PrusaSlicer-NonPlainar/src/slic3r/GUI/Mouse3DController.cpp

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#include "libslic3r/libslic3r.h"
#include "Mouse3DController.hpp"
#if ENABLE_3DCONNEXION_DEVICES
#include "GLCanvas3D.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include <wx/glcanvas.h>
// WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules
static const std::vector<int> _3DCONNEXION_VENDORS =
{
0x046d, // LOGITECH = 1133 // Logitech (3Dconnexion is made by Logitech)
0x256F // 3DCONNECTION = 9583 // 3Dconnexion
};
static const std::vector<int> _3DCONNEXION_DEVICES =
{
0xC623, // TRAVELER = 50723
0xC626, // NAVIGATOR = 50726
0xc628, // NAVIGATOR_FOR_NOTEBOOKS = 50728
0xc627, // SPACEEXPLORER = 50727
0xC603, // SPACEMOUSE = 50691
0xC62B, // SPACEMOUSEPRO = 50731
0xc621, // SPACEBALL5000 = 50721
0xc625, // SPACEPILOT = 50725
0xc629 // SPACEPILOTPRO = 50729
};
static const unsigned int _3DCONNEXION_MAX_BUTTONS_COUNT = 256;
namespace Slic3r {
namespace GUI {
const double Mouse3DController::State::DefaultTranslationScale = 2.5;
const float Mouse3DController::State::DefaultRotationScale = 1.0;
Mouse3DController::State::State()
: m_translation(Vec3d::Zero())
, m_rotation(Vec3f::Zero())
, m_translation_scale(DefaultTranslationScale)
, m_rotation_scale(DefaultRotationScale)
{
}
void Mouse3DController::State::set_translation(const Vec3d& translation)
{
std::lock_guard<std::mutex> lock(m_mutex);
m_translation = translation;
}
void Mouse3DController::State::set_rotation(const Vec3f& rotation)
{
std::lock_guard<std::mutex> lock(m_mutex);
m_rotation = rotation;
}
void Mouse3DController::State::set_button(unsigned int id)
{
std::lock_guard<std::mutex> lock(m_mutex);
m_buttons.push_back(id);
}
bool Mouse3DController::State::has_translation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return !m_translation.isApprox(Vec3d::Zero());
}
bool Mouse3DController::State::has_rotation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return !m_rotation.isApprox(Vec3f::Zero());
}
bool Mouse3DController::State::has_translation_or_rotation() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return !m_translation.isApprox(Vec3d::Zero()) && !m_rotation.isApprox(Vec3f::Zero());
}
bool Mouse3DController::State::has_any_button() const
{
std::lock_guard<std::mutex> lock(m_mutex);
return !m_buttons.empty();
}
bool Mouse3DController::State::apply(GLCanvas3D& canvas)
{
if (!wxGetApp().IsActive())
return false;
bool ret = false;
Camera& camera = canvas.get_camera();
if (has_translation())
{
camera.set_target(camera.get_target() + m_translation_scale * (m_translation(0) * camera.get_dir_right() + m_translation(1) * camera.get_dir_forward() + m_translation(2) * camera.get_dir_up()));
m_translation = Vec3d::Zero();
ret = true;
}
if (has_rotation())
{
float theta = m_rotation_scale * m_rotation(0);
float phi = m_rotation_scale * m_rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
m_rotation = Vec3f::Zero();
ret = true;
}
if (has_any_button())
{
for (unsigned int i : m_buttons)
{
switch (i)
{
case 0: { canvas.set_camera_zoom(1.0); break; }
case 1: { canvas.set_camera_zoom(-1.0); break; }
default: { break; }
}
}
m_buttons.clear();
ret = true;
}
return ret;
}
Mouse3DController::Mouse3DController()
: m_initialized(false)
, m_canvas(nullptr)
, m_device(nullptr)
, m_running(false)
{
}
void Mouse3DController::init()
{
if (m_initialized)
return;
// Initialize the hidapi library
int res = hid_init();
if (res != 0)
return;
m_initialized = true;
connect_device();
start();
}
void Mouse3DController::shutdown()
{
if (!m_initialized)
return;
stop();
if (m_thread.joinable())
m_thread.join();
disconnect_device();
// Finalize the hidapi library
hid_exit();
m_initialized = false;
}
void Mouse3DController::connect_device()
{
if (m_device != nullptr)
return;
// Enumerates devices
hid_device_info* devices = hid_enumerate(0, 0);
if (devices == nullptr)
return;
// Searches for 1st connected 3Dconnexion device
unsigned short vendor_id = 0;
unsigned short product_id = 0;
hid_device_info* current = devices;
while (current != nullptr)
{
for (size_t i = 0; i < _3DCONNEXION_VENDORS.size(); ++i)
{
if (_3DCONNEXION_VENDORS[i] == current->vendor_id)
{
vendor_id = current->vendor_id;
break;
}
}
if (vendor_id != 0)
{
for (size_t i = 0; i < _3DCONNEXION_DEVICES.size(); ++i)
{
if (_3DCONNEXION_DEVICES[i] == current->product_id)
{
product_id = current->product_id;
break;
}
}
if (product_id == 0)
vendor_id = 0;
}
if (vendor_id != 0)
break;
current = current->next;
}
// Free enumerated devices
hid_free_enumeration(devices);
if (vendor_id == 0)
return;
// Open the 3Dconnexion device using the VID, PID
m_device = hid_open(vendor_id, product_id, nullptr);
}
void Mouse3DController::disconnect_device()
{
if (m_device == nullptr)
return;
// Close the 3Dconnexion device
hid_close(m_device);
m_device = nullptr;
}
void Mouse3DController::start()
{
if ((m_device == nullptr) || m_running)
return;
m_thread = std::thread(&Mouse3DController::run, this);
}
void Mouse3DController::run()
{
m_running = true;
while (m_running)
{
collect_input();
}
}
double convert_input(int first, unsigned char val)
{
int ret = 0;
switch (val)
{
case 0: { ret = first; break; }
case 1: { ret = first + 255; break; }
case 254: { ret = -511 + first; break; }
case 255: { ret = -255 + first; break; }
default: { break; }
}
return (double)ret / 349.0;
}
void Mouse3DController::collect_input()
{
// Read data from device
enum EDataType
{
Translation = 1,
Rotation,
Button
};
unsigned char retrieved_data[8] = { 0 };
int res = hid_read_timeout(m_device, retrieved_data, sizeof(retrieved_data), 100);
if (res < 0)
{
// An error occourred (device detached from pc ?)
stop();
return;
}
if (res > 0)
{
switch (retrieved_data[0])
{
case Translation:
{
Vec3d translation(-convert_input((int)retrieved_data[1], retrieved_data[2]),
convert_input((int)retrieved_data[3], retrieved_data[4]),
convert_input((int)retrieved_data[5], retrieved_data[6]));
if (!translation.isApprox(Vec3d::Zero()))
m_state.set_translation(translation);
break;
}
case Rotation:
{
Vec3f rotation(-(float)convert_input((int)retrieved_data[1], retrieved_data[2]),
(float)convert_input((int)retrieved_data[3], retrieved_data[4]),
-(float)convert_input((int)retrieved_data[5], retrieved_data[6]));
if (!rotation.isApprox(Vec3f::Zero()))
m_state.set_rotation(rotation);
break;
}
case Button:
{
for (unsigned int i = 0; i < _3DCONNEXION_MAX_BUTTONS_COUNT; ++i)
{
if (retrieved_data[1] & (0x1 << i))
m_state.set_button(i);
}
break;
}
default:
break;
}
}
}
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_3DCONNEXION_DEVICES