PrusaSlicer-NonPlainar/lib/Slic3r/GUI/Plater.pm

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# The "Plater" tab. It contains the "3D", "2D", "Preview" and "Layers" subtabs.
package Slic3r::GUI::Plater;
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use strict;
use warnings;
use utf8;
use File::Basename qw(basename dirname);
use List::Util qw(sum first max);
use Slic3r::Geometry qw(X Y Z scale unscale deg2rad rad2deg);
use LWP::UserAgent;
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use threads::shared qw(shared_clone);
use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :listctrl :misc
:panel :sizer :toolbar :window wxTheApp :notebook :combobox wxNullBitmap);
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED
EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL
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EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
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use base 'Wx::Panel';
use constant TB_ADD => &Wx::NewId;
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use constant TB_REMOVE => &Wx::NewId;
use constant TB_RESET => &Wx::NewId;
use constant TB_ARRANGE => &Wx::NewId;
use constant TB_EXPORT_GCODE => &Wx::NewId;
use constant TB_EXPORT_STL => &Wx::NewId;
use constant TB_MORE => &Wx::NewId;
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use constant TB_FEWER => &Wx::NewId;
use constant TB_45CW => &Wx::NewId;
use constant TB_45CCW => &Wx::NewId;
use constant TB_SCALE => &Wx::NewId;
use constant TB_SPLIT => &Wx::NewId;
use constant TB_CUT => &Wx::NewId;
use constant TB_SETTINGS => &Wx::NewId;
use constant TB_LAYER_EDITING => &Wx::NewId;
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# package variables to avoid passing lexicals to threads
our $PROGRESS_BAR_EVENT : shared = Wx::NewEventType;
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our $ERROR_EVENT : shared = Wx::NewEventType;
# Emitted from the worker thread when the G-code export is finished.
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our $EXPORT_COMPLETED_EVENT : shared = Wx::NewEventType;
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our $PROCESS_COMPLETED_EVENT : shared = Wx::NewEventType;
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use constant FILAMENT_CHOOSERS_SPACING => 0;
use constant PROCESS_DELAY => 0.5 * 1000; # milliseconds
my $PreventListEvents = 0;
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sub new {
my ($class, $parent) = @_;
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
$self->{config} = Slic3r::Config::new_from_defaults_keys([qw(
bed_shape complete_objects extruder_clearance_radius skirts skirt_distance brim_width variable_layer_height
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serial_port serial_speed octoprint_host octoprint_apikey
nozzle_diameter single_extruder_multi_material
wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width wipe_tower_per_color_wipe extruder_colour filament_colour
)]);
# C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm
$self->{model} = Slic3r::Model->new;
# C++ Slic3r::Print with Perl extensions in Slic3r/Print.pm
$self->{print} = Slic3r::Print->new;
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# List of Perl objects Slic3r::GUI::Plater::Object, representing a 2D preview of the platter.
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$self->{objects} = [];
$self->{gcode_preview_data} = Slic3r::GCode::PreviewData->new;
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$self->{print}->set_status_cb(sub {
my ($percent, $message) = @_;
my $event = Wx::CommandEvent->new($PROGRESS_BAR_EVENT);
$event->SetString($message);
$event->SetInt($percent);
Wx::PostEvent($self, $event);
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});
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# Initialize preview notebook
$self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [335,335], wxNB_BOTTOM);
# Initialize handlers for canvases
my $on_select_object = sub {
my ($obj_idx) = @_;
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef);
};
my $on_double_click = sub {
$self->object_settings_dialog if $self->selected_object;
};
my $on_right_click = sub {
my ($canvas, $click_pos) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $menu = $self->object_menu;
$canvas->PopupMenu($menu, $click_pos);
$menu->Destroy;
};
my $on_instances_moved = sub {
$self->update;
};
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# Initialize 3D plater
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if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
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$self->{preview_notebook}->AddPage($self->{canvas3D}, '3D');
$self->{canvas3D}->set_on_select_object($on_select_object);
$self->{canvas3D}->set_on_double_click($on_double_click);
$self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
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$self->{canvas3D}->set_on_arrange(sub { $self->arrange });
$self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
$self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
$self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
$self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
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$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
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$self->{canvas3D}->set_on_wipe_tower_moved(sub {
my ($new_pos_3f) = @_;
my $cfg = Slic3r::Config->new;
$cfg->set('wipe_tower_x', $new_pos_3f->x);
$cfg->set('wipe_tower_y', $new_pos_3f->y);
$self->GetFrame->{options_tabs}{print}->load_config($cfg);
});
$self->{canvas3D}->set_on_model_update(sub {
if (wxTheApp->{app_config}->get("background_processing")) {
$self->schedule_background_process;
} else {
# Hide the print info box, it is no more valid.
$self->{"print_info_box_show"}->(0);
}
});
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$self->{canvas3D}->on_viewport_changed(sub {
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
});
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}
# Initialize 2D preview canvas
$self->{canvas} = Slic3r::GUI::Plater::2D->new($self->{preview_notebook}, wxDefaultSize, $self->{objects}, $self->{model}, $self->{config});
$self->{preview_notebook}->AddPage($self->{canvas}, '2D');
$self->{canvas}->on_select_object($on_select_object);
$self->{canvas}->on_double_click($on_double_click);
$self->{canvas}->on_right_click(sub { $on_right_click->($self->{canvas}, @_); });
$self->{canvas}->on_instances_moved($on_instances_moved);
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# Initialize 3D toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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$self->{preview3D}->canvas->on_viewport_changed(sub {
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
});
$self->{preview_notebook}->AddPage($self->{preview3D}, 'Preview');
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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}
# Initialize toolpaths preview
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if ($Slic3r::GUI::have_OpenGL) {
$self->{toolpaths2D} = Slic3r::GUI::Plater::2DToolpaths->new($self->{preview_notebook}, $self->{print});
$self->{preview_notebook}->AddPage($self->{toolpaths2D}, 'Layers');
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}
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EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
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if ($preview == $self->{preview3D})
{
$self->{preview3D}->canvas->set_legend_enabled(1);
$self->{preview3D}->load_print(1);
} else {
$self->{preview3D}->canvas->set_legend_enabled(0);
}
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$preview->OnActivate if $preview->can('OnActivate');
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});
# toolbar for object manipulation
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if (!&Wx::wxMSW) {
Wx::ToolTip::Enable(1);
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$self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL);
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$self->{htoolbar}->AddTool(TB_ADD, "Add…", Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_REMOVE, "Delete", Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_RESET, "Delete All", Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_ARRANGE, "Arrange", Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), '');
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$self->{htoolbar}->AddSeparator;
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$self->{htoolbar}->AddTool(TB_MORE, "More", Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_FEWER, "Fewer", Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddSeparator;
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$self->{htoolbar}->AddTool(TB_45CCW, "45° ccw", Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_45CW, "45° cw", Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_SCALE, "Scale…", Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_SPLIT, "Split", Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_CUT, "Cut…", Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddSeparator;
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$self->{htoolbar}->AddTool(TB_SETTINGS, "Settings…", Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), '');
$self->{htoolbar}->AddTool(TB_LAYER_EDITING, 'Layer Editing', Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing');
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} else {
my %tbar_buttons = (
add => "Add…",
remove => "Delete",
reset => "Delete All",
arrange => "Arrange",
increase => "",
decrease => "",
rotate45ccw => "",
rotate45cw => "",
changescale => "Scale…",
split => "Split",
cut => "Cut…",
settings => "Settings…",
layer_editing => "Layer editing",
);
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$self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL);
for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) {
$self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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$self->{btoolbar}->Add($self->{"btn_$_"});
}
$self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
$self->{btoolbar}->Add($self->{"btn_layer_editing"});
}
$self->{list} = Wx::ListView->new($self, -1, wxDefaultPosition, wxDefaultSize,
wxLC_SINGLE_SEL | wxLC_REPORT | wxBORDER_SUNKEN | wxTAB_TRAVERSAL | wxWANTS_CHARS );
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$self->{list}->InsertColumn(0, "Name", wxLIST_FORMAT_LEFT, 145);
$self->{list}->InsertColumn(1, "Copies", wxLIST_FORMAT_CENTER, 45);
$self->{list}->InsertColumn(2, "Scale", wxLIST_FORMAT_CENTER, wxLIST_AUTOSIZE_USEHEADER);
EVT_LIST_ITEM_SELECTED($self, $self->{list}, \&list_item_selected);
EVT_LIST_ITEM_DESELECTED($self, $self->{list}, \&list_item_deselected);
EVT_LIST_ITEM_ACTIVATED($self, $self->{list}, \&list_item_activated);
EVT_KEY_DOWN($self->{list}, sub {
my ($list, $event) = @_;
if ($event->GetKeyCode == WXK_TAB) {
$list->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward);
} else {
$event->Skip;
}
});
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# right pane buttons
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$self->{btn_export_gcode} = Wx::Button->new($self, -1, "Export G-code…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
$self->{btn_reslice} = Wx::Button->new($self, -1, "Slice now", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_print} = Wx::Button->new($self, -1, "Print…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_send_gcode} = Wx::Button->new($self, -1, "Send to printer", wxDefaultPosition, [-1, 30], wxBU_LEFT);
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$self->{btn_export_stl} = Wx::Button->new($self, -1, "Export STL…", wxDefaultPosition, [-1, 30], wxBU_LEFT);
#$self->{btn_export_gcode}->SetFont($Slic3r::GUI::small_font);
#$self->{btn_export_stl}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_print}->Hide;
