PrusaSlicer-NonPlainar/lib/Slic3r/Layer.pm

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package Slic3r::Layer;
use Moo;
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use Math::Clipper ':all';
use Slic3r::Geometry qw(collinear X Y A B PI);
use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex PFT_EVENODD);
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use XXX;
# a sequential number of layer, starting at 0
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has 'id' => (
is => 'ro',
#isa => 'Int',
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required => 1,
);
has 'slicing_errors' => (is => 'rw');
# collection of spare segments generated by slicing the original geometry;
# these need to be merged in continuos (closed) polylines
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has 'lines' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::TriangleMesh::IntersectionLine]',
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default => sub { [] },
);
# collection of surfaces generated by slicing the original geometry
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has 'surfaces' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
);
# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
default => sub { [] },
);
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# ordered collection of extrusion paths to build skirt loops
has 'skirts' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
);
# collection of surfaces generated by offsetting the innermost perimeter(s)
# they represent boundaries of areas to fill
has 'fill_boundaries' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
);
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# ordered collection of extrusion paths to fill surfaces
has 'fills' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
);
# Z used for slicing
sub slice_z {
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my $self = shift;
if ($self->id == 0) {
return ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio) / 2 / $Slic3r::resolution;
}
return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
+ (($self->id-1) * $Slic3r::layer_height)
+ ($Slic3r::layer_height/2)) / $Slic3r::resolution;
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}
# Z used for printing
sub print_z {
my $self = shift;
return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
+ ($self->id * $Slic3r::layer_height)) / $Slic3r::resolution;
}
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sub add_surface {
my $self = shift;
my (@vertices) = @_;
# convert arrayref points to Point objects
@vertices = map Slic3r::Point->new($_), @vertices;
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my $surface = Slic3r::Surface->new(
contour => Slic3r::Polyline::Closed->new(points => \@vertices),
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);
push @{ $self->surfaces }, $surface;
# make sure our contour has its points in counter-clockwise order
$surface->contour->make_counter_clockwise;
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return $surface;
}
sub add_line {
my $self = shift;
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my ($line) = @_;
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push @{ $self->lines }, $line;
return $line;
}
# build polylines from lines
sub make_surfaces {
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my $self = shift;
my ($loops) = @_;
{
my $expolygons = union_ex($loops, PFT_EVENODD);
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
push @{$self->surfaces},
map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
@$expolygons;
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}
#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "surfaces.svg",
# polygons => [ map $_->contour->p, @{$self->surfaces} ],
# red_polygons => [ map $_->p, map @{$_->holes}, @{$self->surfaces} ],
#);
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}
sub remove_small_surfaces {
my $self = shift;
my @good_surfaces = ();
my $distance = ($Slic3r::flow_width / 2 / $Slic3r::resolution);
my @surfaces = @{$self->surfaces};
@{$self->surfaces} = ();
foreach my $surface (@surfaces) {
# offset inwards
my @offsets = $surface->expolygon->offset_ex(-$distance);
# offset the results outwards again and merge the results
@offsets = map $_->offset_ex($distance), @offsets;
@offsets = @{ union_ex([ map @$_, @offsets ]) };
# the difference between $surface->expolygon and @offsets
# is what we can't print since it's too small
push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $surface->surface_type), @offsets;
}
Slic3r::debugf "removed %d small surfaces at layer %d\n",
(@surfaces - @{$self->surfaces}), $self->id
if @{$self->surfaces} != @surfaces;
}
sub remove_small_perimeters {
my $self = shift;
my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
(@{$self->perimeters} - @good_perimeters), $self->id
if @good_perimeters != @{$self->perimeters};
@{$self->perimeters} = @good_perimeters;
}
# make bridges printable
sub process_bridges {
my $self = shift;
