018-06-13 07:12:16 +00:00
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{
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2018-06-13 08:49:59 +00:00
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m_state = state;
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2018-06-13 07:12:16 +00:00
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}
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2018-06-13 08:49:59 +00:00
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unsigned int GLGizmoBase::get_textures_id() const
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{
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return m_textures[m_state].get_id();
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2018-06-13 07:12:16 +00:00
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}
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2018-06-13 08:49:59 +00:00
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int GLGizmoBase::get_textures_size() const
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2018-06-13 07:12:16 +00:00
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{
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return m_textures[Off].get_width();
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}
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2018-06-13 13:44:04 +00:00
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void GLGizmoBase::render(const BoundingBoxf3& box) const
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2018-06-13 07:12:16 +00:00
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{
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on_render(box);
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2018-06-13 07:12:16 +00:00
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}
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2018-06-14 08:00:59 +00:00
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void GLGizmoBase::_render_square(const Pointf3& center) const
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{
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float min_x = (float)center.x - GrabberHalfSize;
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float max_x = (float)center.x + GrabberHalfSize;
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float min_y = (float)center.y - GrabberHalfSize;
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float max_y = (float)center.y + GrabberHalfSize;
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::glDisable(GL_CULL_FACE);
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::glBegin(GL_TRIANGLES);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glEnd();
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::glEnable(GL_CULL_FACE);
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}
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const float GLGizmoRotate::Offset = 5.0f;
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const unsigned int GLGizmoRotate::CircleResolution = 64;
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const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
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const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
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const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
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const float GLGizmoRotate::ScaleLongTooth = 2.0f;
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const float GLGizmoRotate::ScaleShortTooth = 1.0f;
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const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
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const float GLGizmoRotate::GrabberOffset = 5.0f;
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2018-06-13 07:12:16 +00:00
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GLGizmoRotate::GLGizmoRotate()
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: GLGizmoBase()
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, m_angle_x(0.0f)
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, m_angle_y(0.0f)
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, m_angle_z(0.0f)
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{
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}
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bool GLGizmoRotate::on_init()
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{
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std::string path = resources_dir() + "/icons/overlay/";
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std::string filename = path + "rotate_off.png";
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if (!m_textures[Off].load_from_file(filename, false))
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return false;
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filename = path + "rotate_hover.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[Hover].load_from_file(filename, false))
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return false;
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filename = path + "rotate_on.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[On].load_from_file(filename, false))
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return false;
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return true;
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}
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2018-06-13 13:44:04 +00:00
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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{
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::glDisable(GL_LIGHTING);
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::glDisable(GL_DEPTH_TEST);
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const Pointf3& size = box.size();
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const Pointf3& center = box.center();
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float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
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::glLineWidth(2.0f);
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::glColor3fv(BaseColor);
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_render_circle(center, radius);
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_render_scale(center, radius);
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_render_snap_radii(center, radius);
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_render_reference_radius(center, radius);
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_render_grabber(center, radius);
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}
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void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const
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{
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::glBegin(GL_LINE_LOOP);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i)
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{
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float angle = (float)i * ScaleStepRad;
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float x = center.x + ::cos(angle) * radius;
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float y = center.y + ::sin(angle) * radius;
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::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
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}
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::glEnd();
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}
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void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const
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{
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float out_radius_long = radius + ScaleLongTooth;
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float out_radius_short = radius + ScaleShortTooth;
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::glBegin(GL_LINES);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i)
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{
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float angle = (float)i * ScaleStepRad;
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float cosa = ::cos(angle);
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float sina = ::sin(angle);
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float in_x = center.x + cosa * radius;
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float in_y = center.y + sina * radius;
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float out_x = (i % ScaleLongEvery == 0) ? center.x + cosa * out_radius_long : center.x + cosa * out_radius_short;
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float out_y = (i % ScaleLongEvery == 0) ? center.y + sina * out_radius_long : center.y + sina * out_radius_short;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
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::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
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}
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::glEnd();
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}
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void GLGizmoRotate::_render_snap_radii(const Pointf3& center, float radius) const
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{
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float step_deg = 2.0f * (float)PI / (float)SnapRegionsCount;
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float in_radius = radius / 3.0f;
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float out_radius = 2.0f * in_radius;
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::glBegin(GL_LINES);
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for (unsigned int i = 0; i < SnapRegionsCount; ++i)
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{
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float angle = (float)i * step_deg;
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float cosa = ::cos(angle);
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float sina = ::sin(angle);
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float in_x = center.x + cosa * in_radius;
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float in_y = center.y + sina * in_radius;
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float out_x = center.x + cosa * out_radius;
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float out_y = center.y + sina * out_radius;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
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::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
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}
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::glEnd();
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}
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void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius) const
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{
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::glBegin(GL_LINES);
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::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
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::glVertex3f((GLfloat)center.x + radius, (GLfloat)center.y, 0.0f);
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::glEnd();
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}
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void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const
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{
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float grabber_radius = radius + GrabberOffset;
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float x = center.x + ::cos(m_angle_z) * grabber_radius;
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float y = center.y + ::sin(m_angle_z) * grabber_radius;
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::glBegin(GL_LINES);
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::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
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::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
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::glEnd();
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::glColor3fv(HighlightColor);
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_render_square(Pointf3((coordf_t)x, (coordf_t)y, 0.0));
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2018-06-13 13:44:04 +00:00
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}
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const float GLGizmoScale::Offset = 5.0f;
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2018-06-13 07:12:16 +00:00
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GLGizmoScale::GLGizmoScale()
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: GLGizmoBase()
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, m_scale_x(1.0f)
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, m_scale_y(1.0f)
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, m_scale_z(1.0f)
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{
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}
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bool GLGizmoScale::on_init()
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{
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std::string path = resources_dir() + "/icons/overlay/";
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std::string filename = path + "scale_off.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[Off].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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filename = path + "scale_hover.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[Hover].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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filename = path + "scale_on.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[On].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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return true;
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}
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2018-06-13 13:44:04 +00:00
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void GLGizmoScale::on_render(const BoundingBoxf3& box) const
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{
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::glDisable(GL_LIGHTING);
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::glDisable(GL_DEPTH_TEST);
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const Pointf3& size = box.size();
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const Pointf3& center = box.center();
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2018-06-14 08:00:59 +00:00
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Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y);
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2018-06-13 13:44:04 +00:00
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coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset;
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coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset;
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coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset;
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coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset;
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::glLineWidth(2.0f);
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2018-06-14 08:00:59 +00:00
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::glColor3fv(BaseColor);
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// draw outline
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2018-06-14 08:00:59 +00:00
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::glBegin(GL_LINE_LOOP);
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2018-06-13 13:44:04 +00:00
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glEnd();
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// draw grabbers
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2018-06-14 08:00:59 +00:00
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::glColor3fv(HighlightColor);
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2018-06-13 13:44:04 +00:00
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_render_square(Pointf3(min_x, min_y, 0.0));
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_render_square(Pointf3(max_x, min_y, 0.0));
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_render_square(Pointf3(max_x, max_y, 0.0));
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_render_square(Pointf3(min_x, max_y, 0.0));
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}
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2018-06-13 07:12:16 +00:00
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} // namespace GUI
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} // namespace Slic3r
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