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$self->{btn_send_gcode}->Hide;
my %icons = qw(
add brick_add.png
remove brick_delete.png
reset cross.png
arrange bricks.png
export_gcode cog_go.png
print arrow_up.png
send_gcode arrow_up.png
reslice reslice.png
export_stl brick_go.png
increase add.png
decrease delete.png
rotate45cw arrow_rotate_clockwise.png
rotate45ccw arrow_rotate_anticlockwise.png
changescale arrow_out.png
split shape_ungroup.png
cut package.png
settings cog.png
);
for (grep $self->{"btn_$_"}, keys %icons) {
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$self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG));
}
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$self->selection_changed(0);
$self->object_list_changed;
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EVT_BUTTON($self, $self->{btn_export_gcode}, sub {
$self->export_gcode;
});
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EVT_BUTTON($self, $self->{btn_print}, sub {
$self->{print_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
});
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EVT_BUTTON($self, $self->{btn_send_gcode}, sub {
$self->{send_gcode_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
});
EVT_BUTTON($self, $self->{btn_reslice}, \&reslice);
EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl);
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if ($self->{htoolbar}) {
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EVT_TOOL($self, TB_ADD, sub { $self->add; });
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EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove
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EVT_TOOL($self, TB_RESET, sub { $self->reset; });
EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; });
EVT_TOOL($self, TB_MORE, sub { $self->increase; });
EVT_TOOL($self, TB_FEWER, sub { $self->decrease; });
EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') });
EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') });
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EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); });
EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; });
EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
EVT_TOOL($self, TB_LAYER_EDITING, sub {
my $state = $self->{canvas3D}->layer_editing_enabled;
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
$self->on_layer_editing_toggled(! $state);
});
} else {
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EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; });
EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove
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EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; });
EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; });
EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; });
EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; });
EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') });
EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') });
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EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); });
EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; });
EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog });
EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog });
EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); });
}
$_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
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for grep defined($_),
$self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D}, $self->{list};
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EVT_COMMAND($self, -1, $PROGRESS_BAR_EVENT, sub {
my ($self, $event) = @_;
$self->on_progress_event($event->GetInt, $event->GetString);
});
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EVT_COMMAND($self, -1, $ERROR_EVENT, sub {
my ($self, $event) = @_;
Slic3r::GUI::show_error($self, $event->GetString);
});
EVT_COMMAND($self, -1, $EXPORT_COMPLETED_EVENT, sub {
my ($self, $event) = @_;
$self->on_export_completed($event->GetInt);
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});
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EVT_COMMAND($self, -1, $PROCESS_COMPLETED_EVENT, sub {
my ($self, $event) = @_;
$self->on_process_completed($event->GetInt ? undef : $event->GetString);
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});
{
my $timer_id = Wx::NewId();
$self->{apply_config_timer} = Wx::Timer->new($self, $timer_id);
EVT_TIMER($self, $timer_id, sub {
my ($self, $event) = @_;
$self->async_apply_config;
});
}
$self->{canvas}->update_bed_size;
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if ($self->{canvas3D}) {
$self->{canvas3D}->update_bed_size;
$self->{canvas3D}->zoom_to_bed;
}
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if ($self->{preview3D}) {
$self->{preview3D}->set_bed_shape($self->{config}->bed_shape);
}
$self->update;
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{
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my $presets;
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{
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$presets = $self->{presets_sizer} = Wx::FlexGridSizer->new(3, 2, 1, 2);
$presets->AddGrowableCol(1, 1);
$presets->SetFlexibleDirection(wxHORIZONTAL);
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my %group_labels = (
print => 'Print settings',
filament => 'Filament',
printer => 'Printer',
);
# UI Combo boxes for a print, multiple filaments, and a printer.
# Initially a single filament combo box is created, but the number of combo boxes for the filament selection may increase,
# once a printer preset with multiple extruders is activated.
# $self->{preset_choosers}{$group}[$idx]
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$self->{preset_choosers} = {};
for my $group (qw(print filament printer)) {
my $text = Wx::StaticText->new($self, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
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$text->SetFont($Slic3r::GUI::small_font);
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my $choice = Wx::BitmapComboBox->new($self, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY);
if ($group eq 'filament') {
EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down(0, @_); } );
}
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$self->{preset_choosers}{$group} = [$choice];
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# setup the listener
EVT_COMBOBOX($choice, $choice, sub {
my ($choice) = @_;
wxTheApp->CallAfter(sub {
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$self->_on_select_preset($group, $choice, 0);
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});
});
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$presets->Add($text, 0, wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL | wxRIGHT, 4);
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$presets->Add($choice, 1, wxALIGN_CENTER_VERTICAL | wxEXPAND | wxBOTTOM, 0);
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}
}
my $object_info_sizer;
{
my $box = Wx::StaticBox->new($self, -1, "Info");
$object_info_sizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
$object_info_sizer->SetMinSize([350,-1]);
my $grid_sizer = Wx::FlexGridSizer->new(3, 4, 5, 5);
$grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
$grid_sizer->AddGrowableCol(1, 1);
$grid_sizer->AddGrowableCol(3, 1);
$object_info_sizer->Add($grid_sizer, 0, wxEXPAND);
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my @info = (
size => "Size",
volume => "Volume",
facets => "Facets",
materials => "Materials",
manifold => "Manifold",
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);
while (my $field = shift @info) {
my $label = shift @info;
my $text = Wx::StaticText->new($self, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
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$text->SetFont($Slic3r::GUI::small_font);
$grid_sizer->Add($text, 0);
$self->{"object_info_$field"} = Wx::StaticText->new($self, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
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$self->{"object_info_$field"}->SetFont($Slic3r::GUI::small_font);
if ($field eq 'manifold') {
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$self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($self, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG));
$self->{object_info_manifold_warning_icon}->Hide;
my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$h_sizer->Add($self->{object_info_manifold_warning_icon}, 0);
$h_sizer->Add($self->{"object_info_$field"}, 0);
$grid_sizer->Add($h_sizer, 0, wxEXPAND);
} else {
$grid_sizer->Add($self->{"object_info_$field"}, 0);
}
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}
}
my $print_info_sizer;
{
my $box = Wx::StaticBox->new($self, -1, "Sliced Info");
$print_info_sizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
$print_info_sizer->SetMinSize([350,-1]);
my $grid_sizer = Wx::FlexGridSizer->new(2, 2, 5, 5);
$grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
$grid_sizer->AddGrowableCol(1, 1);
$grid_sizer->AddGrowableCol(3, 1);
$print_info_sizer->Add($grid_sizer, 0, wxEXPAND);
my @info = (
fil_m => "Used Filament (m)",
fil_mm3 => "Used Filament (mm\x{00B3})",
fil_g => "Used Filament (g)",
cost => "Cost",
time => "Estimated printing time",
);
while (my $field = shift @info) {
my $label = shift @info;
my $text = Wx::StaticText->new($self, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
$text->SetFont($Slic3r::GUI::small_font);
$grid_sizer->Add($text, 0);
$self->{"print_info_$field"} = Wx::StaticText->new($self, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
$self->{"print_info_$field"}->SetFont($Slic3r::GUI::small_font);
$grid_sizer->Add($self->{"print_info_$field"}, 0);
}
}
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my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
$self->{buttons_sizer} = $buttons_sizer;
$buttons_sizer->AddStretchSpacer(1);
$buttons_sizer->Add($self->{btn_export_stl}, 0, wxALIGN_RIGHT, 0);
$buttons_sizer->Add($self->{btn_reslice}, 0, wxALIGN_RIGHT, 0);
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$buttons_sizer->Add($self->{btn_print}, 0, wxALIGN_RIGHT, 0);
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$buttons_sizer->Add($self->{btn_send_gcode}, 0, wxALIGN_RIGHT, 0);
$buttons_sizer->Add($self->{btn_export_gcode}, 0, wxALIGN_RIGHT, 0);
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my $right_sizer = Wx::BoxSizer->new(wxVERTICAL);
$right_sizer->Add($presets, 0, wxEXPAND | wxTOP, 10) if defined $presets;
$right_sizer->Add($buttons_sizer, 0, wxEXPAND | wxBOTTOM, 5);
$right_sizer->Add($self->{list}, 1, wxEXPAND, 5);
$right_sizer->Add($object_info_sizer, 0, wxEXPAND, 0);
$right_sizer->Add($print_info_sizer, 0, wxEXPAND, 0);
# Callback for showing / hiding the print info box.
$self->{"print_info_box_show"} = sub {
if ($right_sizer->IsShown(4) != $_[0]) {
$right_sizer->Show(4, $_[0]);
$self->Layout
}
};
# Show the box initially, let it be shown after the slicing is finished.
$self->{"print_info_box_show"}->(0);
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my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL);
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$hsizer->Add($self->{preview_notebook}, 1, wxEXPAND | wxTOP, 1);
$hsizer->Add($right_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 3);
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my $sizer = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar};
$sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar};
$sizer->Add($hsizer, 1, wxEXPAND, 0);
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$sizer->SetSizeHints($self);
$self->SetSizer($sizer);
}
$self->update_ui_from_settings();
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return $self;
}
# sets the callback
sub on_select_preset {
my ($self, $cb) = @_;
$self->{on_select_preset} = $cb;
}
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# Called from the platter combo boxes selecting the active print, filament or printer.
