PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMove.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
const double GLGizmoMove3D::Offset = 10.0;
#if ENABLE_SVG_ICONS
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
#else
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_displacement(Vec3d::Zero())
, m_snap_step(1.0)
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoMove3D::~GLGizmoMove3D()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i)
{
m_grabbers.push_back(Grabber());
}
m_shortcut_key = WXK_CONTROL_M;
return true;
}
std::string GLGizmoMove3D::on_get_name() const
{
return (_(L("Move")) + " [M]").ToUTF8().data();
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}
void GLGizmoMove3D::on_start_dragging(const Selection& selection)
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{
if (m_hover_id != -1)
{
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = selection.get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
m_starting_box_bottom_center(2) = box.min(2);
}
}
void GLGizmoMove3D::on_stop_dragging()
{
m_displacement = Vec3d::Zero();
}
void GLGizmoMove3D::on_update(const UpdateData& data, const Selection& selection)
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{
if (m_hover_id == 0)
m_displacement(0) = calc_projection(data);
else if (m_hover_id == 1)
m_displacement(1) = calc_projection(data);
else if (m_hover_id == 2)
m_displacement(2) = calc_projection(data);
}
void GLGizmoMove3D::on_render(const Selection& selection) const
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{
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
if ((show_position && (m_hover_id == 0)) || m_grabbers[0].dragging)
set_tooltip("X: " + format(show_position ? position(0) : m_displacement(0), 2));
else if (!m_grabbers[0].dragging && (m_hover_id == 0))
set_tooltip("X");
else if ((show_position && (m_hover_id == 1)) || m_grabbers[1].dragging)
set_tooltip("Y: " + format(show_position ? position(1) : m_displacement(1), 2));
else if (!m_grabbers[1].dragging && (m_hover_id == 1))
set_tooltip("Y");
else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging)
set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2));
else if (!m_grabbers[2].dragging && (m_hover_id == 2))
set_tooltip("Z");
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
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const BoundingBoxf3& box = selection.get_bounding_box();
const Vec3d& center = box.center();
// x axis
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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if (m_hover_id == -1)
{
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
if (m_grabbers[i].enabled)
{
glsafe(::glColor3fv(AXES_COLOR[i]));
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::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[i].center.data());
glsafe(::glEnd());
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}
}
// draw grabbers
render_grabbers(box);
for (unsigned int i = 0; i < 3; ++i)
{
if (m_grabbers[i].enabled)
render_grabber_extension((Axis)i, box, false);
}
}
else
{
// draw axis
glsafe(::glColor3fv(AXES_COLOR[m_hover_id]));
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::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[m_hover_id].center.data());
glsafe(::glEnd());
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// draw grabber
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
m_grabbers[m_hover_id].render(true, mean_size);
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render_grabber_extension((Axis)m_hover_id, box, false);
}
}
void GLGizmoMove3D::on_render_for_picking(const Selection& selection) const
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{
glsafe(::glDisable(GL_DEPTH_TEST));
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const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
render_grabber_extension(X, box, true);
render_grabber_extension(Y, box, true);
render_grabber_extension(Z, box, true);
}
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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{
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
Vec3d displacement = show_position ? position : m_displacement;
wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", displacement, 100.0f, "%.2f");
m_imgui->end();
#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
}
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized());
}
if (data.shift_down)
projection = m_snap_step * (double)std::round(projection / m_snap_step);
return projection;
}
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
{
if (m_quadric == nullptr)
return;
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
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float color[3];
::memcpy((void*)color, (const void*)m_grabbers[axis].color, 3 * sizeof(float));
if (!picking && (m_hover_id != -1))
{
color[0] = 1.0f - color[0];
color[1] = 1.0f - color[1];
color[2] = 1.0f - color[2];
}
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
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glsafe(::glColor3fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
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if (axis == X)
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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else if (axis == Y)
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
glsafe(::glPopMatrix());
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if (!picking)
glsafe(::glDisable(GL_LIGHTING));
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}
} // namespace GUI
} // namespace Slic3r