PrusaSlicer-NonPlainar/xs/src/slic3r/AppController.hpp

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#ifndef APPCONTROLLER_HPP
#define APPCONTROLLER_HPP
#include <string>
#include <vector>
#include <memory>
#include <atomic>
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#include <iostream>
#include "GUI/ProgressIndicator.hpp"
#include <PrintConfig.hpp>
namespace Slic3r {
class Model;
class Print;
class PrintObject;
class PrintConfig;
class ProgressStatusBar;
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class DynamicPrintConfig;
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/**
* @brief A boilerplate class for creating application logic. It should provide
* features as issue reporting and progress indication, etc...
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*
* The lower lever UI independent classes can be manipulated with a subclass
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* of this controller class. We can also catch any exceptions that lower level
* methods could throw and display appropriate errors and warnings.
*
* Note that the outer and the inner interface of this class is free from any
* UI toolkit dependencies. We can implement it with any UI framework or make it
* a cli client.
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*/
class AppControllerBoilerplate {
public:
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/// A Progress indicator object smart pointer
using ProgresIndicatorPtr = std::shared_ptr<ProgressIndicator>;
private:
class PriData; // Some structure to store progress indication data
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// Pimpl data for thread safe progress indication features
std::unique_ptr<PriData> pri_data_;
public:
AppControllerBoilerplate();
~AppControllerBoilerplate();
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using Path = std::string;
using PathList = std::vector<Path>;
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/// Common runtime issue types
enum class IssueType {
INFO,
WARN,
WARN_Q, // Warning with a question to continue
ERR,
FATAL
};
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/**
* @brief Query some paths from the user.
*
* It should display a file chooser dialog in case of a UI application.
* @param title Title of a possible query dialog.
* @param extensions Recognized file extensions.
* @return Returns a list of paths choosed by the user.
*/
PathList query_destination_paths(
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const std::string& title,
const std::string& extensions) const;
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/**
* @brief Same as query_destination_paths but works for directories only.
*/
PathList query_destination_dirs(
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const std::string& title) const;
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/**
* @brief Same as query_destination_paths but returns only one path.
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*/
Path query_destination_path(
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const std::string& title,
const std::string& extensions,
const std::string& hint = "") const;
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/**
* @brief Report an issue to the user be it fatal or recoverable.
*
* In a UI app this should display some message dialog.
*
* @param issuetype The type of the runtime issue.
* @param description A somewhat longer description of the issue.
* @param brief A very brief description. Can be used for message dialog
* title.
*/
bool report_issue(IssueType issuetype,
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const std::string& description,
const std::string& brief);
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bool report_issue(IssueType issuetype,
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const std::string& description);
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/**
* @brief Return the global progress indicator for the current controller.
* Can be empty as well.
*
* Only one thread should use the global indicator at a time.
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*/
ProgresIndicatorPtr global_progress_indicator();
void global_progress_indicator(ProgresIndicatorPtr gpri);
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/**
* @brief A predicate telling the caller whether it is the thread that
* created the AppConroller object itself. This probably means that the
* execution is in the UI thread. Otherwise it returns false meaning that
* some worker thread called this function.
* @return Return true for the same caller thread that created this
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* object and false for every other.
*/
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bool is_main_thread() const;
/**
* @brief The frontend supports asynch execution.
*
* A Graphic UI will support this, a CLI may not. This can be used in
* subclass methods to decide whether to start threads for block free UI.
*
* Note that even a progress indicator's update called regularly can solve
* the blocking UI problem in some cases even when an event loop is present.
* This is how wxWidgets gauge work but creating a separate thread will make
* the UI even more fluent.
*
* @return true if a job or method can be executed asynchronously, false
* otherwise.
*/
bool supports_asynch() const;
void process_events();
protected:
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/**
* @brief Create a new progress indicator and return a smart pointer to it.
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* @param statenum The number of states for the given procedure.
* @param title The title of the procedure.
* @param firstmsg The message for the first subtask to be displayed.
* @return Smart pointer to the created object.
*/
ProgresIndicatorPtr create_progress_indicator(
unsigned statenum,
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const std::string& title,
const std::string& firstmsg) const;
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ProgresIndicatorPtr create_progress_indicator(
unsigned statenum,
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const std::string& title) const;
// This is a global progress indicator placeholder. In the Slic3r UI it can
// contain the progress indicator on the statusbar.
ProgresIndicatorPtr global_progressind_;
};
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/**
* @brief Implementation of the printing logic.
*/
class PrintController: public AppControllerBoilerplate {
Print *print_ = nullptr;
std::function<void()> rempools_;
protected:
void make_skirt() {}
void make_brim() {}
void make_wipe_tower() {}
void make_perimeters(PrintObject *pobj) {}
void infill(PrintObject *pobj) {}
void gen_support_material(PrintObject *pobj) {}
// Data structure with the png export input data
struct PngExportData {
std::string zippath; // output zip file
unsigned long width_px = 1440; // resolution - rows
unsigned long height_px = 2560; // resolution columns
double width_mm = 68.0, height_mm = 120.0; // dimensions in mm
double exp_time_first_s = 35.0; // first exposure time
double exp_time_s = 8.0; // global exposure time
double corr_x = 1.0; // offsetting in x
double corr_y = 1.0; // offsetting in y
double corr_z = 1.0; // offsetting in y
};
// Should display a dialog with the input fields for printing to png
PngExportData query_png_export_data(const DynamicPrintConfig&);
// The previous export data, to pre-populate the dialog
PngExportData prev_expdata_;
/**
* @brief Slice one pront object.
* @param pobj The print object.
*/
void slice(PrintObject *pobj);
void slice(ProgresIndicatorPtr pri);
public:
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// Must be public for perl to use it
explicit inline PrintController(Print *print): print_(print) {}
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PrintController(const PrintController&) = delete;
PrintController(PrintController&&) = delete;
using Ptr = std::unique_ptr<PrintController>;
inline static Ptr create(Print *print) {
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return PrintController::Ptr( new PrintController(print) );
}
/**
* @brief Slice the loaded print scene.
*/
void slice();
/**
* @brief Slice the print into zipped png files.
*/
void slice_to_png();
const PrintConfig& config() const;
};
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/**
* @brief Top level controller.
*/
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class AppController: public AppControllerBoilerplate {
Model *model_ = nullptr;
PrintController::Ptr printctl;
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std::atomic<bool> arranging_;
public:
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/**
* @brief Get the print controller object.
*
* @return Return a raw pointer instead of a smart one for perl to be able
* to use this function and access the print controller.
*/
PrintController * print_ctl() { return printctl.get(); }
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/**
* @brief Set a model object.
*
* @param model A raw pointer to the model object. This can be used from
* perl.
*/
void set_model(Model *model) { model_ = model; }
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/**
* @brief Set the print object from perl.
*
* This will create a print controller that will then be accessible from
* perl.
* @param print A print object which can be a perl-ish extension as well.
*/
void set_print(Print *print) {
printctl = PrintController::create(print);
}
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/**
* @brief Set up a global progress indicator.
*
* In perl we have a progress indicating status bar on the bottom of the
* window which is defined and created in perl. We can pass the ID-s of the
* gauge and the statusbar id and make a wrapper implementation of the
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* ProgressIndicator interface so we can use this GUI widget from C++.
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*
* This function should be called from perl.
*
* @param gauge_id The ID of the gague widget of the status bar.
* @param statusbar_id The ID of the status bar.
*/
void set_global_progress_indicator(ProgressStatusBar *prs);
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void arrange_model();
};
}
#endif // APPCONTROLLER_HPP