sub _on_select_preset {
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my ($self, $group, $choice, $idx) = @_;
# If user changed a filament preset and the selected machine is equipped with multiple extruders,
# there are multiple filament selection combo boxes shown at the platter. In that case
# don't propagate the filament selection changes to the tab.
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if ($group eq 'filament') {
wxTheApp->{preset_bundle}->set_filament_preset($idx, $choice->GetStringSelection);
}
if ($group eq 'filament' && @{$self->{preset_choosers}{filament}} > 1) {
# Only update the platter UI for the 2nd and other filaments.
wxTheApp->{preset_bundle}->update_platter_filament_ui($idx, $choice);
} else {
# call GetSelection() in scalar context as it's context-aware
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$self->{on_select_preset}->($group, $choice->GetStringSelection)
if $self->{on_select_preset};
}
# Synchronize config.ini with the current selections.
wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
# get new config and generate on_config_change() event for updating plater and other things
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$self->on_config_change(wxTheApp->{preset_bundle}->full_config);
}
sub on_layer_editing_toggled {
my ($self, $new_state) = @_;
$self->{canvas3D}->layer_editing_enabled($new_state);
if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) {
# Initialization of the OpenGL shaders failed. Disable the tool.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
} else {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
}
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
}
sub GetFrame {
my ($self) = @_;
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return &Wx::GetTopLevelParent($self);
}
# Called after the Preferences dialog is closed and the program settings are saved.
# Update the UI based on the current preferences.
sub update_ui_from_settings
{
my ($self) = @_;
if (defined($self->{btn_reslice}) && $self->{buttons_sizer}->IsShown($self->{btn_reslice}) != (! wxTheApp->{app_config}->get("background_processing"))) {
$self->{buttons_sizer}->Show($self->{btn_reslice}, ! wxTheApp->{app_config}->get("background_processing"));
$self->{buttons_sizer}->Layout;
}
}
# Update preset combo boxes (Print settings, Filament, Printer) from their respective tabs.
# Called by
# Slic3r::GUI::Tab::Print::_on_presets_changed
# Slic3r::GUI::Tab::Filament::_on_presets_changed
# Slic3r::GUI::Tab::Printer::_on_presets_changed
# when the presets are loaded or the user selects another preset.
# For Print settings and Printer, synchronize the selection index with their tabs.
# For Filament, synchronize the selection index for a single extruder printer only, otherwise keep the selection.
sub update_presets {
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# $group: one of qw(print filament printer)
# $presets: PresetCollection
my ($self, $group, $presets) = @_;
my @choosers = @{$self->{preset_choosers}{$group}};
if ($group eq 'filament') {
my $choice_idx = 0;
if (int(@choosers) == 1) {
# Single filament printer, synchronize the filament presets.
wxTheApp->{preset_bundle}->set_filament_preset(0, wxTheApp->{preset_bundle}->filament->get_selected_preset->name);
}
foreach my $choice (@choosers) {
wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
$choice_idx += 1;
}
} elsif ($group eq 'print') {
wxTheApp->{preset_bundle}->print->update_platter_ui($choosers[0]);
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} elsif ($group eq 'printer') {
# Update the print choosers to only contain the compatible presets, update the dirty flags.
wxTheApp->{preset_bundle}->print->update_platter_ui($self->{preset_choosers}{print}->[0]);
# Update the printer choosers, update the dirty flags.
wxTheApp->{preset_bundle}->printer->update_platter_ui($choosers[0]);
# Update the filament choosers to only contain the compatible presets, update the color preview,
# update the dirty flags.
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my $choice_idx = 0;
foreach my $choice (@{$self->{preset_choosers}{filament}}) {
wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
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$choice_idx += 1;
}
}
# Synchronize config.ini with the current selections.
wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
}
sub add {
my ($self) = @_;
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my @input_files = wxTheApp->open_model($self);
$self->load_files(\@input_files);
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}
sub load_files {
my ($self, $input_files) = @_;
return if ! defined($input_files) || ! scalar(@$input_files);
my $nozzle_dmrs = $self->{config}->get('nozzle_diameter');
# One of the files is potentionally a bundle of files. Don't bundle them, but load them one by one.
# Only bundle .stls or .objs if the printer has multiple extruders.
my $one_by_one = (@$nozzle_dmrs <= 1) || (@$input_files == 1) ||
defined(first { $_ =~ /.[aA][mM][fF]$/ || $_ =~ /.[aA][mM][fF].[xX][mM][lL]$/ || $_ =~ /.[zZ][iI][pP].[aA][mM][fF]$/ || $_ =~ /.3[mM][fF]$/ || $_ =~ /.[pP][rR][uI][sS][aA]$/ } @$input_files);
my $process_dialog = Wx::ProgressDialog->new('Loading…', "Processing input file\n" . basename($input_files->[0]), 100, $self, 0);
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$process_dialog->Pulse;
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local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self);
# new_model to collect volumes, if all of them come from .stl or .obj and there is a chance, that they will be
# possibly merged into a single multi-part object.
my $new_model = $one_by_one ? undef : Slic3r::Model->new;
# Object indices for the UI.
my @obj_idx = ();
# Collected file names to display the final message on the status bar.
my @loaded_files = ();
# For all input files.
for (my $i = 0; $i < @$input_files; $i += 1) {
my $input_file = $input_files->[$i];
$process_dialog->Update(100. * $i / @$input_files, "Processing input file\n" . basename($input_file));
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my $model;
if (($input_file =~ /.3[mM][fF]$/) || ($input_file =~ /.[zZ][iI][pP].[aA][mM][fF]$/))
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{
$model = eval { Slic3r::Model->read_from_archive($input_file, wxTheApp->{preset_bundle}, 0) };
Slic3r::GUI::show_error($self, $@) if $@;
$_->load_current_preset for (values %{$self->GetFrame->{options_tabs}});
wxTheApp->{app_config}->update_config_dir(dirname($input_file));
}
else
{
$model = eval { Slic3r::Model->read_from_file($input_file, 0) };
Slic3r::GUI::show_error($self, $@) if $@;
}
next if ! defined $model;
if ($model->looks_like_multipart_object) {
my $dialog = Wx::MessageDialog->new($self,
"This file contains several objects positioned at multiple heights. "
. "Instead of considering them as multiple objects, should I consider\n"
. "this file as a single object having multiple parts?\n",
'Multi-part object detected', wxICON_WARNING | wxYES | wxNO);
$model->convert_multipart_object if $dialog->ShowModal() == wxID_YES;
}
if ($one_by_one) {
push @obj_idx, $self->load_model_objects(@{$model->objects});
} else {
# This must be an .stl or .obj file, which may contain a maximum of one volume.
$new_model->add_object($_) for (@{$model->objects});
}
}
if ($new_model) {
my $dialog = Wx::MessageDialog->new($self,
"Multiple objects were loaded for a multi-material printer.\n"
. "Instead of considering them as multiple objects, should I consider\n"
. "these files to represent a single object having multiple parts?\n",
'Multi-part object detected', wxICON_WARNING | wxYES | wxNO);
$new_model->convert_multipart_object if $dialog->ShowModal() == wxID_YES;
push @obj_idx, $self->load_model_objects(@{$new_model->objects});
