2018-07-23 11:49:48 +00:00
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#ifndef slic3r_GLToolbar_hpp_
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#define slic3r_GLToolbar_hpp_
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#include "../../slic3r/GUI/GLTexture.hpp"
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2018-07-27 10:08:33 +00:00
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#include "../../libslic3r/Utils.hpp"
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2018-07-23 11:49:48 +00:00
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#include <string>
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#include <vector>
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namespace Slic3r {
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class Pointf;
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namespace GUI {
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class GLCanvas3D;
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class GLToolbarItem
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{
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public:
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enum EType : unsigned char
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{
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Action,
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Separator,
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Num_Types
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};
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enum EState : unsigned char
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{
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Normal,
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Hover,
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Pressed,
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HoverPressed,
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Disabled,
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Num_States
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};
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private:
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// icon textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_icon_textures[Num_States];
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EType m_type;
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EState m_state;
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std::string m_name;
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std::string m_tooltip;
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2018-07-27 10:08:33 +00:00
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bool m_is_toggable;
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PerlCallback* m_action_callback;
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public:
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GLToolbarItem(EType type, const std::string& name, const std::string& tooltip, bool is_toggable, PerlCallback* action_callback);
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bool load_textures(const std::string* filenames);
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EState get_state() const;
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void set_state(EState state);
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const std::string& get_name() const;
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2018-07-25 08:01:17 +00:00
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const std::string& get_tooltip() const;
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unsigned int get_icon_texture_id() const;
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int get_icon_textures_size() const;
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void do_action();
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bool is_enabled() const;
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2018-07-27 12:38:19 +00:00
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bool is_hovered() const;
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bool is_pressed() const;
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bool is_toggable() const;
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bool is_separator() const;
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};
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class GLToolbar
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{
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public:
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struct ItemCreationData
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{
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std::string name;
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std::string tooltip;
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bool is_toggable;
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PerlCallback* action_callback;
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std::string textures[GLToolbarItem::Num_States];
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};
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private:
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typedef std::vector<GLToolbarItem*> ItemsList;
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GLCanvas3D& m_parent;
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bool m_enabled;
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ItemsList m_items;
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float m_textures_scale;
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float m_offset_y;
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float m_gap_x;
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float m_separator_x;
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public:
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explicit GLToolbar(GLCanvas3D& parent);
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bool is_enabled() const;
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void set_enabled(bool enable);
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void set_textures_scale(float scale);
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void set_offset_y(float offset);
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void set_gap_x(float gap);
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void set_separator_x(float separator);
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bool add_item(const ItemCreationData& data);
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bool add_separator();
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void enable_item(const std::string& name);
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void disable_item(const std::string& name);
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bool is_item_pressed(const std::string& name) const;
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void update_hover_state(const Pointf& mouse_pos);
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// returns the id of the item under the given mouse position or -1 if none
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int contains_mouse(const Pointf& mouse_pos) const;
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void do_action(unsigned int item_id);
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void render(const Pointf& mouse_pos) const;
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private:
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float _get_total_width() const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLToolbar_hpp_
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