2012-04-16 09:55:14 +00:00
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package Slic3r::Fill::Honeycomb;
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use Moo;
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extends 'Slic3r::Fill::Base';
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has 'cache' => (is => 'rw', default => sub {{}});
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use Slic3r::Geometry qw(PI X1 Y1 X2 Y2 X Y scale);
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use Slic3r::Geometry::Clipper qw(intersection_ex);
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sub angles () { [0, PI/3, PI/3*2] }
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sub fill_surface {
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my $self = shift;
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my ($surface, %params) = @_;
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# rotate polygons so that we can work with vertical lines here
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my $expolygon = $surface->expolygon->clone;
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my $rotate_vector = $self->infill_direction($surface);
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# infill math
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my $min_spacing = scale $params{flow_spacing};
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my $distance = $min_spacing / $params{density};
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my $overlap_distance = scale $Slic3r::flow_width * 0.4;
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my $cache_id = sprintf "d%s_s%s_a%s",
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$params{density}, $params{flow_spacing}, $rotate_vector->[0][0];
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if (!$self->cache->{$cache_id}) {
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# hexagons math
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my $hex_side = $distance / (sqrt(3)/2);
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my $hex_width = $distance * 2; # $hex_width == $hex_side * sqrt(3);
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my $hex_height = $hex_side * 2;
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my $pattern_height = $hex_height + $hex_side;
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my $y_short = $distance * sqrt(3)/3;
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my $x_offset = $min_spacing / 2;
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my $y_offset = $x_offset * sqrt(3)/3;
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my $hex_center = Slic3r::Point->new($hex_width/2, $hex_side);
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# adjust actual bounding box to the nearest multiple of our hex pattern
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# and align it so that it matches across layers
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2012-04-30 12:56:01 +00:00
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my $print_bounding_box = $self->print->bounding_box;
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my $bounding_box = [ 0, 0, $print_bounding_box->[X2], $print_bounding_box->[Y2] ];
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2012-04-16 09:55:14 +00:00
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{
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my $bb_polygon = Slic3r::Polygon->new([
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[ $bounding_box->[X1], $bounding_box->[Y1] ],
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[ $bounding_box->[X2], $bounding_box->[Y1] ],
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[ $bounding_box->[X2], $bounding_box->[Y2] ],
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[ $bounding_box->[X1], $bounding_box->[Y2] ],
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]);
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$bb_polygon->rotate($rotate_vector->[0][0], $hex_center);
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$bounding_box = [ Slic3r::Geometry::bounding_box($bb_polygon) ];
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# $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
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$bounding_box->[X1] -= $bounding_box->[X1] % $hex_width;
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$bounding_box->[Y1] -= $bounding_box->[Y1] % $pattern_height;
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}
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my @polygons = ();
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my $x = $bounding_box->[X1];
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while ($x <= $bounding_box->[X2]) {
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my $p = [];
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my @x = ($x + $x_offset, $x + $distance - $x_offset);
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for (1..2) {
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@$p = reverse @$p; # turn first half upside down
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my @p = ();
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for (my $y = $bounding_box->[Y1]; $y <= $bounding_box->[Y2]; $y += $y_short + $hex_side + $y_short + $hex_side) {
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push @$p,
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[ $x[1], $y + $y_offset ],
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[ $x[0], $y + $y_short - $y_offset ],
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[ $x[0], $y + $y_short + $hex_side + $y_offset ],
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[ $x[1], $y + $y_short + $hex_side + $y_short - $y_offset ],
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[ $x[1], $y + $y_short + $hex_side + $y_short + $hex_side + $y_offset ];
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}
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@x = map $_ + $distance, reverse @x; # draw symmetrical pattern
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$x += $distance;
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}
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push @polygons, Slic3r::Polygon->new($p);
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}
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$_->rotate(-$rotate_vector->[0][0], $hex_center) for @polygons;
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$self->cache->{$cache_id} = [@polygons];
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}
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my $loops = intersection_ex(
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$self->cache->{$cache_id},
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[ map @$_, $expolygon->offset_ex($overlap_distance) ],
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);
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my @paths = map [ @$_, $_->[0] ], map @$_, @$loops;
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return {}, @paths;
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}
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1;
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