}
# Note the current directory for the file open dialog.
wxTheApp->{app_config}->update_skein_dir(dirname($input_files->[-1]));
$process_dialog->Destroy;
$self->statusbar->SetStatusText("Loaded " . join(',', @loaded_files));
return @obj_idx;
}
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sub load_model_objects {
my ($self, @model_objects) = @_;
my $bed_centerf = $self->bed_centerf;
my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
my $bed_size = $bed_shape->bounding_box->size;
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my $need_arrange = 0;
my $scaled_down = 0;
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my @obj_idx = ();
foreach my $model_object (@model_objects) {
my $o = $self->{model}->add_object($model_object);
my $object_name = $model_object->name;
$object_name = basename($model_object->input_file) if ($object_name eq '');
push @{ $self->{objects} }, Slic3r::GUI::Plater::Object->new(name => $object_name);
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push @obj_idx, $#{ $self->{objects} };
if ($model_object->instances_count == 0) {
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# if object has no defined position(s) we need to rearrange everything after loading
$need_arrange = 1;
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# add a default instance and center object around origin
$o->center_around_origin; # also aligns object to Z = 0
$o->add_instance(offset => $bed_centerf);
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}
{
# if the object is too large (more than 5 times the bed), scale it down
my $size = $o->bounding_box->size;
my $ratio = max(@$size[X,Y]) / unscale(max(@$bed_size[X,Y]));
if ($ratio > 5) {
$_->set_scaling_factor(1/$ratio) for @{$o->instances};
$scaled_down = 1;
}
}
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$self->{print}->auto_assign_extruders($o);
$self->{print}->add_model_object($o);
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}
# if user turned autocentering off, automatic arranging would disappoint them
if (! wxTheApp->{app_config}->get("autocenter")) {
$need_arrange = 0;
}
if ($scaled_down) {
Slic3r::GUI::show_info(
$self,
'Your object appears to be too large, so it was automatically scaled down to fit your print bed.',
'Object too large?',
);
}
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foreach my $obj_idx (@obj_idx) {
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my $object = $self->{objects}[$obj_idx];
my $model_object = $self->{model}->objects->[$obj_idx];
$self->{list}->InsertStringItem($obj_idx, $object->name);
$self->{list}->SetItemFont($obj_idx, Wx::Font->new(10, wxDEFAULT, wxNORMAL, wxNORMAL))
if $self->{list}->can('SetItemFont'); # legacy code for wxPerl < 0.9918 not supporting SetItemFont()
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$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
$self->{list}->SetItem($obj_idx, 2, ($model_object->instances->[0]->scaling_factor * 100) . "%");
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$self->reset_thumbnail($obj_idx);
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}
$self->arrange if $need_arrange;
$self->update;
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# zoom to objects
$self->{canvas3D}->zoom_to_volumes
if $self->{canvas3D};
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$self->{list}->Update;
$self->{list}->Select($obj_idx[-1], 1);
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$self->object_list_changed;
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$self->schedule_background_process;
return @obj_idx;
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}
sub bed_centerf {
my ($self) = @_;
my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
my $bed_center = $bed_shape->bounding_box->center;
return Slic3r::Pointf->new(unscale($bed_center->x), unscale($bed_center->y)); #)
}
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sub remove {
my $self = shift;
my ($obj_idx) = @_;
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$self->stop_background_process;
# Prevent toolpaths preview from rendering while we modify the Print object
$self->{toolpaths2D}->enabled(0) if $self->{toolpaths2D};
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$self->{preview3D}->enabled(0) if $self->{preview3D};
# if no object index is supplied, remove the selected one
if (! defined $obj_idx) {
($obj_idx, undef) = $self->selected_object;
return if ! defined $obj_idx;
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}
splice @{$self->{objects}}, $obj_idx, 1;
$self->{model}->delete_object($obj_idx);
$self->{print}->delete_object($obj_idx);
$self->{list}->DeleteItem($obj_idx);
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$self->object_list_changed;
$self->select_object(undef);
$self->update;
$self->schedule_background_process;
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}
sub reset {
my $self = shift;
$self->stop_background_process;
# Prevent toolpaths preview from rendering while we modify the Print object
$self->{toolpaths2D}->enabled(0) if $self->{toolpaths2D};
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$self->{preview3D}->enabled(0) if $self->{preview3D};
@{$self->{objects}} = ();
$self->{model}->clear_objects;
$self->{print}->clear_objects;
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$self->{list}->DeleteAllItems;
$self->object_list_changed;
$self->select_object(undef);
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$self->update;
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}
sub increase {
my ($self, $copies) = @_;
$copies //= 1;
my ($obj_idx, $object) = $self->selected_object;
return if ! defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $instance = $model_object->instances->[-1];
for my $i (1..$copies) {
$instance = $model_object->add_instance(
offset => Slic3r::Pointf->new(map 10+$_, @{$instance->offset}),
scaling_factor => $instance->scaling_factor,
rotation => $instance->rotation,
);
$self->{print}->objects->[$obj_idx]->add_copy($instance->offset);
}
$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
# only autoarrange if user has autocentering enabled
$self->stop_background_process;
if (wxTheApp->{app_config}->get("autocenter")) {
$self->arrange;
} else {
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$self->update;
}
$self->schedule_background_process;
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}
sub decrease {
my ($self, $copies_asked) = @_;
my $copies = $copies_asked // 1;
my ($obj_idx, $object) = $self->selected_object;
return if ! defined $obj_idx;
$self->stop_background_process;
my $model_object = $self->{model}->objects->[$obj_idx];
if ($model_object->instances_count > $copies) {
for my $i (1..$copies) {
$model_object->delete_last_instance;
$self->{print}->objects->[$obj_idx]->delete_last_copy;
}
$self->{list}->SetItem($obj_idx, 1, $model_object->instances_count);
} elsif (defined $copies_asked) {
# The "decrease" came from the "set number of copies" dialog.
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$self->remove;
} else {
# The "decrease" came from the "-" button. Don't allow the object to disappear.
$self->resume_background_process;
return;
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}
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if ($self->{objects}[$obj_idx]) {
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$self->{list}->Select($obj_idx, 0);
$self->{list}->Select($obj_idx, 1);
}
$self->update;
$self->schedule_background_process;
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}
sub set_number_of_copies {
my ($self) = @_;
$self->pause_background_process;
# get current number of copies
my ($obj_idx, $object) = $self->selected_object;
my $model_object = $self->{model}->objects->[$obj_idx];
# prompt user
my $copies = Wx::GetNumberFromUser("", "Enter the number of copies of the selected object:", "Copies", $model_object->instances_count, 0, 1000, $self);
my $diff = $copies - $model_object->instances_count;
if ($diff == 0) {
# no variation
$self->resume_background_process;
} elsif ($diff > 0) {
$self->increase($diff);
} elsif ($diff < 0) {
$self->decrease(-$diff);
}
}
sub _get_number_from_user {
my ($self, $title, $prompt_message, $error_message, $default, $only_positive) = @_;
for (;;) {
my $value = Wx::GetTextFromUser($prompt_message, $title, $default, $self);
# Accept both dashes and dots as a decimal separator.
$value =~ s/,/./;
# If scaling value is being entered, remove the trailing percent sign.
$value =~ s/%$// if $only_positive;
# User canceled the selection, return undef.
return if $value eq '';
# Validate a numeric value.
return $value if ($value =~ /^-?\d*(?:\.\d*)?$/) && (! $only_positive || $value > 0);
Wx::MessageBox(
$error_message .
(($only_positive && $value <= 0) ?
": $value\nNon-positive value." :
": $value\nNot a numeric value."),
"Slic3r Error", wxOK | wxICON_EXCLAMATION, $self);
$default = $value;
}
}
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sub rotate {
my ($self, $angle, $axis, $relative_key) = @_;
$relative_key //= 'absolute'; # relative or absolute coordinates
$axis //= Z; # angle is in degrees
my $relative = $relative_key eq 'relative';
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my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
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if (!defined $angle) {
my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0;
$angle = $self->_get_number_from_user("Enter the rotation angle:", "Rotate around $axis_name axis", "Invalid rotation angle entered", $default);
return if $angle eq '';
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}
$self->stop_background_process;
if ($axis == Z) {
my $new_angle = deg2rad($angle);
$_->set_rotation(($relative ? $_->rotation : 0.) + $new_angle) for @{ $model_object->instances };
$object->transform_thumbnail($self->{model}, $obj_idx);
} else {
# rotation around X and Y needs to be performed on mesh
# so we first apply any Z rotation
if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Z);
$_->set_rotation(0) for @{ $model_object->instances };
}
$model_object->rotate(deg2rad($angle), $axis);
# realign object to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
}
# update print and start background processing
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
$self->schedule_background_process;
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}
sub mirror {
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my ($self, $axis) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
# apply Z rotation before mirroring
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if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Z);
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$_->set_rotation(0) for @{ $model_object->instances };
}
$model_object->mirror($axis);
# realign object to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
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# update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed; # refresh info (size etc.)
$self->update;
$self->schedule_background_process;
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}
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sub changescale {
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my ($self, $axis, $tosize) = @_;
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my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
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my $object_size = $model_object->bounding_box->size;
my $bed_size = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape})->bounding_box->size;
if (defined $axis) {
my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
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my $scale;
if ($tosize) {
my $cursize = $object_size->[$axis];
my $newsize = $self->_get_number_from_user(
sprintf('Enter the new size for the selected object (print bed: %smm):', unscale($bed_size->[$axis])),
"Scale along $axis_name", 'Invalid scaling value entered', $cursize, 1);
return if $newsize eq '';
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$scale = $newsize / $cursize * 100;
} else {
$scale = $self->_get_number_from_user('Enter the scale % for the selected object:', "Scale along $axis_name", 'Invalid scaling value entered', 100, 1);
return if $scale eq '';
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}
# apply Z rotation before scaling
if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Z);
$_->set_rotation(0) for @{ $model_object->instances };
}
my $versor = [1,1,1];
$versor->[$axis] = $scale/100;
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$model_object->scale_xyz(Slic3r::Pointf3->new(@$versor));
#FIXME Scale the layer height profile when $axis == Z?
#FIXME Scale the layer height ranges $axis == Z?
# object was already aligned to Z = 0, so no need to realign it
$self->reset_thumbnail($obj_idx);
} else {
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my $scale;
if ($tosize) {
my $cursize = max(@$object_size);
my $newsize = $self->_get_number_from_user('Enter the new max size for the selected object:', 'Scale', 'Invalid scaling value entered', $cursize, 1);
return if ! defined($newsize) || $newsize eq '';
$scale = $model_instance->scaling_factor * $newsize / $cursize * 100;
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} else {
# max scale factor should be above 2540 to allow importing files exported in inches
$scale = $self->_get_number_from_user('Enter the scale % for the selected object:', 'Scale', 'Invalid scaling value entered', $model_instance->scaling_factor*100, 1);
return if ! defined($scale) || $scale eq '';
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}
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$self->{list}->SetItem($obj_idx, 2, "$scale%");
$scale /= 100; # turn percent into factor
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
$range->[0] *= $variation;
$range->[1] *= $variation;
}
$_->set_scaling_factor($scale) for @{ $model_object->instances };
$object->transform_thumbnail($self->{model}, $obj_idx);
}
# update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
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$self->selection_changed(1); # refresh info (size, volume etc.)
