PrusaSlicer-NonPlainar/lib/Slic3r/Print/SupportMaterial.pm

628 lines
26 KiB
Perl
Raw Normal View History

package Slic3r::Print::SupportMaterial;
use Moo;
use List::Util qw(sum min max);
use Slic3r::ExtrusionPath ':roles';
2013-10-27 14:22:44 +00:00
use Slic3r::Geometry qw(scale scaled_epsilon PI rad2deg deg2rad);
use Slic3r::Geometry::Clipper qw(offset diff union union_ex intersection offset_ex offset2);
use Slic3r::Surface ':types';
has 'config' => (is => 'rw', required => 1);
has 'flow' => (is => 'rw', required => 1);
use constant DEBUG_CONTACT_ONLY => 0;
2013-10-27 14:22:44 +00:00
# how much we extend support around the actual contact area
use constant MARGIN => 1.5;
# increment used to reach MARGIN in steps to avoid trespassing thin objects
use constant MARGIN_STEP => MARGIN/3;
sub generate {
my ($self, $object) = @_;
# Determine the top surfaces of the support, defined as:
# contact = overhangs - clearance + margin
# This method is responsible for identifying what contact surfaces
# should the support material expose to the object in order to guarantee
# that it will be effective, regardless of how it's built below.
my ($contact, $overhang) = $self->contact_area($object);
# Determine the top surfaces of the object. We need these to determine
# the layer heights of support material and to clip support to the object
# silhouette.
my ($top) = $self->object_top($object, $contact);
# We now know the upper and lower boundaries for our support material object
# (@$contact_z and @$top_z), so we can generate intermediate layers.
my ($support_z) = $self->support_layers_z(
[ sort keys %$contact ],
[ sort keys %$top ],
max(map $_->height, @{$object->layers})
);
# If we wanted to apply some special logic to the first support layers lying on
# object's top surfaces this is the place to detect them
# Propagate contact layers downwards to generate interface layers
my ($interface) = $self->generate_interface_layers($support_z, $contact, $top);
$self->clip_with_object($interface, $support_z, $object);
# Propagate contact layers and interface layers downwards to generate
# the main support layers.
my ($base) = $self->generate_base_layers($support_z, $contact, $interface, $top);
$self->clip_with_object($base, $support_z, $object);
# Install support layers into object.
push @{$object->support_layers}, map Slic3r::Layer::Support->new(
object => $object,
id => $_,
height => ($_ == 0) ? $support_z->[$_] : ($support_z->[$_] - $support_z->[$_-1]),
print_z => $support_z->[$_],
slice_z => -1,
slices => [],
), 0 .. $#$support_z;
# Generate the actual toolpaths and save them into each layer.
$self->generate_toolpaths($object, $overhang, $contact, $interface, $base);
}
sub contact_area {
my ($self, $object) = @_;
# if user specified a custom angle threshold, convert it to radians
my $threshold_rad;
if ($self->config->support_material_threshold) {
$threshold_rad = deg2rad($self->config->support_material_threshold + 1); # +1 makes the threshold inclusive
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
}
# determine contact areas
my %contact = (); # contact_z => [ polygons ]
2013-10-27 14:22:44 +00:00
my %overhang = (); # contact_z => [ polygons ] - this stores the actual overhang supported by each contact layer
for my $layer_id (0 .. $#{$object->layers}) {
if ($self->config->raft_layers == 0) {
next if $layer_id == 0;
} elsif (!$self->config->support_material) {
# if we are only going to generate raft just check
# the 'overhangs' of the first object layer
last if $layer_id > 0;
}
my $layer = $object->layers->[$layer_id];
my $lower_layer = $object->layers->[$layer_id-1];
# detect overhangs and contact areas needed to support them
my (@overhang, @contact) = ();
foreach my $layerm (@{$layer->regions}) {
my $fw = $layerm->perimeter_flow->scaled_width;
my $diff;