# no bridges are possible if we have no internal surfaces
return if $Slic3r::fill_density == 0;
my @bridges = ();
# a bottom surface on a layer > 0 is either a bridge or a overhang
# or a combination of both; any top surface is a candidate for
# reverse bridge processing
my @solid_surfaces = grep {
($_->surface_type eq 'bottom' && $self->id > 0) || $_->surface_type eq 'top'
} @{$self->surfaces} or return;
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my @internal_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
SURFACE: foreach my $surface (@solid_surfaces) {
my $expolygon = $surface->expolygon->safety_offset;
my $description = $surface->surface_type eq 'bottom' ? 'bridge/overhang' : 'reverse bridge';
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# offset the contour and intersect it with the internal surfaces to discover
# which of them has contact with our bridge
my @supporting_surfaces = ();
my ($contour_offset) = $expolygon->contour->offset($Slic3r::flow_width / $Slic3r::resolution);
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foreach my $internal_surface (@internal_surfaces) {
my $intersection = intersection_ex([$contour_offset], [$internal_surface->contour->p]);
if (@$intersection) {
push @supporting_surfaces, $internal_surface;
}
}
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#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "bridge.svg",
# green_polygons => [ map $_->p, @supporting_surfaces ],
# red_polygons => [ @$expolygon ],
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#);
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next SURFACE unless @supporting_surfaces;
Slic3r::debugf " Found $description on layer %d with %d support(s)\n",
$self->id, scalar(@supporting_surfaces);
my $bridge_angle = undef;
if ($surface->surface_type eq 'bottom') {
# detect optimal bridge angle
my $bridge_over_hole = 0;
my @edges = (); # edges are POLYLINES
foreach my $supporting_surface (@supporting_surfaces) {
my @surface_edges = $supporting_surface->contour->clip_with_polygon($contour_offset);
if (@surface_edges == 1 && @{$supporting_surface->contour->p} == @{$surface_edges[0]->p}) {
$bridge_over_hole = 1;
} else {
foreach my $edge (@surface_edges) {
shift @{$edge->points};
pop @{$edge->points};
}
@surface_edges = grep { @{$_->points} } @surface_edges;
}
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push @edges, @surface_edges;
}
Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "bridge.svg",
polylines => [ map $_->p, @edges ],
);
}
if (@edges == 2) {
my @chords = map Slic3r::Line->new($_->points->[0], $_->points->[-1]), @edges;
my @midpoints = map $_->midpoint, @chords;
$bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
}
}
# now, extend our bridge by taking a portion of supporting surfaces
{
# offset the bridge by the specified amount of mm (minimum 3)
my $bridge_overlap = 3 / $Slic3r::resolution;
my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap, $Slic3r::resolution * 100, JT_MITER, 2);
# calculate the new bridge
my $intersection = intersection_ex(
[ @$expolygon, map $_->p, @supporting_surfaces ],
[ $bridge_offset ],
);
push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $surface->surface_type,
bridge_angle => $bridge_angle,
), @$intersection;
}
}
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# now we need to merge bridges to avoid overlapping
{
# build a list of unique bridge types
my @surface_groups = Slic3r::Surface->group(@bridges);
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# merge bridges of the same type, removing any of the bridges already merged;
# the order of @surface_groups determines the priority between bridges having
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# different surface_type or bridge_angle
@bridges = ();
foreach my $surfaces (@surface_groups) {
my $union = union_ex([ map $_->p, @$surfaces ]);
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my $diff = diff_ex(
[ map @$_, @$union ],
[ map $_->p, @bridges ],
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);
push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $surfaces->[0]->surface_type,
bridge_angle => $surfaces->[0]->bridge_angle,
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), @$union;
}
}
# apply bridges to layer
{
my @surfaces = @{$self->surfaces};
@{$self->surfaces} = ();
# intersect layer surfaces with bridges to get actual bridges
foreach my $bridge (@bridges) {
my $actual_bridge = intersection_ex(
[ map $_->p, @surfaces ],
[ $bridge->p ],
);
push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $bridge->surface_type,
bridge_angle => $bridge->bridge_angle,
), @$actual_bridge;
}
# difference between layer surfaces and bridges are the other surfaces
foreach my $group (Slic3r::Surface->group(@surfaces)) {
my $difference = diff_ex(
[ map $_->p, @$group ],
[ map $_->p, @bridges ],
);
push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $group->[0]->surface_type), @$difference;
}
}
}
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1;