$self->update;
$self->schedule_background_process;
}
sub arrange {
my $self = shift;
$self->pause_background_process;
my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
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my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
# ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
# when parts don't fit in print bed
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# Force auto center of the aligned grid of of objects on the print bed.
$self->update(1);
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}
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sub split_object {
my $self = shift;
my ($obj_idx, $current_object) = $self->selected_object;
# we clone model object because split_object() adds the split volumes
# into the same model object, thus causing duplicates when we call load_model_objects()
my $new_model = $self->{model}->clone; # store this before calling get_object()
my $current_model_object = $new_model->get_object($obj_idx);
if ($current_model_object->volumes_count > 1) {
Slic3r::GUI::warning_catcher($self)->("The selected object can't be split because it contains more than one volume/material.");
return;
}
$self->pause_background_process;
my @model_objects = @{$current_model_object->split_object};
if (@model_objects == 1) {
$self->resume_background_process;
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Slic3r::GUI::warning_catcher($self)->("The selected object couldn't be split because it contains only one part.");
$self->resume_background_process;
return;
}
$_->center_around_origin for (@model_objects);
$self->remove($obj_idx);
$current_object = $obj_idx = undef;
# load all model objects at once, otherwise the plate would be rearranged after each one
# causing original positions not to be kept
$self->load_model_objects(@model_objects);
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}
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sub schedule_background_process {
my ($self) = @_;
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if (defined $self->{apply_config_timer}) {
$self->{apply_config_timer}->Start(PROCESS_DELAY, 1); # 1 = one shot
}
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}
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# Executed asynchronously by a timer every PROCESS_DELAY (0.5 second).
# The timer is started by schedule_background_process(),
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sub async_apply_config {
my ($self) = @_;
# pause process thread before applying new config
# since we don't want to touch data that is being used by the threads
$self->pause_background_process;
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# apply new config
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my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
# Just redraw the 3D canvas without reloading the scene.
# $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled);
$self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled);
# Hide the slicing results if the current slicing status is no more valid.
$self->{"print_info_box_show"}->(0) if $invalidated;
if (wxTheApp->{app_config}->get("background_processing")) {
if ($invalidated) {
# kill current thread if any
$self->stop_background_process;
} else {
$self->resume_background_process;
}
# schedule a new process thread in case it wasn't running
$self->start_background_process;
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}
# Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
# Otherwise they will be just refreshed.
if ($invalidated) {
$self->{gcode_preview_data}->reset;
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
}
}
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sub start_background_process {
my ($self) = @_;
return if !@{$self->{objects}};
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return if $self->{process_thread};
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# It looks like declaring a local $SIG{__WARN__} prevents the ugly
# "Attempt to free unreferenced scalar" warning...
local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self);
# don't start process thread if config is not valid
eval {
# this will throw errors if config is not valid
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wxTheApp->{preset_bundle}->full_config->validate;
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$self->{print}->validate;
};
if ($@) {
$self->statusbar->SetStatusText($@);
return;
}
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# Copy the names of active presets into the placeholder parser.
wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
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# start thread
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@_ = ();
$self->{process_thread} = Slic3r::spawn_thread(sub {
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eval {
$self->{print}->process;
};
my $event = Wx::CommandEvent->new($PROCESS_COMPLETED_EVENT);
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if ($@) {
Slic3r::debugf "Background process error: $@\n";
$event->SetInt(0);
$event->SetString($@);
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} else {
$event->SetInt(1);
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}
Wx::PostEvent($self, $event);
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Slic3r::thread_cleanup();
});
Slic3r::debugf "Background processing started.\n";
}
sub stop_background_process {
my ($self) = @_;
$self->{apply_config_timer}->Stop if defined $self->{apply_config_timer};
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$self->statusbar->SetCancelCallback(undef);
$self->statusbar->StopBusy;
$self->statusbar->SetStatusText("");
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
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if ($self->{process_thread}) {
Slic3r::debugf "Killing background process.\n";
Slic3r::kill_all_threads();
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$self->{process_thread} = undef;
} else {
Slic3r::debugf "No background process running.\n";
}
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# if there's an export process, kill that one as well
if ($self->{export_thread}) {
Slic3r::debugf "Killing background export process.\n";
Slic3r::kill_all_threads();
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$self->{export_thread} = undef;
}
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}
sub pause_background_process {
my ($self) = @_;
if ($self->{process_thread} || $self->{export_thread}) {
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Slic3r::pause_all_threads();
return 1;
} elsif (defined $self->{apply_config_timer} && $self->{apply_config_timer}->IsRunning) {
$self->{apply_config_timer}->Stop;
return 1;
}
return 0;
}
sub resume_background_process {
my ($self) = @_;
if ($self->{process_thread} || $self->{export_thread}) {
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Slic3r::resume_all_threads();
}
}
sub reslice {
# explicitly cancel a previous thread and start a new one.
my ($self) = @_;
# Don't reslice if export of G-code or sending to OctoPrint is running.
if (! defined($self->{export_gcode_output_file}) && ! defined($self->{send_gcode_file})) {
# Stop the background processing threads, stop the async update timer.
$self->stop_background_process;
# Rather perform one additional unnecessary update of the print object instead of skipping a pending async update.
$self->async_apply_config;
$self->statusbar->SetCancelCallback(sub {
$self->stop_background_process;
$self->statusbar->SetStatusText("Slicing cancelled");
# this updates buttons status
$self->object_list_changed;
});
$self->start_background_process;
}
}
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sub export_gcode {
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my ($self, $output_file) = @_;
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return if !@{$self->{objects}};
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if ($self->{export_gcode_output_file}) {
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Wx::MessageDialog->new($self, "Another export job is currently running.", 'Error', wxOK | wxICON_ERROR)->ShowModal;
return;
}
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# if process is not running, validate config
# (we assume that if it is running, config is valid)
eval {
# this will throw errors if config is not valid
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wxTheApp->{preset_bundle}->full_config->validate;
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$self->{print}->validate;
};
Slic3r::GUI::catch_error($self) and return;
# apply config and validate print
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my $config = wxTheApp->{preset_bundle}->full_config;
eval {
# this will throw errors if config is not valid
$config->validate;
$self->{print}->apply_config($config);
$self->{print}->validate;
};
Slic3r::GUI::catch_error($self) and return;
# select output file
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if ($output_file) {
$self->{export_gcode_output_file} = eval { $self->{print}->output_filepath($output_file) };
Slic3r::GUI::catch_error($self) and return;
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} else {
my $default_output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
Slic3r::GUI::catch_error($self) and return;
my $dlg = Wx::FileDialog->new($self, 'Save G-code file as:',
wxTheApp->{app_config}->get_last_output_dir(dirname($default_output_file)),
basename($default_output_file), &Slic3r::GUI::FILE_WILDCARDS->{gcode}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if ($dlg->ShowModal != wxID_OK) {
$dlg->Destroy;
return;
}
my $path = $dlg->GetPath;
wxTheApp->{app_config}->update_last_output_dir(dirname($path));
$self->{export_gcode_output_file} = $path;
$dlg->Destroy;
}
$self->statusbar->StartBusy;
$self->statusbar->SetCancelCallback(sub {
$self->stop_background_process;
$self->statusbar->SetStatusText("Export cancelled");
$self->{export_gcode_output_file} = undef;
$self->{send_gcode_file} = undef;
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# this updates buttons status
$self->object_list_changed;
});
# start background process, whose completion event handler
# will detect $self->{export_gcode_output_file} and proceed with export
$self->start_background_process;
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# this updates buttons status
$self->object_list_changed;
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return $self->{export_gcode_output_file};
}
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# This gets called only if we have threads.
sub on_process_completed {
my ($self, $error) = @_;
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$self->statusbar->SetCancelCallback(undef);
$self->statusbar->StopBusy;
$self->statusbar->SetStatusText($error // "");
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Slic3r::debugf "Background processing completed.\n";
$self->{process_thread}->detach if $self->{process_thread};
$self->{process_thread} = undef;
# if we're supposed to perform an explicit export let's display the error in a dialog
if ($error && $self->{export_gcode_output_file}) {
$self->{export_gcode_output_file} = undef;
Slic3r::GUI::show_error($self, $error);
}
return if $error;
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
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# if we have an export filename, start a new thread for exporting G-code
if ($self->{export_gcode_output_file}) {
@_ = ();
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# workaround for "Attempt to free un referenced scalar..."
