2022-03-22 07:18:39 +00:00
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#version 140
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uniform sampler2D Texture;
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2022-03-21 12:10:47 +00:00
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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2022-03-24 13:45:59 +00:00
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out vec4 out_color;
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2022-03-14 08:04:44 +00:00
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void main()
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{
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out_color = Frag_Color * texture(Texture, Frag_UV.st);
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2022-03-14 08:04:44 +00:00
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}
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