PrusaSlicer-NonPlainar/src/slic3r/GUI/GLSelectionRectangle.hpp

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#ifndef slic3r_GLSelectionRectangle_hpp_
#define slic3r_GLSelectionRectangle_hpp_
#include "libslic3r/Point.hpp"
namespace Slic3r {
namespace GUI {
2019-04-24 11:43:39 +00:00
struct Camera;
class GLSelectionRectangle {
public:
enum EState {
Off,
SlaSelect,
SlaDeselect
};
// Initiates the rectangle. Width and height describe canvas size.
void start_dragging(const Vec2d& mouse_position, float width, float height, EState status);
// To be called on mouse move.
void dragging(const Vec2d& mouse_position);
// Given a vector of points in world coordinates, the function returns indices of those
// that are in the rectangle. It then disables the rectangle.
std::vector<unsigned int> end_dragging(const Camera& camera, const std::vector<Vec3d>& points);
void render() const;
bool is_active() const { return m_status != Off; }
EState get_status() const { return m_status; }
private:
EState m_status = Off;
Vec2d m_start_corner;
Vec2d m_end_corner;
float m_width;
float m_height;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoSlaSupports_hpp_