PrusaSlicer-NonPlainar/src/libslic3r/Slicing.hpp

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// Based on implementation by @platsch
#ifndef slic3r_Slicing_hpp_
#define slic3r_Slicing_hpp_
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#include <cstring>
#include <map>
#include <set>
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#include <type_traits>
#include <vector>
#include "libslic3r.h"
#include "Utils.hpp"
namespace Slic3r
{
class PrintConfig;
class PrintObjectConfig;
class ModelVolume;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
// Parameters to guide object slicing and support generation.
// The slicing parameters account for a raft and whether the 1st object layer is printed with a normal or a bridging flow
// (using a normal flow over a soluble support, using a bridging flow over a non-soluble support).
struct SlicingParameters
{
SlicingParameters() { memset(this, 0, sizeof(SlicingParameters)); }
static SlicingParameters create_from_config(
const PrintConfig &print_config,
const PrintObjectConfig &object_config,
coordf_t object_height,
const std::vector<unsigned int> &object_extruders);
// Has any raft layers?
bool has_raft() const { return raft_layers() > 0; }
size_t raft_layers() const { return base_raft_layers + interface_raft_layers; }
// Is the 1st object layer height fixed, or could it be varied?
bool first_object_layer_height_fixed() const { return ! has_raft() || first_object_layer_bridging; }
// Height of the object to be printed. This value does not contain the raft height.
coordf_t object_print_z_height() const { return object_print_z_max - object_print_z_min; }
// Number of raft layers.
size_t base_raft_layers;
// Number of interface layers including the contact layer.
size_t interface_raft_layers;
// Layer heights of the raft (base, interface and a contact layer).
coordf_t base_raft_layer_height;
coordf_t interface_raft_layer_height;
coordf_t contact_raft_layer_height;
bool contact_raft_layer_height_bridging;
// The regular layer height, applied for all but the first layer, if not overridden by layer ranges
// or by the variable layer thickness table.
coordf_t layer_height;
// Minimum / maximum layer height, to be used for the automatic adaptive layer height algorithm,
// or by an interactive layer height editor.
coordf_t min_layer_height;
coordf_t max_layer_height;
coordf_t max_suport_layer_height;
// First layer height of the print, this may be used for the first layer of the raft
// or for the first layer of the print.
coordf_t first_print_layer_height;
// Thickness of the first layer. This is either the first print layer thickness if printed without a raft,
// or a bridging flow thickness if printed over a non-soluble raft,
// or a normal layer height if printed over a soluble raft.
coordf_t first_object_layer_height;
// If the object is printed over a non-soluble raft, the first layer may be printed with a briding flow.
bool first_object_layer_bridging;
// Soluble interface? (PLA soluble in water, HIPS soluble in lemonen)
// otherwise the interface must be broken off.
bool soluble_interface;
// Gap when placing object over raft.
coordf_t gap_raft_object;
// Gap when placing support over object.
coordf_t gap_object_support;
// Gap when placing object over support.
coordf_t gap_support_object;
// Bottom and top of the printed object.
// If printed without a raft, object_print_z_min = 0 and object_print_z_max = object height.
// Otherwise object_print_z_min is equal to the raft height.
coordf_t raft_base_top_z;
coordf_t raft_interface_top_z;
coordf_t raft_contact_top_z;
// In case of a soluble interface, object_print_z_min == raft_contact_top_z, otherwise there is a gap between the raft and the 1st object layer.
coordf_t object_print_z_min;
coordf_t object_print_z_max;
};
static_assert(IsTriviallyCopyable<SlicingParameters>::value, "SlicingParameters class is not POD (and it should be - see constructor).");
// The two slicing parameters lead to the same layering as long as the variable layer thickness is not in action.
inline bool equal_layering(const SlicingParameters &sp1, const SlicingParameters &sp2)
{
return sp1.base_raft_layers == sp2.base_raft_layers &&
sp1.interface_raft_layers == sp2.interface_raft_layers &&
sp1.base_raft_layer_height == sp2.base_raft_layer_height &&
sp1.interface_raft_layer_height == sp2.interface_raft_layer_height &&
sp1.contact_raft_layer_height == sp2.contact_raft_layer_height &&
sp1.contact_raft_layer_height_bridging == sp2.contact_raft_layer_height_bridging &&
sp1.layer_height == sp2.layer_height &&
sp1.min_layer_height == sp2.min_layer_height &&
sp1.max_layer_height == sp2.max_layer_height &&
// sp1.max_suport_layer_height == sp2.max_suport_layer_height &&
sp1.first_print_layer_height == sp2.first_print_layer_height &&
sp1.first_object_layer_height == sp2.first_object_layer_height &&
sp1.first_object_layer_bridging == sp2.first_object_layer_bridging &&
sp1.soluble_interface == sp2.soluble_interface &&
sp1.gap_raft_object == sp2.gap_raft_object &&
sp1.gap_object_support == sp2.gap_object_support &&
sp1.gap_support_object == sp2.gap_support_object &&
sp1.raft_base_top_z == sp2.raft_base_top_z &&
sp1.raft_interface_top_z == sp2.raft_interface_top_z &&
sp1.raft_contact_top_z == sp2.raft_contact_top_z &&
sp1.object_print_z_min == sp2.object_print_z_min;
}
typedef std::pair<coordf_t,coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range,coordf_t> t_layer_height_ranges;
extern std::vector<coordf_t> layer_height_profile_from_ranges(
const SlicingParameters &slicing_params,
const t_layer_height_ranges &layer_height_ranges);
extern std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,
const t_layer_height_ranges &layer_height_ranges,
const ModelVolumePtrs &volumes);
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enum LayerHeightEditActionType : unsigned int {
LAYER_HEIGHT_EDIT_ACTION_INCREASE = 0,
LAYER_HEIGHT_EDIT_ACTION_DECREASE = 1,
LAYER_HEIGHT_EDIT_ACTION_REDUCE = 2,
LAYER_HEIGHT_EDIT_ACTION_SMOOTH = 3
};
extern void adjust_layer_height_profile(
const SlicingParameters &slicing_params,
std::vector<coordf_t> &layer_height_profile,
coordf_t z,
coordf_t layer_thickness_delta,
coordf_t band_width,
LayerHeightEditActionType action);
// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
// The object layers are based at z=0, ignoring the raft layers.
extern std::vector<coordf_t> generate_object_layers(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layer_height_profile);
// Produce a 1D texture packed into a 2D texture describing in the RGBA format
// the planned object layers.
// Returns number of cells used by the texture of the 0th LOD level.
extern int generate_layer_height_texture(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layers,
void *data, int rows, int cols, bool level_of_detail_2nd_level);
}; // namespace Slic3r
#endif /* slic3r_Slicing_hpp_ */