2020-05-25 09:16:40 +00:00
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// version 120 is needed for gl_PointCoord
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2020-05-22 11:21:43 +00:00
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#version 120
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2020-08-26 13:29:33 +00:00
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uniform vec4 uniform_color;
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2020-05-26 06:16:08 +00:00
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uniform float percent_outline_radius;
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uniform float percent_center_radius;
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2020-08-27 07:13:30 +00:00
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vec4 calc_color(float radius, vec4 color)
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2020-05-26 06:16:08 +00:00
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{
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2020-06-01 06:55:44 +00:00
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return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
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2020-08-26 13:29:33 +00:00
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vec4(0.5 * color.rgb, color.a) : color;
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2020-05-26 06:16:08 +00:00
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}
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2020-05-22 11:21:43 +00:00
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void main()
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{
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2020-06-01 06:55:44 +00:00
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vec2 pos = (gl_PointCoord - 0.5) * 2.0;
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float radius = length(pos);
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if (radius > 1.0)
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2020-05-22 11:21:43 +00:00
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discard;
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2020-05-29 10:29:04 +00:00
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2020-08-27 07:13:30 +00:00
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gl_FragColor = calc_color(radius, uniform_color);
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2020-05-22 11:21:43 +00:00
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}
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