PrusaSlicer-NonPlainar/src/slic3r/GUI/BackgroundSlicingProcess.hpp

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#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
#define slic3r_GUI_BackgroundSlicingProcess_hpp_
#include <string>
#include <condition_variable>
#include <mutex>
#include <thread>
#include "Print.hpp"
namespace Slic3r {
class DynamicPrintConfig;
class GCodePreviewData;
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class Model;
class SLAPrint;
// Print step IDs for keeping track of the print state.
enum BackgroundSlicingProcessStep {
bspsGCodeFinalize, bspsCount,
};
// Support for the GUI background processing (Slicing and G-code generation).
// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
class BackgroundSlicingProcess
{
public:
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BackgroundSlicingProcess();
// Stop the background processing and finalize the bacgkround processing thread, remove temp files.
~BackgroundSlicingProcess();
void set_fff_print(Print *print) { m_fff_print = print; }
void set_sla_print(SLAPrint *print) { m_sla_print = print; }
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
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// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
// and the background processing will transition into G-code export.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_sliced_event(int event_id) { m_event_sliced_id = event_id; }
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// The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_finished_event(int event_id) { m_event_finished_id = event_id; }
// Activate either m_fff_print or m_sla_print.
void select_technology(PrinterTechnology tech);
// Start the background processing. Returns false if the background processing was already running.
bool start();
// Cancel the background processing. Returns false if the background processing was not running.
// A stopped background processing may be restarted with start().
bool stop();
// Cancel the background processing and reset the print. Returns false if the background processing was not running.
// Useful when the Model or configuration is being changed drastically.
bool reset();
// Validate the print. Returns an empty string if valid, returns an error message if invalid.
std::string validate();
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// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
Print::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
// Set the export path of the G-code.
// Once the path is set, the G-code
void schedule_export(const std::string &path);
// Clear m_export_path.
void reset_export();
// Once the G-code export is scheduled, the apply() methods will do nothing.
bool is_export_scheduled() const { return ! m_export_path.empty(); }
enum State {
// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
STATE_INITIAL = 0,
// m_thread is waiting for the task to execute.
STATE_IDLE,
STATE_STARTED,
// m_thread is executing a task.
STATE_RUNNING,
// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
STATE_FINISHED,
// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
STATE_CANCELED,
// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
STATE_EXIT,
STATE_EXITED,
};
State state() const { return m_state; }
bool idle() const { return m_state == STATE_IDLE; }
bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
private:
void thread_proc();
void thread_proc_safe();
void join_background_thread();
// To be called by Print::apply() through the Print::m_cancel_callback to stop the background
// processing before changing any data of running or finalized milestones.
// This function shall not trigger any UI update through the wxWidgets event.
void stop_internal();
// Helper to wrap the FFF slicing & G-code generation.
void process_fff();
// Currently active print. It is one of m_fff_print and m_sla_print.
PrintBase *m_print = nullptr;
// Non-owned pointers to Print instances.
Print *m_fff_print = nullptr;
SLAPrint *m_sla_print = nullptr;
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// Data structure, to which the G-code export writes its annotations.
GCodePreviewData *m_gcode_preview_data = nullptr;
// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
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std::string m_temp_output_path;
// Output path provided by the user. The output path may be set even if the slicing is running,
// but once set, it cannot be re-set.
std::string m_export_path;
// Thread, on which the background processing is executed. The thread will always be present
// and ready to execute the slicing process.
std::thread m_thread;
// Mutex and condition variable to synchronize m_thread with the UI thread.
std::mutex m_mutex;
std::condition_variable m_condition;
State m_state = STATE_INITIAL;
PrintState<BackgroundSlicingProcessStep, bspsCount> m_step_state;
mutable tbb::mutex m_step_state_mutex;
void set_step_started(BackgroundSlicingProcessStep step);
void set_step_done(BackgroundSlicingProcessStep step);
bool is_step_done(BackgroundSlicingProcessStep step) const { return m_step_state.is_done(step); }
bool invalidate_step(BackgroundSlicingProcessStep step);
bool invalidate_all_steps();
// wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue.
int m_event_sliced_id = 0;
// wxWidgets command ID to be sent to the platter to inform that the task finished.
int m_event_finished_id = 0;
};
}; // namespace Slic3r
#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */