PrusaSlicer-NonPlainar/sandboxes/slabasebed/slabasebed.cpp

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#include <iostream>
#include <fstream>
#include <string>
#include <libslic3r/libslic3r.h>
#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/Tesselate.hpp>
#include <libslic3r/SLA/SLABasePool.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <libnest2d/tools/benchmark.h>
const std::string USAGE_STR = {
"Usage: slabasebed stlfilename.stl"
};
namespace Slic3r { namespace sla {
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Contour3D create_base_pool(const ExPolygons &ground_layer,
const PoolConfig& cfg = PoolConfig());
Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
double floor_z_mm, double ceiling_z_mm,
double offset_difference_mm, ThrowOnCancel thr);
void offset(ExPolygon& sh, coord_t distance);
}
}
int main(const int argc, const char *argv[]) {
using namespace Slic3r;
using std::cout; using std::endl;
if(argc < 2) {
cout << USAGE_STR << endl;
return EXIT_SUCCESS;
}
TriangleMesh model;
Benchmark bench;
model.ReadSTLFile(argv[1]);
model.align_to_origin();
ExPolygons ground_slice;
sla::Contour3D mesh;
// TriangleMesh basepool;
sla::base_plate(model, ground_slice, 0.1f);
if(ground_slice.empty()) return EXIT_FAILURE;
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// ExPolygon bottom_plate = ground_slice.front();
// ExPolygon top_plate = bottom_plate;
// sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
// sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
bench.start();
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// TriangleMesh pool;
sla::PoolConfig cfg;
cfg.min_wall_height_mm = 0;
cfg.edge_radius_mm = 0.2;
mesh = sla::create_base_pool(ground_slice, cfg);
// mesh.merge(triangulate_expolygon_3d(top_plate, 3.0, false));
// mesh.merge(triangulate_expolygon_3d(bottom_plate, 0.0, true));
// mesh = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
bench.stop();
cout << "Base pool creation time: " << std::setprecision(10)
<< bench.getElapsedSec() << " seconds." << endl;
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// auto point = []()
for(auto& trind : mesh.indices) {
Vec3d p0 = mesh.points[size_t(trind[0])];
Vec3d p1 = mesh.points[size_t(trind[1])];
Vec3d p2 = mesh.points[size_t(trind[2])];
Vec3d p01 = p1 - p0;
Vec3d p02 = p2 - p0;
auto a = p01.cross(p02).norm() / 2.0;
if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl;
}
// basepool.write_ascii("out.stl");
std::fstream outstream("out.obj", std::fstream::out);
mesh.to_obj(outstream);
return EXIT_SUCCESS;
}