PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp

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2019-03-15 11:53:15 +00:00
#ifndef slic3r_GLGizmoFlatten_hpp_
#define slic3r_GLGizmoFlatten_hpp_
#include "GLGizmoBase.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoFlatten : public GLGizmoBase
{
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
private:
mutable Vec3d m_normal;
struct PlaneData {
std::vector<Vec3d> vertices;
Vec3d normal;
float area;
};
// This holds information to decide whether recalculation is necessary:
std::vector<Transform3d> m_volumes_matrices;
std::vector<ModelVolumeType> m_volumes_types;
Vec3d m_first_instance_scale;
Vec3d m_first_instance_mirror;
std::vector<PlaneData> m_planes;
bool m_planes_valid = false;
mutable Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
std::vector<const Transform3d*> instances_matrices;
void update_planes();
bool is_plane_update_necessary() const;
public:
#if ENABLE_SVG_ICONS
GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
#else
GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
void set_flattening_data(const ModelObject* model_object);
Vec3d get_flattening_normal() const;
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
virtual bool on_is_activable(const Selection& selection) const;
virtual void on_start_dragging(const Selection& selection);
virtual void on_update(const UpdateData& data, const Selection& selection) {}
virtual void on_render(const Selection& selection) const;
virtual void on_render_for_picking(const Selection& selection) const;
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virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary())
update_planes();
}
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoFlatten_hpp_