# If a threshold angle was specified, use a different logic for detecting overhangs.
if (defined $threshold_rad
|| $layer_id < $self->config->support_material_enforce_layers
|| $self->config->raft_layers > 0) {
my $d = defined $threshold_rad
? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
: 0;
$diff = diff(
offset([ map $_->p, @{$layerm->slices} ], -$d),
[ map @$_, @{$lower_layer->slices} ],
);
# only enforce spacing from the object ($fw/2) if the threshold angle
# is not too high: in that case, $d will be very small (as we need to catch
# very short overhangs), and such contact area would be eaten by the
# enforced spacing, resulting in high threshold angles to be almost ignored
$diff = diff(
offset($diff, $d - $fw/2),
[ map @$_, @{$lower_layer->slices} ],
) if $d > $fw/2;
} else {
$diff = diff(
offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
[ map @$_, @{$lower_layer->slices} ],
);
2013-10-27 14:22:44 +00:00
# collapse very tiny spots
$diff = offset2($diff, -$fw/10, +$fw/10);
# $diff now contains the ring or stripe comprised between the boundary of
# lower slices and the centerline of the last perimeter in this overhanging layer.
# Void $diff means that there's no upper perimeter whose centerline is
# outside the lower slice boundary, thus no overhang
}
# TODO: this is the place to remove bridged areas
next if !@$diff;
2013-10-27 14:22:44 +00:00
push @overhang, @$diff; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
# Let's define the required contact area by using a max gap of half the upper
# extrusion width and extending the area according to the configured margin.
# We increment the area in steps because we don't want our support to overflow
# on the other side of the object (if it's very thin).
{
my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
2013-10-27 14:22:44 +00:00
for ($fw/2, map {scale MARGIN_STEP} 1..(MARGIN / MARGIN_STEP)) {
$diff = diff(
offset($diff, $_),
\@slices_margin,
);
}
}
push @contact, @$diff;
}
next if !@contact;
# now apply the contact areas to the layer were they need to be made
{
# get the average nozzle diameter used on this layer
my @nozzle_diameters = map $_->nozzle_diameter,
map { $_->perimeter_flow, $_->solid_infill_flow }
@{$layer->regions};
my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
###$contact_z = $layer->print_z - $layer->height;
# ignore this contact area if it's too low
next if $contact_z < $Slic3r::Config->get_value('first_layer_height');
$contact{$contact_z} = [ @contact ];
$overhang{$contact_z} = [ @overhang ];
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("contact_" . $contact_z . ".svg",
expolygons => union_ex(\@contact),
red_expolygons => \@overhang,
);
}
}
}
return (\%contact, \%overhang);
}
sub object_top {
my ($self, $object, $contact) = @_;
# find object top surfaces
# we'll use them to clip our support and detect where does it stick
my %top = (); # print_z => [ expolygons ]
my $projection = [];
foreach my $layer (reverse @{$object->layers}) {
if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
# compute projection of the contact areas above this top layer
# first add all the 'new' contact areas to the current projection
# ('new' means all the areas that are lower than the last top layer
# we considered)
my $min_top = min(keys %top) // max(keys %$contact);
# use <= instead of just < because otherwise we'd ignore any contact regions
# having the same Z of top layers
push @$projection, map @{$contact->{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %$contact;
# now find whether any projection falls onto this top surface
my $touching = intersection($projection, [ map $_->p, @top ]);
if (@$touching) {
# grow top surfaces so that interface and support generation are generated
# with some spacing from object - it looks we don't need the actual
# top shapes so this can be done here
$top{ $layer->print_z } = offset($touching, $self->flow->scaled_width);
}