our $_thread_self = $self;
$self->{export_thread} = Slic3r::spawn_thread(sub {
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eval {
$_thread_self->{print}->export_gcode(output_file => $_thread_self->{export_gcode_output_file}, gcode_preview_data => $_thread_self->{gcode_preview_data});
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};
my $export_completed_event = Wx::CommandEvent->new($EXPORT_COMPLETED_EVENT);
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if ($@) {
{
my $error_event = Wx::CommandEvent->new($ERROR_EVENT);
$error_event->SetString($@);
Wx::PostEvent($_thread_self, $error_event);
}
$export_completed_event->SetInt(0);
$export_completed_event->SetString($@);
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} else {
$export_completed_event->SetInt(1);
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}
Wx::PostEvent($_thread_self, $export_completed_event);
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Slic3r::thread_cleanup();
});
Slic3r::debugf "Background G-code export started.\n";
}
}
# This gets called also if we have no threads.
sub on_progress_event {
my ($self, $percent, $message) = @_;
$self->statusbar->SetProgress($percent);
$self->statusbar->SetStatusText("$message…");
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}
# Called when the G-code export finishes, either successfully or with an error.
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# This gets called also if we don't have threads.
sub on_export_completed {
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my ($self, $result) = @_;
$self->statusbar->SetCancelCallback(undef);
$self->statusbar->StopBusy;
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$self->statusbar->SetStatusText("");
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Slic3r::debugf "Background export process completed.\n";
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$self->{export_thread}->detach if $self->{export_thread};
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$self->{export_thread} = undef;
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my $message;
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my $send_gcode = 0;
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my $do_print = 0;
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if ($result) {
# G-code file exported successfully.
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if ($self->{print_file}) {
$message = "File added to print queue";
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$do_print = 1;
} elsif ($self->{send_gcode_file}) {
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$message = "Sending G-code file to the OctoPrint server...";
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$send_gcode = 1;
} else {
$message = "G-code file exported to " . $self->{export_gcode_output_file};
}
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} else {
$message = "Export failed";
}
$self->{export_gcode_output_file} = undef;
$self->statusbar->SetStatusText($message);
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wxTheApp->notify($message);
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$self->do_print if $do_print;
# Send $self->{send_gcode_file} to OctoPrint.
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$self->send_gcode if $send_gcode;
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$self->{print_file} = undef;
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$self->{send_gcode_file} = undef;
$self->{"print_info_cost"}->SetLabel(sprintf("%.2f" , $self->{print}->total_cost));
$self->{"print_info_fil_g"}->SetLabel(sprintf("%.2f" , $self->{print}->total_weight));
$self->{"print_info_fil_mm3"}->SetLabel(sprintf("%.2f" , $self->{print}->total_extruded_volume));
$self->{"print_info_time"}->SetLabel($self->{print}->estimated_print_time);
$self->{"print_info_fil_m"}->SetLabel(sprintf("%.2f" , $self->{print}->total_used_filament / 1000));
$self->{"print_info_box_show"}->(1);
# this updates buttons status
$self->object_list_changed;
# refresh preview
$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
$self->{preview3D}->reload_print if $self->{preview3D};
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}
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sub do_print {
my ($self) = @_;
my $controller = $self->GetFrame->{controller};
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my $printer_preset = wxTheApp->{preset_bundle}->printer->get_edited_preset;
my $printer_panel = $controller->add_printer($printer_preset->name, $printer_preset->config);
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my $filament_stats = $self->{print}->filament_stats;
my $filament_names = wxTheApp->{preset_bundle}->filament_presets;
$filament_stats = { map { $filament_names->[$_] => $filament_stats->{$_} } keys %$filament_stats };
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$printer_panel->load_print_job($self->{print_file}, $filament_stats);
$self->GetFrame->select_tab(1);
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}
# Send $self->{send_gcode_file} to OctoPrint.
#FIXME Currently this call blocks the UI. Make it asynchronous.
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sub send_gcode {
my ($self) = @_;
$self->statusbar->StartBusy;
my $ua = LWP::UserAgent->new;
$ua->timeout(180);
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my $res = $ua->post(
"http://" . $self->{config}->octoprint_host . "/api/files/local",
Content_Type => 'form-data',
'X-Api-Key' => $self->{config}->octoprint_apikey,
Content => [
file => [
# On Windows, the path has to be encoded in local code page for perl to be able to open it.
Slic3r::encode_path($self->{send_gcode_file}),
# Remove the UTF-8 flag from the perl string, so the LWP::UserAgent can insert
# the UTF-8 encoded string into the request as a byte stream.
Slic3r::path_to_filename_raw($self->{send_gcode_file})
],
print => $self->{send_gcode_file_print} ? 1 : 0,
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],
);
$self->statusbar->StopBusy;
if ($res->is_success) {
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$self->statusbar->SetStatusText("G-code file successfully uploaded to the OctoPrint server");
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} else {
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my $message = "Error while uploading to the OctoPrint server: " . $res->status_line;
Slic3r::GUI::show_error($self, $message);
$self->statusbar->SetStatusText($message);
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}
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}
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sub export_stl {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
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my $output_file = $self->_get_export_file('STL') or return;
# Store a binary STL.
$self->{model}->store_stl($output_file, 1);
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$self->statusbar->SetStatusText("STL file exported to $output_file");
}
sub reload_from_disk {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
#FIXME convert to local file encoding
return if !$model_object->input_file
|| !-e $model_object->input_file;
my @new_obj_idx = $self->load_files([$model_object->input_file]);
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_object_stl {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('STL') or return;
$model_object->mesh->write_binary($output_file);
$self->statusbar->SetStatusText("STL file exported to $output_file");
}
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sub export_amf {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
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my $output_file = $self->_get_export_file('AMF') or return;
my $res = $self->{model}->store_amf($output_file, $self->{print});
if ($res)
{
$self->statusbar->SetStatusText("AMF file exported to $output_file");
}
else
{
$self->statusbar->SetStatusText("Error exporting AMF file $output_file");
}
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}
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sub export_3mf {
my ($self) = @_;
return if !@{$self->{objects}};
# Ask user for a file name to write into.
my $output_file = $self->_get_export_file('3MF') or return;
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my $res = $self->{model}->store_3mf($output_file, $self->{print});
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if ($res)
{
$self->statusbar->SetStatusText("3MF file exported to $output_file");
}
else
{
$self->statusbar->SetStatusText("Error exporting 3MF file $output_file");
}
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}
# Ask user to select an output file for a given file format (STl, AMF, 3MF).
# Propose a default file name based on the 'output_filename_format' configuration value.
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sub _get_export_file {
my ($self, $format) = @_;
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my $suffix = '';
if ($format eq 'STL')
{
$suffix = '.stl';
}
elsif ($format eq 'AMF')
{
$suffix = '.zip.amf';
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}
elsif ($format eq '3MF')
{
$suffix = '.3mf';
}
my $output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
Slic3r::GUI::catch_error($self) and return undef;
$output_file =~ s/\.[gG][cC][oO][dD][eE]$/$suffix/;
my $dlg = Wx::FileDialog->new($self, "Save $format file as:", dirname($output_file),
basename($output_file), &Slic3r::GUI::MODEL_WILDCARD, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if ($dlg->ShowModal != wxID_OK) {
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$dlg->Destroy;
return undef;
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}
$output_file = $dlg->GetPath;
$dlg->Destroy;
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return $output_file;
}
sub reset_thumbnail {
my ($self, $obj_idx) = @_;
$self->{objects}[$obj_idx]->thumbnail(undef);
}
# this method gets called whenever print center is changed or the objects' bounding box changes
# (i.e. when an object is added/removed/moved/rotated/scaled)
sub update {
my ($self, $force_autocenter) = @_;
if (wxTheApp->{app_config}->get("autocenter") || $force_autocenter) {
$self->{model}->center_instances_around_point($self->bed_centerf);
}
my $running = $self->pause_background_process;
my $invalidated = $self->{print}->reload_model_instances();
# The mere fact that no steps were invalidated when reloading model instances
# doesn't mean that all steps were done: for example, validation might have
# failed upon previous instance move, so we have no running thread and no steps
# are invalidated on this move, thus we need to schedule a new run.
if ($invalidated || !$running) {
$self->schedule_background_process;
} else {
$self->resume_background_process;
}
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
$self->{preview3D}->reload_print if $self->{preview3D};
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}
# When a number of extruders changes, the UI needs to be updated to show a single filament selection combo box per extruder.
