PrusaSlicer-NonPlainar/src/CMakeLists.txt

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CMake
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project(Slic3r-native)
add_subdirectory(admesh)
add_subdirectory(avrdude)
# boost/nowide
add_subdirectory(boost)
add_subdirectory(clipper)
add_subdirectory(miniz)
add_subdirectory(polypartition)
add_subdirectory(poly2tri)
add_subdirectory(qhull)
add_subdirectory(Shiny)
add_subdirectory(semver)
# Adding libnest2d project for bin packing...
set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")
add_subdirectory(libnest2d)
include_directories(${LIBDIR}/qhull/src)
#message(STATUS ${LIBDIR}/qhull/src)
# ##############################################################################
# Configure rasterizer target
# ##############################################################################
find_package(PNG QUIET)
option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF)
if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
message(STATUS "Using system libpng.")
else()
set(ZLIB_LIBRARY "")
message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
add_subdirectory(png/zlib)
set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib)
include_directories(${ZLIB_INCLUDE_DIR})
add_subdirectory(png/libpng)
set_target_properties(zlibstatic PROPERTIES POSITION_INDEPENDENT_CODE ON)
set_target_properties(png_static PROPERTIES POSITION_INDEPENDENT_CODE ON)
set(PNG_LIBRARIES png_static zlibstatic)
set(PNG_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/png/libpng ${CMAKE_CURRENT_BINARY_DIR}/png/libpng)
endif()
add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
include(${wxWidgets_USE_FILE})
endif()
add_subdirectory(slic3r)
# Create a slic3r executable
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#FIXME add Windows resource file
#add_executable(slic3r slic3r.cpp slic3r.rc)
add_executable(slic3r slic3r.cpp)
if(SLIC3R_GUI)
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui")
else()
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
endif()
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target_link_libraries(slic3r libslic3r)
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if (APPLE)
# add_compile_options(-stdlib=libc++)
# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (NOT MSVC)
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target_link_libraries(slic3r -ldl -lstdc++)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
if (SLIC3R_GUI)
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target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES})
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# Configure libcurl & OpenSSL
find_package(CURL REQUIRED)
target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS})
target_link_libraries(slic3r ${CURL_LIBRARIES})
if (SLIC3R_STATIC)
if (NOT APPLE)
# libcurl is always linked dynamically to the system libcurl on OSX.
# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
target_compile_definitions(slic3r PRIVATE CURL_STATICLIB)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
# As of now, our build system produces a statically linked libcurl,
# which links the OpenSSL library dynamically.
find_package(OpenSSL REQUIRED)
message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR})
target_link_libraries(slic3r ${OPENSSL_LIBRARIES})
endif()
endif()
if (MSVC)
target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
elseif (MINGW)
target_link_libraries(slic3r -lopengl32)
elseif (APPLE)
target_link_libraries(slic3r "-framework OpenGL")
else ()
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target_link_libraries(slic3r -ldl -lGL -lGLU)
endif ()
endif ()