PrusaSlicer-NonPlainar/lib/Slic3r/ExtrusionPath/Collection.pm

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2011-09-26 08:52:58 +00:00
package Slic3r::ExtrusionPath::Collection;
use Moo;
use XXX;
has 'paths' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
default => sub { [] },
);
sub add {
my $self = shift;
my ($path) = @_;
push @{$self->paths}, $path;
}
sub endpoints {
my $self = shift;
my ($as_arrayref) = @_;
return map $_->endpoints($as_arrayref), @{$self->paths};
}
sub shortest_path {
my $self = shift;
my ($start_near) = @_;
# get point as arrayref
$start_near = $start_near->p if $start_near && ref $start_near ne 'ARRAY';
my @paths = ();
my $start_at;
CYCLE: while (@{$self->paths}) {
# find nearest point
$start_at = Slic3r::Point->cast(Slic3r::Geometry::nearest_point($start_near, [ $self->endpoints(1) ]));
# loop through paths to find the one that starts or ends at the point found
PATH: for (my $i = 0; $i <= $#{$self->paths}; $i++) {
if ($start_at->id eq $self->paths->[$i]->points->[0]->id) {
push @paths, splice @{$self->paths}, $i, 1;
} elsif ($start_at->id eq $self->paths->[$i]->points->[-1]->id) {
$self->paths->[$i]->reverse;
push @paths, splice @{$self->paths}, $i, 1;
} else {
next PATH;
}
$start_near = $paths[-1]->points->[-1]->p;
next CYCLE;
}
}
return @paths;
}
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sub cleanup {
my $self = shift;
# split paths at angles that are too acute to be printed as they will cause blobs
@{$self->paths} = map $_->split_at_acute_angles, @{$self->paths};
}
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1;