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# Also the wxTheApp->{preset_bundle}->filament_presets needs to be resized accordingly
# and some reasonable default has to be selected for the additional extruders.
sub on_extruders_change {
my ($self, $num_extruders) = @_;
my $choices = $self->{preset_choosers}{filament};
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while (int(@$choices) < $num_extruders) {
# copy strings from first choice
my @presets = $choices->[0]->GetStrings;
# initialize new choice
my $choice = Wx::BitmapComboBox->new($self, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY);
my $extruder_idx = scalar @$choices;
EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down($extruder_idx, @_); } );
push @$choices, $choice;
# copy icons from first choice
$choice->SetItemBitmap($_, $choices->[0]->GetItemBitmap($_)) for 0..$#presets;
# insert new choice into sizer
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$self->{presets_sizer}->Insert(4 + ($#$choices-1)*2, 0, 0);
$self->{presets_sizer}->Insert(5 + ($#$choices-1)*2, $choice, 0, wxEXPAND | wxBOTTOM, FILAMENT_CHOOSERS_SPACING);
# setup the listener
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EVT_COMBOBOX($choice, $choice, sub {
my ($choice) = @_;
wxTheApp->CallAfter(sub {
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$self->_on_select_preset('filament', $choice, $extruder_idx);
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});
});
# initialize selection
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wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $choice);
}
# remove unused choices if any
while (@$choices > $num_extruders) {
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$self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # label
$self->{presets_sizer}->Remove(4 + ($#$choices-1)*2); # wxChoice
$choices->[-1]->Destroy;
pop @$choices;
}
$self->Layout;
}
sub on_config_change {
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my ($self, $config) = @_;
my $update_scheduled;
foreach my $opt_key (@{$self->{config}->diff($config)}) {
$self->{config}->set($opt_key, $config->get($opt_key));
if ($opt_key eq 'bed_shape') {
$self->{canvas}->update_bed_size;
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$self->{canvas3D}->update_bed_size if $self->{canvas3D};
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$self->{preview3D}->set_bed_shape($self->{config}->bed_shape)
if $self->{preview3D};
$update_scheduled = 1;
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} elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
$update_scheduled = 1;
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} elsif ($opt_key eq 'serial_port') {
$self->{btn_print}->Show($config->get('serial_port'));
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$self->Layout;
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} elsif ($opt_key eq 'octoprint_host') {
$self->{btn_send_gcode}->Show($config->get('octoprint_host'));
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$self->Layout;
} elsif ($opt_key eq 'variable_layer_height') {
if ($config->get('variable_layer_height') != 1) {
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
$self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
} else {
$self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0);
}
$self->{canvas3D}->layer_editing_enabled(0);
$self->{canvas3D}->Refresh;
$self->{canvas3D}->Update;
} elsif ($self->{canvas3D}->layer_editing_allowed) {
# Want to allow the layer editing, but do it only if the OpenGL supports it.
if ($self->{htoolbar}) {
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
} else {
$self->{"btn_layer_editing"}->Enable;
}
}
} elsif ($opt_key eq 'extruder_colour') {
$update_scheduled = 1;
my $extruder_colors = $config->get('extruder_colour');
$self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
}
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}
$self->update if $update_scheduled;
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return if !$self->GetFrame->is_loaded;
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# (re)start timer
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$self->schedule_background_process;
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}
sub list_item_deselected {
my ($self, $event) = @_;
return if $PreventListEvents;
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if ($self->{list}->GetFirstSelected == -1) {
$self->select_object(undef);
$self->{canvas}->Refresh;
#FIXME VBOs are being refreshed just to change a selection color?
$self->{canvas3D}->reload_scene if $self->{canvas3D};
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}
}
sub list_item_selected {
my ($self, $event) = @_;
return if $PreventListEvents;
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my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
#FIXME VBOs are being refreshed just to change a selection color?
$self->{canvas3D}->reload_scene if $self->{canvas3D};
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}
sub list_item_activated {
my ($self, $event, $obj_idx) = @_;
$obj_idx //= $event->GetIndex;
$self->object_settings_dialog($obj_idx);
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}
# Called when clicked on the filament preset combo box.
# When clicked on the icon, show the color picker.
sub filament_color_box_lmouse_down
{
my ($self, $extruder_idx, $combobox, $event) = @_;
my $pos = $event->GetLogicalPosition(Wx::ClientDC->new($combobox));
my( $x, $y ) = ( $pos->x, $pos->y );
if ($x > 24) {
# Let the combo box process the mouse click.
$event->Skip;
} else {
# Swallow the mouse click and open the color picker.
my $data = Wx::ColourData->new;
$data->SetChooseFull(1);
my $dialog = Wx::ColourDialog->new($self->GetFrame, $data);
if ($dialog->ShowModal == wxID_OK) {
my $cfg = Slic3r::Config->new;
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my $colors = wxTheApp->{preset_bundle}->full_config->get('extruder_colour');
$colors->[$extruder_idx] = $dialog->GetColourData->GetColour->GetAsString(wxC2S_HTML_SYNTAX);
$cfg->set('extruder_colour', $colors);
$self->GetFrame->{options_tabs}{printer}->load_config($cfg);
wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $combobox);
}
$dialog->Destroy();
}
}
sub object_cut_dialog {
my ($self, $obj_idx) = @_;
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if (!defined $obj_idx) {
($obj_idx, undef) = $self->selected_object;
}
if (!$Slic3r::GUI::have_OpenGL) {
Slic3r::GUI::show_error($self, "Please install the OpenGL modules to use this feature (see build instructions).");
return;
}
my $dlg = Slic3r::GUI::Plater::ObjectCutDialog->new($self,
object => $self->{objects}[$obj_idx],
model_object => $self->{model}->objects->[$obj_idx],
);
return unless $dlg->ShowModal == wxID_OK;
if (my @new_objects = $dlg->NewModelObjects) {
$self->remove($obj_idx);
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$self->load_model_objects(grep defined($_), @new_objects);
$self->arrange;
}
}
sub object_settings_dialog {
my ($self, $obj_idx) = @_;
($obj_idx, undef) = $self->selected_object if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
# validate config before opening the settings dialog because
# that dialog can't be closed if validation fails, but user
# can't fix any error which is outside that dialog
eval { wxTheApp->{preset_bundle}->full_config->validate; };
return if Slic3r::GUI::catch_error($_[0]);
my $dlg = Slic3r::GUI::Plater::ObjectSettingsDialog->new($self,
object => $self->{objects}[$obj_idx],
model_object => $model_object,
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config => wxTheApp->{preset_bundle}->full_config,
);
$self->pause_background_process;
$dlg->ShowModal;
# update thumbnail since parts may have changed
if ($dlg->PartsChanged) {
# recenter and re-align to Z = 0
$model_object->center_around_origin;
$self->reset_thumbnail($obj_idx);
}
# update print
if ($dlg->PartsChanged || $dlg->PartSettingsChanged) {
$self->stop_background_process;
$self->{print}->reload_object($obj_idx);
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$self->schedule_background_process;
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
} else {
$self->resume_background_process;
}
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}
# Called to update various buttons depending on whether there are any objects or
# whether background processing (export of a G-code, sending to Octoprint, forced background re-slicing) is active.
2012-04-30 12:56:01 +00:00
sub object_list_changed {
my $self = shift;
# Enable/disable buttons depending on whether there are any objects on the platter.
my $have_objects = @{$self->{objects}} ? 1 : 0;
my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed;
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_objects)
for (TB_RESET, TB_ARRANGE, TB_LAYER_EDITING);
$self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0) if (! $variable_layer_height_allowed);
} else {
# On MSW
my $method = $have_objects ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode layer_editing);
$self->{"btn_layer_editing"}->Disable if (! $variable_layer_height_allowed);
}
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $method = ($have_objects && ! $export_in_progress) ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
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}
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# Selection of an active 3D object changed.
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sub selection_changed {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
my $have_sel = defined $obj_idx;
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if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_sel)
for (TB_REMOVE, TB_MORE, TB_FEWER, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS);
} else {
# On MSW
my $method = $have_sel ? 'Enable' : 'Disable';
$self->{"btn_$_"}->$method
for grep $self->{"btn_$_"}, qw(remove increase decrease rotate45cw rotate45ccw changescale split cut settings);
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}
if ($self->{object_info_size}) { # have we already loaded the info pane?
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];
#FIXME print_info runs model fixing in two rounds, it is very slow, it should not be performed here!
