58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
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#include "../../libslic3r/libslic3r.h"
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#include "GUI_PreviewIface.hpp"
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#include "GUI_Preview.hpp"
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namespace Slic3r {
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void PreviewIface::set_number_extruders(unsigned int number_extruders)
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{
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m_preview->set_number_extruders(number_extruders);
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}
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void PreviewIface::reset_gcode_preview_data()
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{
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m_preview->reset_gcode_preview_data();
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}
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void PreviewIface::reload_print(bool force)
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{
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m_preview->reload_print(force);
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}
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void PreviewIface::set_canvas_as_dirty()
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{
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m_preview->set_canvas_as_dirty();
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}
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void PreviewIface::set_enabled(bool enabled)
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{
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m_preview->set_enabled(enabled);
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}
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void PreviewIface::set_bed_shape(const Pointfs& shape)
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{
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m_preview->set_bed_shape(shape);
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}
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void PreviewIface::select_view(const std::string& direction)
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{
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m_preview->select_view(direction);
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}
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void PreviewIface::set_viewport_from_scene(wxGLCanvas* canvas)
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{
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m_preview->set_viewport_from_scene(canvas);
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}
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void PreviewIface::set_viewport_into_scene(wxGLCanvas* canvas)
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{
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m_preview->set_viewport_into_scene(canvas);
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}
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void PreviewIface::set_drop_target(wxDropTarget* target)
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{
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m_preview->set_drop_target(target);
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}
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} // namespace Slic3r
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