2018-06-19 15:43:59 +00:00
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#ifndef APPCONTROLLER_HPP
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#define APPCONTROLLER_HPP
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#include <string>
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#include <vector>
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#include <memory>
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#include <atomic>
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#include <iostream>
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2018-09-12 11:17:47 +00:00
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#include "GUI/ProgressIndicator.hpp"
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#include <PrintConfig.hpp>
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namespace Slic3r {
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class Model;
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class Print;
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class PrintObject;
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class PrintConfig;
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class ProgressStatusBar;
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class DynamicPrintConfig;
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/**
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* @brief A boilerplate class for creating application logic. It should provide
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* features as issue reporting and progress indication, etc...
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*
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* The lower lever UI independent classes can be manipulated with a subclass
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* of this controller class. We can also catch any exceptions that lower level
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* methods could throw and display appropriate errors and warnings.
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*
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* Note that the outer and the inner interface of this class is free from any
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* UI toolkit dependencies. We can implement it with any UI framework or make it
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* a cli client.
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*/
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class AppControllerBoilerplate {
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public:
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/// A Progress indicator object smart pointer
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using ProgresIndicatorPtr = std::shared_ptr<ProgressIndicator>;
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private:
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class PriData; // Some structure to store progress indication data
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// Pimpl data for thread safe progress indication features
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std::unique_ptr<PriData> pri_data_;
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public:
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AppControllerBoilerplate();
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~AppControllerBoilerplate();
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using Path = std::string;
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using PathList = std::vector<Path>;
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/// Common runtime issue types
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enum class IssueType {
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INFO,
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WARN,
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WARN_Q, // Warning with a question to continue
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ERR,
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FATAL
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};
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/**
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* @brief Query some paths from the user.
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*
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* It should display a file chooser dialog in case of a UI application.
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* @param title Title of a possible query dialog.
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* @param extensions Recognized file extensions.
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* @return Returns a list of paths choosed by the user.
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*/
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PathList query_destination_paths(
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const std::string& title,
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const std::string& extensions) const;
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/**
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* @brief Same as query_destination_paths but works for directories only.
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*/
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PathList query_destination_dirs(
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const std::string& title) const;
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/**
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* @brief Same as query_destination_paths but returns only one path.
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*/
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Path query_destination_path(
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const std::string& title,
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const std::string& extensions,
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const std::string& hint = "") const;
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/**
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* @brief Report an issue to the user be it fatal or recoverable.
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*
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* In a UI app this should display some message dialog.
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*
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* @param issuetype The type of the runtime issue.
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* @param description A somewhat longer description of the issue.
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* @param brief A very brief description. Can be used for message dialog
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* title.
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*/
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bool report_issue(IssueType issuetype,
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const std::string& description,
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const std::string& brief);
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bool report_issue(IssueType issuetype,
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const std::string& description);
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/**
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* @brief Return the global progress indicator for the current controller.
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* Can be empty as well.
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*
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* Only one thread should use the global indicator at a time.
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*/
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ProgresIndicatorPtr global_progress_indicator();
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void global_progress_indicator(ProgresIndicatorPtr gpri);
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/**
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* @brief A predicate telling the caller whether it is the thread that
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* created the AppConroller object itself. This probably means that the
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* execution is in the UI thread. Otherwise it returns false meaning that
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* some worker thread called this function.
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* @return Return true for the same caller thread that created this
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* object and false for every other.
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*/
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bool is_main_thread() const;
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/**
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* @brief The frontend supports asynch execution.
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*
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* A Graphic UI will support this, a CLI may not. This can be used in
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* subclass methods to decide whether to start threads for block free UI.
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*
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* Note that even a progress indicator's update called regularly can solve
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* the blocking UI problem in some cases even when an event loop is present.
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* This is how wxWidgets gauge work but creating a separate thread will make
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* the UI even more fluent.
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*
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* @return true if a job or method can be executed asynchronously, false
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* otherwise.
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*/
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bool supports_asynch() const;
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void process_events();
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protected:
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/**
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* @brief Create a new progress indicator and return a smart pointer to it.