# $model_object->print_info;
my $model_instance = $model_object->instances->[0];
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", @{$model_object->instance_bounding_box(0)->size}));
$self->{object_info_materials}->SetLabel($model_object->materials_count);
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if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * ($model_instance->scaling_factor**3)));
$self->{object_info_facets}->SetLabel(sprintf('%d (%d shells)', $model_object->facets_count, $stats->{number_of_parts}));
if (my $errors = sum(@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)})) {
$self->{object_info_manifold}->SetLabel(sprintf("Auto-repaired (%d errors)", $errors));
$self->{object_info_manifold_warning_icon}->Show;
# we don't show normals_fixed because we never provide normals
# to admesh, so it generates normals for all facets
my $message = sprintf '%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges',
@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)};
$self->{object_info_manifold}->SetToolTipString($message);
$self->{object_info_manifold_warning_icon}->SetToolTipString($message);
} else {
$self->{object_info_manifold}->SetLabel("Yes");
}
} else {
$self->{object_info_facets}->SetLabel($object->facets);
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}
} else {
$self->{"object_info_$_"}->SetLabel("") for qw(size volume facets materials manifold);
$self->{object_info_manifold_warning_icon}->Hide;
$self->{object_info_manifold}->SetToolTipString("");
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}
$self->Layout;
}
# prepagate the event to the frame (a custom Wx event would be cleaner)
$self->GetFrame->on_plater_selection_changed($have_sel);
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}
sub select_object {
my ($self, $obj_idx) = @_;
$_->selected(0) for @{ $self->{objects} };
if (defined $obj_idx) {
$self->{objects}->[$obj_idx]->selected(1);
# We use this flag to avoid circular event handling
# Select() happens to fire a wxEVT_LIST_ITEM_SELECTED on Windows,
# whose event handler calls this method again and again and again
$PreventListEvents = 1;
$self->{list}->Select($obj_idx, 1);
$PreventListEvents = 0;
} else {
# TODO: deselect all in list
}
$self->selection_changed(1);
}
sub selected_object {
my ($self) = @_;
my $obj_idx = first { $self->{objects}[$_]->selected } 0..$#{ $self->{objects} };
return defined $obj_idx ? ($obj_idx, $self->{objects}[$obj_idx]) : undef;
}
sub statusbar {
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return $_[0]->GetFrame->{statusbar};
}
sub object_menu {
my ($self) = @_;
my $frame = $self->GetFrame;
my $menu = Wx::Menu->new;
my $accel = ($^O eq 'MSWin32') ? sub { $_[0] . "\t\xA0" . $_[1] } : sub { $_[0] };
$frame->_append_menu_item($menu, $accel->('Delete', 'Del'), 'Remove the selected object', sub {
$self->remove;
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}, undef, 'brick_delete.png');
$frame->_append_menu_item($menu, $accel->('Increase copies', '+'), 'Place one more copy of the selected object', sub {
$self->increase;
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}, undef, 'add.png');
$frame->_append_menu_item($menu, $accel->('Decrease copies', '-'), 'Remove one copy of the selected object', sub {
$self->decrease;
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}, undef, 'delete.png');
$frame->_append_menu_item($menu, "Set number of copies…", 'Change the number of copies of the selected object', sub {
$self->set_number_of_copies;
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}, undef, 'textfield.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, $accel->('Rotate 45° clockwise', 'l'), 'Rotate the selected object by 45° clockwise', sub {
$self->rotate(-45, Z, 'relative');
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}, undef, 'arrow_rotate_clockwise.png');
$frame->_append_menu_item($menu, $accel->('Rotate 45° counter-clockwise', 'r'), 'Rotate the selected object by 45° counter-clockwise', sub {
$self->rotate(+45, Z, 'relative');
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}, undef, 'arrow_rotate_anticlockwise.png');
my $rotateMenu = Wx::Menu->new;
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my $rotateMenuItem = $menu->AppendSubMenu($rotateMenu, "Rotate", 'Rotate the selected object by an arbitrary angle');
$frame->_set_menu_item_icon($rotateMenuItem, 'textfield.png');
$frame->_append_menu_item($rotateMenu, "Around X axis…", 'Rotate the selected object by an arbitrary angle around X axis', sub {
$self->rotate(undef, X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($rotateMenu, "Around Y axis…", 'Rotate the selected object by an arbitrary angle around Y axis', sub {
$self->rotate(undef, Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($rotateMenu, "Around Z axis…", 'Rotate the selected object by an arbitrary angle around Z axis', sub {
$self->rotate(undef, Z);
}, undef, 'bullet_blue.png');
my $mirrorMenu = Wx::Menu->new;
my $mirrorMenuItem = $menu->AppendSubMenu($mirrorMenu, "Mirror", 'Mirror the selected object');
$frame->_set_menu_item_icon($mirrorMenuItem, 'shape_flip_horizontal.png');
$frame->_append_menu_item($mirrorMenu, "Along X axis…", 'Mirror the selected object along the X axis', sub {
$self->mirror(X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($mirrorMenu, "Along Y axis…", 'Mirror the selected object along the Y axis', sub {
$self->mirror(Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($mirrorMenu, "Along Z axis…", 'Mirror the selected object along the Z axis', sub {
$self->mirror(Z);
}, undef, 'bullet_blue.png');
my $scaleMenu = Wx::Menu->new;
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my $scaleMenuItem = $menu->AppendSubMenu($scaleMenu, "Scale", 'Scale the selected object along a single axis');
$frame->_set_menu_item_icon($scaleMenuItem, 'arrow_out.png');
$frame->_append_menu_item($scaleMenu, $accel->('Uniformly…', 's'), 'Scale the selected object along the XYZ axes', sub {
$self->changescale(undef);
});
$frame->_append_menu_item($scaleMenu, "Along X axis…", 'Scale the selected object along the X axis', sub {
$self->changescale(X);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($scaleMenu, "Along Y axis…", 'Scale the selected object along the Y axis', sub {
$self->changescale(Y);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($scaleMenu, "Along Z axis…", 'Scale the selected object along the Z axis', sub {
$self->changescale(Z);
}, undef, 'bullet_blue.png');
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my $scaleToSizeMenu = Wx::Menu->new;
my $scaleToSizeMenuItem = $menu->AppendSubMenu($scaleToSizeMenu, "Scale to size", 'Scale the selected object along a single axis');
$frame->_set_menu_item_icon($scaleToSizeMenuItem, 'arrow_out.png');
$frame->_append_menu_item($scaleToSizeMenu, "Uniformly…", 'Scale the selected object along the XYZ axes', sub {
$self->changescale(undef, 1);
});
$frame->_append_menu_item($scaleToSizeMenu, "Along X axis…", 'Scale the selected object along the X axis', sub {
$self->changescale(X, 1);
}, undef, 'bullet_red.png');
$frame->_append_menu_item($scaleToSizeMenu, "Along Y axis…", 'Scale the selected object along the Y axis', sub {
$self->changescale(Y, 1);
}, undef, 'bullet_green.png');
$frame->_append_menu_item($scaleToSizeMenu, "Along Z axis…", 'Scale the selected object along the Z axis', sub {
$self->changescale(Z, 1);
}, undef, 'bullet_blue.png');
$frame->_append_menu_item($menu, "Split", 'Split the selected object into individual parts', sub {
$self->split_object;
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}, undef, 'shape_ungroup.png');
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$frame->_append_menu_item($menu, "Cut…", 'Open the 3D cutting tool', sub {
$self->object_cut_dialog;
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}, undef, 'package.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, "Settings…", 'Open the object editor dialog', sub {
$self->object_settings_dialog;
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}, undef, 'cog.png');
$menu->AppendSeparator();
$frame->_append_menu_item($menu, "Reload from Disk", 'Reload the selected file from Disk', sub {
$self->reload_from_disk;
}, undef, 'arrow_refresh.png');
$frame->_append_menu_item($menu, "Export object as STL…", 'Export this single object as STL file', sub {
$self->export_object_stl;
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}, undef, 'brick_go.png');
return $menu;
}
# Set a camera direction, zoom to all objects.
sub select_view {
my ($self, $direction) = @_;
my $idx_page = $self->{preview_notebook}->GetSelection;
my $page = ($idx_page == &Wx::wxNOT_FOUND) ? '3D' : $self->{preview_notebook}->GetPageText($idx_page);
if ($page eq 'Preview') {
$self->{preview3D}->canvas->select_view($direction);
$self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
} else {
$self->{canvas3D}->select_view($direction);
$self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
}
}
package Slic3r::GUI::Plater::DropTarget;
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use Wx::DND;
use base 'Wx::FileDropTarget';
sub new {
my ($class, $window) = @_;
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my $self = $class->SUPER::new;
$self->{window} = $window;
return $self;
}
sub OnDropFiles {
my ($self, $x, $y, $filenames) = @_;
# stop scalars leaking on older perl
# https://rt.perl.org/rt3/Public/Bug/Display.html?id=70602
@_ = ();
# only accept STL, OBJ, AMF, 3MF and PRUSA files
return 0 if grep !/\.(?:[sS][tT][lL]|[oO][bB][jJ]|[aA][mM][fF]|[3][mM][fF]|[aA][mM][fF].[xX][mM][lL]|[zZ][iI][pP].[aA][mM][lL]|[pP][rR][uU][sS][aA])$/, @$filenames;
$self->{window}->load_files($filenames);
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}
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# 2D preview of an object. Each object is previewed by its convex hull.
package Slic3r::GUI::Plater::Object;
use Moo;
has 'name' => (is => 'rw', required => 1);
has 'thumbnail' => (is => 'rw'); # ExPolygon::Collection in scaled model units with no transforms
has 'transformed_thumbnail' => (is => 'rw');
has 'instance_thumbnails' => (is => 'ro', default => sub { [] }); # array of ExPolygon::Collection objects, each one representing the actual placed thumbnail of each instance in pixel units
has 'selected' => (is => 'rw', default => sub { 0 });
sub make_thumbnail {
my ($self, $model, $obj_idx) = @_;
# make method idempotent
$self->thumbnail->clear;
# raw_mesh is the non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
my $mesh = $model->objects->[$obj_idx]->raw_mesh;
#FIXME The "correct" variant could be extremely slow.
# if ($mesh->facets_count <= 5000) {
# # remove polygons with area <= 1mm
# my $area_threshold = Slic3r::Geometry::scale 1;
# $self->thumbnail->append(
# grep $_->area >= $area_threshold,
# @{ $mesh->horizontal_projection }, # horizontal_projection returns scaled expolygons
# );
# $self->thumbnail->simplify(0.5);
# } else {
my $convex_hull = Slic3r::ExPolygon->new($mesh->convex_hull);
$self->thumbnail->append($convex_hull);
# }
return $self->thumbnail;
}
sub transform_thumbnail {
my ($self, $model, $obj_idx) = @_;
return unless defined $self->thumbnail;
my $model_object = $model->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
# the order of these transformations MUST be the same everywhere, including
# in Slic3r::Print->add_model_object()
my $t = $self->thumbnail->clone;
$t->rotate($model_instance->rotation, Slic3r::Point->new(0,0));
$t->scale($model_instance->scaling_factor);
$self->transformed_thumbnail($t);
}
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1;