PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/RammingChart.hpp

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#ifndef RAMMING_CHART_H_
#define RAMMING_CHART_H_
#include <vector>
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
wxDECLARE_EVENT(EVT_WIPE_TOWER_CHART_CHANGED, wxCommandEvent);
class Chart : public wxWindow {
public:
Chart(wxWindow* parent, wxRect rect,const std::vector<std::pair<float,float>>& initial_buttons,std::vector<float> ramming_speed, float sampling) :
wxWindow(parent,wxID_ANY,rect.GetTopLeft(),rect.GetSize())
{
m_rect=wxRect(wxPoint(30,0),rect.GetSize()-wxSize(30,30));
visible_area = wxRect2DDouble(0.0, 0.0, sampling*ramming_speed.size(), 20.);
m_buttons.clear();
if (initial_buttons.size()>0)
for (const auto& pair : initial_buttons)
m_buttons.push_back(wxPoint2DDouble(pair.first,pair.second));
recalculate_line();
}
void set_xy_range(float x,float y) {
x = int(x/0.5) * 0.5;
if (x>=0) visible_area.SetRight(x);
if (y>=0) visible_area.SetBottom(y);
recalculate_line();
}
float get_volume() const { return m_total_volume; }
float get_time() const { return visible_area.m_width; }
std::vector<float> get_ramming_speed(float sampling) const; //returns sampled ramming speed
std::vector<std::pair<float,float>> get_buttons() const; // returns buttons position
void draw(wxDC& dc);
void mouse_clicked(wxMouseEvent& event);
void mouse_right_button_clicked(wxMouseEvent& event);
void mouse_moved(wxMouseEvent& event);
void mouse_double_clicked(wxMouseEvent& event);
void mouse_left_window(wxMouseEvent&) { m_dragged = nullptr; }
void mouse_released(wxMouseEvent&) { m_dragged = nullptr; }
void paint_event(wxPaintEvent&) { wxPaintDC dc(this); draw(dc); }
DECLARE_EVENT_TABLE()
private:
static const bool fixed_x = true;
static const bool splines = true;
static const bool manual_points_manipulation = false;
static const int side = 10; // side of draggable button
class ButtonToDrag {
public:
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bool operator<(const ButtonToDrag& a) const { return m_pos.m_x < a.m_pos.m_x; }
ButtonToDrag(wxPoint2DDouble pos) : m_pos{pos} {};
wxPoint2DDouble get_pos() const { return m_pos; }
void move(double x,double y) { m_pos.m_x+=x; m_pos.m_y+=y; }
private:
wxPoint2DDouble m_pos; // position in math coordinates
};
wxPoint math_to_screen(const wxPoint2DDouble& math) const {
wxPoint screen;
screen.x = (math.m_x-visible_area.m_x) * (m_rect.GetWidth() / visible_area.m_width );
screen.y = (math.m_y-visible_area.m_y) * (m_rect.GetHeight() / visible_area.m_height );
screen.y *= -1;
screen += m_rect.GetLeftBottom();
return screen;
}
wxPoint2DDouble screen_to_math(const wxPoint& screen) const {
wxPoint2DDouble math = screen;
math -= m_rect.GetLeftBottom();
math.m_y *= -1;
math.m_x *= visible_area.m_width / m_rect.GetWidth(); // scales to [0;1]x[0,1]
math.m_y *= visible_area.m_height / m_rect.GetHeight();
return (math+visible_area.GetLeftTop());
}
int which_button_is_clicked(const wxPoint& point) const {
if (!m_rect.Contains(point))
return -1;
for (unsigned int i=0;i<m_buttons.size();++i) {
wxRect rect(math_to_screen(m_buttons[i].get_pos())-wxPoint(side/2.,side/2.),wxSize(side,side)); // bounding rectangle of this button
if ( rect.Contains(point) )
return i;
}
return (-1);
}
void recalculate_line();
void recalculate_volume();
wxRect m_rect; // rectangle on screen the chart is mapped into (screen coordinates)
wxPoint m_previous_mouse;
std::vector<ButtonToDrag> m_buttons;
std::vector<int> m_line_to_draw;
wxRect2DDouble visible_area;
ButtonToDrag* m_dragged = nullptr;
float m_total_volume = 0.f;
};
#endif // RAMMING_CHART_H_