96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
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#include "SpiralVase.hpp"
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#include <sstream>
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namespace Slic3r {
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std::string
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_format_z(float z)
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{
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std::ostringstream ss;
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ss << std::fixed << std::setprecision(3)
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<< z;
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return ss.str();
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}
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std::string
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SpiralVase::process_layer(const std::string &gcode)
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{
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/* This post-processor relies on several assumptions:
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- all layers are processed through it, including those that are not supposed
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to be transformed, in order to update the reader with the XY positions
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- each call to this method includes a full layer, with a single Z move
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at the beginning
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- each layer is composed by suitable geometry (i.e. a single complete loop)
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- loops were not clipped before calling this method */
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// If we're not going to modify G-code, just feed it to the reader
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// in order to update positions.
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if (!this->enable) {
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this->_reader.parse(gcode, {});
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return gcode;
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}
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// Get total XY length for this layer by summing all extrusion moves.
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float total_layer_length = 0;
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float layer_height = 0;
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float z;
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bool set_z = false;
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{
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GCodeReader r = this->_reader; // clone
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r.parse(gcode, [&total_layer_length, &layer_height, &z, &set_z]
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(GCodeReader &, const GCodeReader::GCodeLine &line) {
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if (line.cmd == "G1") {
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if (line.extruding()) {
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total_layer_length += line.dist_XY();
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} else if (line.has('Z')) {
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layer_height += line.dist_Z();
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if (!set_z) {
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z = line.new_Z();
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set_z = true;
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}
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}
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}
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});
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}
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// Remove layer height from initial Z.
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z -= layer_height;
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std::string new_gcode;
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this->_reader.parse(gcode, [&new_gcode, &z, &layer_height, &total_layer_length]
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(GCodeReader &, GCodeReader::GCodeLine line) {
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if (line.cmd == "G1") {
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if (line.has('Z')) {
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// If this is the initial Z move of the layer, replace it with a
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// (redundant) move to the last Z of previous layer.
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line.set('Z', _format_z(z));
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new_gcode += line.raw + '\n';
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return;
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} else {
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float dist_XY = line.dist_XY();
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if (dist_XY > 0) {
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// horizontal move
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if (line.extruding()) {
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z += dist_XY * layer_height / total_layer_length;
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line.set('Z', _format_z(z));
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new_gcode += line.raw + '\n';
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}
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return;
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/* Skip travel moves: the move to first perimeter point will
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cause a visible seam when loops are not aligned in XY; by skipping
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it we blend the first loop move in the XY plane (although the smoothness
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of such blend depend on how long the first segment is; maybe we should
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enforce some minimum length?). */
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}
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}
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}
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new_gcode += line.raw + '\n';
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});
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return new_gcode;
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}
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}
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