PrusaSlicer-NonPlainar/resources/shaders/flat_texture_attr.vs

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#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}