PrusaSlicer-NonPlainar/src/slic3r/GUI/GLToolbar.hpp

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#ifndef slic3r_GLToolbar_hpp_
#define slic3r_GLToolbar_hpp_
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#include <functional>
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#include <string>
#include <vector>
#include "GLTexture.hpp"
#include "Event.hpp"
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#include "libslic3r/Point.hpp"
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class wxEvtHandler;
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namespace Slic3r {
namespace GUI {
class GLCanvas3D;
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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class GLToolbarItem
{
public:
typedef std::function<void()> ActionCallback;
typedef std::function<bool()> VisibilityCallback;
typedef std::function<bool()> EnabledStateCallback;
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enum EType : unsigned char
{
Action,
Separator,
Num_Types
};
enum EState : unsigned char
{
Normal,
Pressed,
Disabled,
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Hover,
HoverPressed,
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Num_States
};
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struct Data
{
std::string name;
#if ENABLE_SVG_ICONS
std::string icon_filename;
#endif // ENABLE_SVG_ICONS
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std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
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bool visible;
ActionCallback action_callback;
VisibilityCallback visibility_callback;
EnabledStateCallback enabled_state_callback;
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Data();
};
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static const ActionCallback Default_Action_Callback;
static const VisibilityCallback Default_Visibility_Callback;
static const EnabledStateCallback Default_Enabled_State_Callback;
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private:
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EType m_type;
EState m_state;
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Data m_data;
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public:
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GLToolbarItem(EType type, const Data& data);
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EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; }
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const std::string& get_name() const { return m_data.name; }
#if ENABLE_SVG_ICONS
const std::string& get_icon_filename() const { return m_data.icon_filename; }
#endif // ENABLE_SVG_ICONS
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const std::string& get_tooltip() const { return m_data.tooltip; }
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void do_action() { m_data.action_callback(); }
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bool is_enabled() const { return m_state != Disabled; }
bool is_disabled() const { return m_state == Disabled; }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); }
bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
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bool is_toggable() const { return m_data.is_toggable; }
bool is_visible() const { return m_data.visible; }
bool is_separator() const { return m_type == Separator; }
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// returns true if the state changes
bool update_visibility();
// returns true if the state changes
bool update_enabled_state();
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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private:
GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
void set_visible(bool visible) { m_data.visible = visible; }
friend class GLToolbar;
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};
#if !ENABLE_SVG_ICONS
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
struct ItemsIconsTexture
{
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struct Metadata
{
// path of the file containing the icons' texture
std::string filename;
// size of the square icons, in pixels
unsigned int icon_size;
Metadata();
};
GLTexture texture;
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Metadata metadata;
};
#endif // !ENABLE_SVG_ICONS
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struct BackgroundTexture
{
struct Metadata
{
// path of the file containing the background texture
std::string filename;
// size of the left edge, in pixels
unsigned int left;
// size of the right edge, in pixels
unsigned int right;
// size of the top edge, in pixels
unsigned int top;
// size of the bottom edge, in pixels
unsigned int bottom;
Metadata();
};
GLTexture texture;
Metadata metadata;
};
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class GLToolbar
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
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enum EType : unsigned char
{
Normal,
Radio,
Num_Types
};
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struct Layout
{
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enum EType : unsigned char
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{
Horizontal,
Vertical,
Num_Types
};
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enum EOrientation : unsigned int
{
Top,
Bottom,
Left,
Right,
Center,
Num_Locations
};
EType type;
EOrientation orientation;
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float top;
float left;
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float border;
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float separator_size;
float gap_size;
#if ENABLE_SVG_ICONS
float icons_size;
float scale;
#else
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float icons_scale;
#endif // ENABLE_SVG_ICONS
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float width;
float height;
bool dirty;
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Layout();
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};
private:
typedef std::vector<GLToolbarItem*> ItemsList;
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EType m_type;
#if ENABLE_SVG_ICONS
std::string m_name;
#endif // ENABLE_SVG_ICONS
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bool m_enabled;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
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ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
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BackgroundTexture m_background_texture;
mutable Layout m_layout;
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ItemsList m_items;
struct MouseCapture
{
bool left;
bool middle;
bool right;
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GLCanvas3D* parent;
MouseCapture() { reset(); }
bool any() const { return left || middle || right; }
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void reset() { left = middle = right = false; parent = nullptr; }
};
MouseCapture m_mouse_capture;
std::string m_tooltip;
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public:
#if ENABLE_SVG_ICONS
GLToolbar(EType type, const std::string& name);
#else
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explicit GLToolbar(EType type);
#endif // ENABLE_SVG_ICONS
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~GLToolbar();
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#if ENABLE_SVG_ICONS
bool init(const BackgroundTexture::Metadata& background_texture);
#else
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bool init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture);
#endif // ENABLE_SVG_ICONS
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Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
Layout::EOrientation get_layout_orientation() const;
void set_layout_orientation(Layout::EOrientation orientation);
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void set_position(float top, float left);
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void set_border(float border);
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void set_separator_size(float size);
void set_gap_size(float size);
#if ENABLE_SVG_ICONS
void set_icons_size(float size);
void set_scale(float scale);
#else
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void set_icons_scale(float scale);
#endif // ENABLE_SVG_ICONS
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bool is_enabled() const;
void set_enabled(bool enable);
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bool add_item(const GLToolbarItem::Data& data);
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bool add_separator();
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float get_width() const;
float get_height() const;
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void select_item(const std::string& name);
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bool is_item_pressed(const std::string& name) const;
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bool is_item_disabled(const std::string& name) const;
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bool is_item_visible(const std::string& name) const;
const std::string& get_tooltip() const { return m_tooltip; }
// returns true if any item changed its state
bool update_items_state();
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void render(const GLCanvas3D& parent) const;
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bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
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private:
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void calc_layout() const;
float get_width_horizontal() const;
float get_width_vertical() const;
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
void do_action(unsigned int item_id, GLCanvas3D& parent);
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
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std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
void render_horizontal(const GLCanvas3D& parent) const;
void render_vertical(const GLCanvas3D& parent) const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
// returns true if any item changed its state
bool update_items_visibility();
// returns true if any item changed its state
bool update_items_enabled_state();
};
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} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLToolbar_hpp_