PrusaSlicer-NonPlainar/xs/xsp/TriangleMesh.xsp

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%module{Slic3r::XS};
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%{
#include <myinit.h>
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#include "TriangleMesh.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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TriangleMesh();
~TriangleMesh();
Clone<TriangleMesh> clone()
%code{% RETVAL = THIS; %};
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void ReadSTLFile(char* input_file);
void write_ascii(char* output_file);
void write_binary(char* output_file);
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void ReadFromPerl(SV* vertices, SV* facets);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
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void scale_xyz(std::vector<double> versor)
%code{% THIS->scale(versor); %};
void translate(float x, float y, float z);
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
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void align_to_origin();
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void rotate(double angle, Point* center);
TriangleMeshPtrs split();
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void merge(TriangleMesh* mesh);
ExPolygons horizontal_projection()
%code{% THIS->horizontal_projection(RETVAL); %};
BoundingBoxf3* bounding_box()
%code{%
RETVAL = new BoundingBoxf3();
THIS->bounding_box(RETVAL);
%};
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int facets_count()
%code{% RETVAL = THIS->stl.stats.number_of_facets; %};
void reset_repair_stats();
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%{
SV*
TriangleMesh::stats()
CODE:
HV* hv = newHV();
(void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) );
(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) );
(void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) );
(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) );
(void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) );
(void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) );
(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) );
(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) );
(void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) );
RETVAL = (SV*)newRV_noinc((SV*)hv);
OUTPUT:
RETVAL
SV*
TriangleMesh::vertices()
CODE:
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if (!THIS->repaired) CONFESS("vertices() requires repair()");
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if (THIS->stl.v_shared == NULL)
stl_generate_shared_vertices(&(THIS->stl));
// vertices
AV* vertices = newAV();
av_extend(vertices, THIS->stl.stats.shared_vertices);
for (int i = 0; i < THIS->stl.stats.shared_vertices; i++) {
AV* vertex = newAV();
av_store(vertices, i, newRV_noinc((SV*)vertex));
av_extend(vertex, 2);
av_store(vertex, 0, newSVnv(THIS->stl.v_shared[i].x));
av_store(vertex, 1, newSVnv(THIS->stl.v_shared[i].y));
av_store(vertex, 2, newSVnv(THIS->stl.v_shared[i].z));
}
RETVAL = newRV_noinc((SV*)vertices);
OUTPUT:
RETVAL
SV*
TriangleMesh::facets()
CODE:
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if (!THIS->repaired) CONFESS("facets() requires repair()");
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if (THIS->stl.v_shared == NULL)
stl_generate_shared_vertices(&(THIS->stl));
// facets
AV* facets = newAV();
av_extend(facets, THIS->stl.stats.number_of_facets);
for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
AV* facet = newAV();
av_store(facets, i, newRV_noinc((SV*)facet));
av_extend(facet, 2);
av_store(facet, 0, newSVnv(THIS->stl.v_indices[i].vertex[0]));
av_store(facet, 1, newSVnv(THIS->stl.v_indices[i].vertex[1]));
av_store(facet, 2, newSVnv(THIS->stl.v_indices[i].vertex[2]));
}
RETVAL = newRV_noinc((SV*)facets);
OUTPUT:
RETVAL
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SV*
TriangleMesh::normals()
CODE:
if (!THIS->repaired) CONFESS("normals() requires repair()");
// normals
AV* normals = newAV();
av_extend(normals, THIS->stl.stats.number_of_facets);
for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
AV* facet = newAV();
av_store(normals, i, newRV_noinc((SV*)facet));
av_extend(facet, 2);
av_store(facet, 0, newSVnv(THIS->stl.facet_start[i].normal.x));
av_store(facet, 1, newSVnv(THIS->stl.facet_start[i].normal.y));
av_store(facet, 2, newSVnv(THIS->stl.facet_start[i].normal.z));
}
RETVAL = newRV_noinc((SV*)normals);
OUTPUT:
RETVAL
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SV*
TriangleMesh::size()
CODE:
AV* size = newAV();
av_extend(size, 2);
av_store(size, 0, newSVnv(THIS->stl.stats.size.x));
av_store(size, 1, newSVnv(THIS->stl.stats.size.y));
av_store(size, 2, newSVnv(THIS->stl.stats.size.z));
RETVAL = newRV_noinc((SV*)size);
OUTPUT:
RETVAL
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SV*
TriangleMesh::slice(z)
std::vector<double>* z
CODE:
// convert doubles to floats
std::vector<float> z_f(z->begin(), z->end());
delete z;
std::vector<ExPolygons> layers;
TriangleMeshSlicer mslicer(THIS);
mslicer.slice(z_f, &layers);
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AV* layers_av = newAV();
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av_extend(layers_av, layers.size()-1);
for (unsigned int i = 0; i < layers.size(); i++) {
AV* expolygons_av = newAV();
av_extend(expolygons_av, layers[i].size()-1);
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unsigned int j = 0;
for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it));
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}
av_store(layers_av, i, newRV_noinc((SV*)expolygons_av));
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}
RETVAL = (SV*)newRV_noinc((SV*)layers_av);
OUTPUT:
RETVAL
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void
TriangleMesh::cut(z, upper, lower)
float z;
TriangleMesh* upper;
TriangleMesh* lower;
CODE:
TriangleMeshSlicer mslicer(THIS);
mslicer.cut(z, upper, lower);
std::vector<double>
TriangleMesh::bb3()
CODE:
RETVAL.push_back(THIS->stl.stats.min.x);
RETVAL.push_back(THIS->stl.stats.min.y);
RETVAL.push_back(THIS->stl.stats.max.x);
RETVAL.push_back(THIS->stl.stats.max.y);
RETVAL.push_back(THIS->stl.stats.min.z);
RETVAL.push_back(THIS->stl.stats.max.z);
OUTPUT:
RETVAL
Polygon*
TriangleMesh::convex_hull()
CODE:
RETVAL = new Polygon ();
THIS->convex_hull(RETVAL);
OUTPUT:
RETVAL
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%}
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};
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%package{Slic3r::TriangleMesh};
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%{
PROTOTYPES: DISABLE
std::string
hello_world()
CODE:
RETVAL = "Hello world!";
OUTPUT:
RETVAL
%}