# remove the areas that touched from the projection that will continue on
# next, lower, top surfaces
$projection = diff($projection, $touching);
}
}
return \%top;
}
sub support_layers_z {
my ($self, $contact_z, $top_z, $max_object_layer_height) = @_;
# quick table to check whether a given Z is a top surface
my %top = map { $_ => 1 } @$top_z;
# determine layer height for any non-contact layer
# we use max() to prevent many ultra-thin layers to be inserted in case
# layer_height > nozzle_diameter * 0.75
my $nozzle_diameter = $self->flow->nozzle_diameter;
my $support_material_height = max($max_object_layer_height, $nozzle_diameter * 0.75);
my @z = sort { $a <=> $b } @$contact_z, @$top_z, (map $_ + $nozzle_diameter, @$top_z);
# enforce first layer height
my $first_layer_height = $self->config->get_value('first_layer_height');
shift @z while @z && $z[0] <= $first_layer_height;
unshift @z, $first_layer_height;
# add raft layers by dividing the space between first layer and
# first contact layer evenly
2013-11-02 10:32:23 +00:00
if ($self->config->raft_layers > 1 && @z >= 2) {
# $z[1] is last raft layer (contact layer for the first layer object)
my $height = ($z[1] - $z[0]) / ($self->config->raft_layers - 1);
splice @z, 1, 0,
map { int($_*100)/100 }
map { $z[0] + $height * $_ }
0..($self->config->raft_layers - 1);
}
for (my $i = $#z; $i >= 0; $i--) {
my $target_height = $support_material_height;
if ($i > 0 && $top{ $z[$i-1] }) {
$target_height = $nozzle_diameter;
}
# enforce first layer height
if (($i == 0 && $z[$i] > $target_height + $first_layer_height)
|| ($z[$i] - $z[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
splice @z, $i, 0, ($z[$i] - $target_height);
$i++;
}
}
# remove duplicates and make sure all 0.x values have the leading 0
{
my %sl = map { 1 * $_ => 1 } @z;
@z = sort { $a <=> $b } keys %sl;
}
return \@z;
}
sub generate_interface_layers {
my ($self, $support_z, $contact, $top) = @_;
# let's now generate interface layers below contact areas
my %interface = (); # layer_id => [ polygons ]
my $interface_layers = $self->config->support_material_interface_layers;
for my $layer_id (0 .. $#$support_z) {
my $z = $support_z->[$layer_id];
my $this = $contact->{$z} // next;
# count contact layer as interface layer
for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
$z = $support_z->[$i];
my @overlapping_layers = $self->overlapping_layers($i, $support_z);
my @overlapping_z = map $support_z->[$_], @overlapping_layers;
# Compute interface area on this layer as diff of upper contact area
# (or upper interface area) and layer slices.
# This diff is responsible of the contact between support material and
# the top surfaces of the object. We should probably offset the top
# surfaces vertically before performing the diff, but this needs
# investigation.
$this = $interface{$i} = diff(
[
@$this, # clipped projection of the current contact regions
@{ $interface{$i} || [] }, # interface regions already applied to this layer
],
[
(map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
(map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
],
1,
);
}
}
return \%interface;
}
sub generate_base_layers {
my ($self, $support_z, $contact, $interface, $top) = @_;
# let's now generate support layers under interface layers
my $base = {}; # layer_id => [ polygons ]
{
for my $i (reverse 0 .. $#$support_z-1) {
my $z = $support_z->[$i];
my @overlapping_layers = $self->overlapping_layers($i, $support_z);
my @overlapping_z = map $support_z->[$_], @overlapping_layers;
2013-10-27 17:54:52 +00:00
# in case we have no interface layers, look at upper contact
my @upper_contact = ();
if ($self->config->support_material_interface_layers == 0) {
@upper_contact = @{ $contact->{$support_z->[$i+1]} || [] };
}
$base->{$i} = diff(
[
@{ $base->{$i+1} || [] }, # support regions on upper layer
@{ $interface->{$i+1} || [] }, # interface regions on upper layer
2013-10-27 17:54:52 +00:00
