2018-10-04 14:43:10 +00:00
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#ifndef slic3r_GUI_ObjectManipulation_hpp_
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#define slic3r_GUI_ObjectManipulation_hpp_
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#include <memory>
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2018-11-09 17:39:07 +00:00
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#include "GUI_ObjectSettings.hpp"
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2018-10-08 12:02:12 +00:00
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#include "GLCanvas3D.hpp"
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2018-10-04 14:43:10 +00:00
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2018-11-23 10:54:06 +00:00
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class wxStaticText;
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2018-10-04 14:43:10 +00:00
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namespace Slic3r {
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namespace GUI {
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class ObjectManipulation : public OG_Settings
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{
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2018-11-14 15:24:36 +00:00
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Vec3d cache_position { 0., 0., 0. };
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2018-12-18 09:10:14 +00:00
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Vec3d cache_rotation { 0., 0., 0. };
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Vec3d cache_scale { 100., 100., 100. };
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Vec3d cache_size { 0., 0., 0. };
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2018-11-22 14:12:09 +00:00
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wxStaticText* m_move_Label = nullptr;
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2018-12-18 10:11:06 +00:00
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wxStaticText* m_scale_Label = nullptr;
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wxStaticText* m_rotate_Label = nullptr;
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2018-11-14 15:24:36 +00:00
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2018-12-20 19:12:26 +00:00
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// Needs to be updated from OnIdle?
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bool m_dirty = false;
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// Cached labels for the delayed update, not localized!
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std::string m_new_move_label_string;
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std::string m_new_rotate_label_string;
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std::string m_new_scale_label_string;
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Vec3d m_new_position;
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Vec3d m_new_rotation;
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Vec3d m_new_scale;
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Vec3d m_new_size;
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bool m_new_enabled;
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2018-10-04 14:43:10 +00:00
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public:
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ObjectManipulation(wxWindow* parent);
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~ObjectManipulation() {}
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2018-11-09 17:39:07 +00:00
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void Show(const bool show) override;
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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2018-12-20 19:12:26 +00:00
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void update_settings_value(const GLCanvas3D::Selection& selection);
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2018-10-04 14:43:10 +00:00
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2018-12-20 19:12:26 +00:00
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// Called from the App to update the UI if dirty.
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void update_if_dirty();
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private:
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2018-10-08 12:02:12 +00:00
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void reset_settings_value();
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2018-12-20 19:12:26 +00:00
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2018-12-18 09:10:14 +00:00
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// update size values after scale unit changing or "gizmos"
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void update_size_value(const Vec3d& size);
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2018-10-04 14:43:10 +00:00
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// update rotation value after "gizmos"
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void update_rotation_value(const Vec3d& rotation);
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2018-11-14 15:24:36 +00:00
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// change values
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void change_position_value(const Vec3d& position);
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2018-11-15 10:15:24 +00:00
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void change_rotation_value(const Vec3d& rotation);
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void change_scale_value(const Vec3d& scale);
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2018-12-18 09:10:14 +00:00
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void change_size_value(const Vec3d& size);
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2018-10-04 14:43:10 +00:00
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};
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}}
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#endif // slic3r_GUI_ObjectManipulation_hpp_
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