PrusaSlicer-NonPlainar/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.2)
project(Slic3r)
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (default Release)" FORCE)
endif()
if(DEFINED ENV{SLIC3R_STATIC})
set(SLIC3R_STATIC_INITIAL $ENV{SLIC3R_STATIC})
else()
if (MSVC OR MINGW OR APPLE)
set(SLIC3R_STATIC_INITIAL 1)
else()
set(SLIC3R_STATIC_INITIAL 0)
endif()
endif()
option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL})
option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1)
option(SLIC3R_PRUSACONTROL "Compile Slic3r with the PrusaControl prject file format (requires wxWidgets base library)" 1)
option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0)
option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1)
option(SLIC3R_MSVC_PDB "Generate PDB files on MSVC in Release mode" 1)
if (MSVC AND SLIC3R_MSVC_COMPILE_PARALLEL)
add_compile_options(/MP)
endif ()
# Find the Perl interpreter, add local-lib to PATH and PERL5LIB environment variables,
# so the locally installed modules (mainly the Alien::wxPerl) will be reached.
if (WIN32)
set(ENV_PATH_SEPARATOR ";")
else()
set(ENV_PATH_SEPARATOR ":")
endif()
set(ENV{PATH} "${PROJECT_SOURCE_DIR}/local-lib/bin${ENV_PATH_SEPARATOR}$ENV{PATH}")
set(PERL_INCLUDE "${PROJECT_SOURCE_DIR}/local-lib/lib/perl5${ENV_PATH_SEPARATOR}$ENV{PERL5LIB}")
message("PATH: $ENV{PATH}")
message("PERL_INCLUDE: ${PERL_INCLUDE}")
find_package(Perl REQUIRED)
if (WIN32)
# On Windows passing the PERL5LIB variable causes various problems (such as with MAX_PATH and others),
# basically I've found no good way to do it on Windows.
set(PERL5LIB_ENV_CMD "")
else()
set(PERL5LIB_ENV_CMD ${CMAKE_COMMAND} -E env PERL5LIB=${PERL_INCLUDE})
endif()
# CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...)
# We pick it from environment if it is not defined in another way
if(NOT DEFINED CMAKE_PREFIX_PATH)
if(DEFINED ENV{CMAKE_PREFIX_PATH})
set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}")
endif()
endif()
enable_testing ()
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
# We pick it from environment if it is not defined in another way
if(WIN32)
if(NOT DEFINED WIN10SDK_PATH)
if(DEFINED ENV{WIN10SDK_PATH})
set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
endif()
endif()
if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h")
message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found")
message("STL fixing by the Netfabb service will not be compiled")
unset(WIN10SDK_PATH)
endif()
endif()
add_subdirectory(xs)
get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)
if (MSVC)
# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project,
# but we want 'slic3r' as the startup one because debugging run command is associated with it.
# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.)
# Note: For some reason this needs to be set in the top-level CMakeLists.txt
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS)
set(PERL_PROVE "${PERL_BIN_PATH}/prove.bat")
else ()
set(PERL_PROVE "${PERL_BIN_PATH}/prove")
endif ()
add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs)
add_test (NAME integration COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
install(PROGRAMS slic3r.pl DESTINATION bin RENAME slic3r-prusa3d)
file(GLOB MyVar var/*.png)
install(FILES ${MyVar} DESTINATION share/slic3r-prusa3d)
install(FILES lib/Slic3r.pm DESTINATION lib/slic3r-prusa3d)
install(DIRECTORY lib/Slic3r DESTINATION lib/slic3r-prusa3d)