@upper_contact, # contact regions on upper layer
],
[
(map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
(map @$_, map $interface->{$_}, grep exists $interface->{$_}, @overlapping_layers), # interface regions on this layer
(map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
],
1,
);
}
}
return $base;
}
sub clip_with_object {
my ($self, $support, $support_z, $object) = @_;
foreach my $i (keys %$support) {
next if !@{$support->{$i}};
my $zmax = $support_z->[$i];
my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
my @layers = grep { $_->print_z > $zmin && ($_->print_z - $_->height) < $zmax }
@{$object->layers};
$support->{$i} = diff(
$support->{$i},
offset([ map @$_, map @{$_->slices}, @layers ], +$self->flow->scaled_width),
);
}
}
sub generate_toolpaths {
my ($self, $object, $overhang, $contact, $interface, $base) = @_;
my $flow = $self->flow;
# shape of contact area
my $contact_loops = 1;
my $circle_radius = 1.5 * $flow->scaled_width;
my $circle_distance = 3 * $circle_radius;
2013-10-27 14:22:44 +00:00
my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ],
(5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
Slic3r::debugf "Generating patterns\n";
# prepare fillers
my $pattern = $self->config->support_material_pattern;
my @angles = ($self->config->support_material_angle);
if ($pattern eq 'rectilinear-grid') {
$pattern = 'rectilinear';
push @angles, $angles[0] + 90;
}
my %fillers = (
interface => $object->fill_maker->filler('rectilinear'),
support => $object->fill_maker->filler($pattern),
);
my $interface_angle = $self->config->support_material_angle + 90;
my $interface_spacing = $self->config->support_material_interface_spacing + $flow->spacing;
my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
my $support_spacing = $self->config->support_material_spacing + $flow->spacing;
my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
my $process_layer = sub {
my ($layer_id) = @_;
my $layer = $object->support_layers->[$layer_id];
my $z = $layer->print_z;
my $overhang = $overhang->{$z} || [];
my $contact = $contact->{$z} || [];
my $interface = $interface->{$layer_id} || [];
my $base = $base->{$layer_id} || [];
if (DEBUG_CONTACT_ONLY) {
$interface = [];
$base = [];
}
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("layer_" . $z . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
);
}
# islands
$layer->support_islands->append(@{union_ex([ @$interface, @$base, @$contact ])});
# contact
my $contact_infill = [];
2013-10-27 17:54:52 +00:00
if ($self->config->support_material_interface_layers == 0) {
# if no interface layers were requested we treat the contact layer
# exactly as a generic base layer
push @$base, @$contact;
} elsif (@$contact && $contact_loops > 0) {
# generate the outermost loop
2013-10-27 19:48:50 +00:00
my @loops0 = ();
{
# find centerline of the external loop of the contours
my @external_loops = @{offset($contact, -$flow->scaled_width/2)};
2013-10-27 14:22:44 +00:00
# only consider the loops facing the overhang
{
my $overhang_with_margin = offset_ex($overhang, +$flow->scaled_width/2);
@external_loops = grep {
@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
[ map $_->pp, @$overhang_with_margin ],
[ $_->split_at_first_point->pp ],
) }
} @external_loops;
2013-10-27 14:22:44 +00:00
}
# apply a pattern to the loop
my @positions = map Slic3r::Polygon->new(@$_)->split_at_first_point->regular_points($circle_distance), @external_loops;
@loops0 = @{diff(
[ @external_loops ],
2013-10-27 14:22:44 +00:00
[ map { my $c = $circle->clone; $c->translate(@$_); $c } @positions ],
)};
}
# make more loops
my @loops = @loops0;
for my $i (2..$contact_loops) {
my $d = ($i-1) * $flow->scaled_spacing;
push @loops, @{offset2(\@loops0, -$d -0.5*$flow->scaled_spacing, +0.5*$flow->scaled_spacing)};
}
# clip such loops to the side oriented towards the object
@loops = map Slic3r::Polyline->new(@$_),
@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
2013-10-27 14:22:44 +00:00
