2017-05-16 11:45:28 +00:00
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// Ordering of the tools to minimize tool switches.
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#ifndef slic3r_ToolOrdering_hpp_
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#define slic3r_ToolOrdering_hpp_
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#include "libslic3r.h"
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#include "Print.hpp"
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namespace Slic3r {
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namespace ToolOrdering {
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struct LayerTools
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{
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LayerTools(const coordf_t z) : print_z(z), wipe_tower_partitions(0) {}
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bool operator< (const LayerTools &rhs) const { return print_z < rhs.print_z; }
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bool operator==(const LayerTools &rhs) const { return print_z == rhs.print_z; }
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coordf_t print_z;
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// Zero based extruder IDs, ordered to minimize tool switches.
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std::vector<unsigned int> extruders;
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// Number of wipe tower partitions to support the required number of tool switches
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// and to support the wipe tower partitions above this one.
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size_t wipe_tower_partitions;
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};
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// For the use case when each object is printed separately
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// (print.config.complete_objects is true).
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2017-05-16 13:30:03 +00:00
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extern std::vector<LayerTools> tool_ordering(const PrintObject &object, unsigned int first_extruder = (unsigned int)-1);
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2017-05-16 11:45:28 +00:00
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// For the use case when all objects are printed at once.
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// (print.config.complete_objects is false).
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2017-05-16 13:30:03 +00:00
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extern std::vector<LayerTools> tool_ordering(const Print &print, unsigned int first_extruder = (unsigned int)-1);
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// Get the first extruder printing the layer_tools, returns -1 if there is no layer printed.
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extern unsigned int first_extruder(const std::vector<LayerTools> &layer_tools);
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// Get the first extruder printing the layer_tools, returns -1 if there is no layer printed.
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extern unsigned int last_extruder(const std::vector<LayerTools> &layer_tools);
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2017-05-16 11:45:28 +00:00
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} // namespace ToolOrdering
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} // namespace SLic3r
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#endif /* slic3r_ToolOrdering_hpp_ */
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