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* @param statenum The number of states for the given procedure.
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* @param title The title of the procedure.
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* @param firstmsg The message for the first subtask to be displayed.
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* @return Smart pointer to the created object.
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*/
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ProgresIndicatorPtr create_progress_indicator(
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unsigned statenum,
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const std::string& title,
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const std::string& firstmsg) const;
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ProgresIndicatorPtr create_progress_indicator(
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unsigned statenum,
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const std::string& title) const;
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// This is a global progress indicator placeholder. In the Slic3r UI it can
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// contain the progress indicator on the statusbar.
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ProgresIndicatorPtr global_progressind_;
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};
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/**
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* @brief Implementation of the printing logic.
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*/
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class PrintController: public AppControllerBoilerplate {
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Print *print_ = nullptr;
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std::function<void()> rempools_;
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protected:
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void make_skirt() {}
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void make_brim() {}
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void make_wipe_tower() {}
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void make_perimeters(PrintObject *pobj) {}
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void infill(PrintObject *pobj) {}
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void gen_support_material(PrintObject *pobj) {}
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// Data structure with the png export input data
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struct PngExportData {
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std::string zippath; // output zip file
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unsigned long width_px = 1440; // resolution - rows
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unsigned long height_px = 2560; // resolution columns
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double width_mm = 68.0, height_mm = 120.0; // dimensions in mm
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double exp_time_first_s = 35.0; // first exposure time
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double exp_time_s = 8.0; // global exposure time
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double corr_x = 1.0; // offsetting in x
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double corr_y = 1.0; // offsetting in y
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double corr_z = 1.0; // offsetting in y
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};
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// Should display a dialog with the input fields for printing to png
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PngExportData query_png_export_data(const DynamicPrintConfig&);
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// The previous export data, to pre-populate the dialog
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PngExportData prev_expdata_;
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/**
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* @brief Slice one pront object.
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* @param pobj The print object.
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*/
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void slice(PrintObject *pobj);
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void slice(ProgresIndicatorPtr pri);
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public:
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// Must be public for perl to use it
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explicit inline PrintController(Print *print): print_(print) {}
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PrintController(const PrintController&) = delete;
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PrintController(PrintController&&) = delete;
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using Ptr = std::unique_ptr<PrintController>;
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inline static Ptr create(Print *print) {
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return PrintController::Ptr( new PrintController(print) );
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}
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/**
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* @brief Slice the loaded print scene.
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*/
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void slice();
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/**
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* @brief Slice the print into zipped png files.
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*/
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void slice_to_png();
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const PrintConfig& config() const;
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};
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/**
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* @brief Top level controller.
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*/
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class AppController: public AppControllerBoilerplate {
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Model *model_ = nullptr;
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PrintController::Ptr printctl;
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std::atomic<bool> arranging_;
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public:
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/**
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* @brief Get the print controller object.
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*
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* @return Return a raw pointer instead of a smart one for perl to be able
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* to use this function and access the print controller.
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*/
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PrintController * print_ctl() { return printctl.get(); }
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/**
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* @brief Set a model object.
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*
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* @param model A raw pointer to the model object. This can be used from
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* perl.
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*/
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void set_model(Model *model) { model_ = model; }
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/**
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* @brief Set the print object from perl.
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*
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* This will create a print controller that will then be accessible from
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* perl.
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* @param print A print object which can be a perl-ish extension as well.
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*/
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void set_print(Print *print) {
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printctl = PrintController::create(print);
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}
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/**
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* @brief Set up a global progress indicator.
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*
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* In perl we have a progress indicating status bar on the bottom of the
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* window which is defined and created in perl. We can pass the ID-s of the
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* gauge and the statusbar id and make a wrapper implementation of the
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* ProgressIndicator interface so we can use this GUI widget from C++.
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*
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* This function should be called from perl.
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*
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* @param gauge_id The ID of the gague widget of the status bar.
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* @param statusbar_id The ID of the status bar.
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*/
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void set_global_progress_indicator(ProgressStatusBar *prs);
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void arrange_model();
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};
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}
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#endif // APPCONTROLLER_HPP
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