[ map $_->pp, @{offset_ex($overhang, +scale MARGIN)} ],
[ map $_->split_at_first_point->pp, @loops ],
) };
# add the contact infill area to the interface area
2013-10-27 14:22:44 +00:00
# note that growing loops by $circle_radius ensures no tiny
# extrusions are left inside the circles; however it creates
# a very large gap between loops and contact_infill, so maybe another
# solution should be found to achieve both goals
$contact_infill = diff(
$contact,
[ map $_->grow($circle_radius*1.1), @loops ],
2013-10-27 14:22:44 +00:00
);
# transform loops into ExtrusionPath objects
@loops = map Slic3r::ExtrusionPath->new(
polyline => $_,
role => EXTR_ROLE_SUPPORTMATERIAL,
flow_spacing => $flow->spacing,
), @loops;
$layer->support_interface_fills->append(@loops);
}
# interface and contact infill
if (@$interface || @$contact_infill) {
$fillers{interface}->angle($interface_angle);
# join regions by offsetting them to ensure they're merged
2013-10-27 14:22:44 +00:00
$interface = offset([ @$interface, @$contact_infill ], scaled_epsilon);
# turn base support into interface when it's contained in our holes
# (this way we get wider interface anchoring)
{
my @p = @$interface;
@$interface = ();
foreach my $p (@p) {
if ($p->is_clockwise) {
my $p2 = $p->clone;
$p2->make_counter_clockwise;
next if !@{diff([$p2], $base, 1)};
}
push @$interface, $p;
}
}
$base = diff($base, $interface);
my @paths = ();
foreach my $expolygon (@{union_ex($interface)}) {
2013-10-27 14:22:44 +00:00
my ($params, @p) = $fillers{interface}->fill_surface(
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
density => $interface_density,
flow_spacing => $flow->spacing,
complete => 1,
);
push @paths, map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $params->{flow_spacing},
), @p;
2013-10-27 14:22:44 +00:00
}
$layer->support_interface_fills->append(@paths);
}
# support or flange
if (@$base) {
my $filler = $fillers{support};
$filler->angle($angles[ ($layer_id) % @angles ]);
my $density = $support_density;
my $flow_spacing = $flow->spacing;
# TODO: use offset2_ex()
my $to_infill = union_ex($base, 1);
my @paths = ();
# base flange
if ($layer_id == 0) {
$filler = $fillers{interface};
$filler->angle($self->config->support_material_angle + 90);
$density = 0.5;
$flow_spacing = $object->print->first_layer_support_material_flow->spacing;
} else {
# draw a perimeter all around support infill
# TODO: use brim ordering algorithm
push @paths, map Slic3r::ExtrusionPath->new(
polyline => $_->split_at_first_point,
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $flow->spacing,
), map @$_, @$to_infill;
# TODO: use offset2_ex()
$to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
}
foreach my $expolygon (@$to_infill) {
2013-10-27 14:22:44 +00:00
my ($params, @p) = $filler->fill_surface(
Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
density => $density,
flow_spacing => $flow_spacing,
complete => 1,
);
push @paths, map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $params->{flow_spacing},
), @p;
}
$layer->support_fills->append(@paths);
}
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("islands_" . $z . ".svg",
red_expolygons => union_ex($contact),
green_expolygons => union_ex($interface),
green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
);
}
};
Slic3r::parallelize(
items => [ 0 .. $#{$object->support_layers} ],
thread_cb => sub {
my $q = shift;
while (defined (my $layer_id = $q->dequeue)) {
$process_layer->($layer_id);
}
},
no_threads_cb => sub {
$process_layer->($_) for 0 .. $#{$object->support_layers};
},
);
}
# this method returns the indices of the layers overlapping with the given one
sub overlapping_layers {
my ($self, $i, $support_z) = @_;
my $zmax = $support_z->[$i];
my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
return grep {
my $zmax2 = $support_z->[$_];
my $zmin2 = ($_ == 0) ? 0 : $support_z->[$_-1];
$zmax > $zmin2 && $zmin < $zmax2;
} 0..$#$support_z;
}
1;