PrusaSlicer-NonPlainar/tests/slic3rutils/slic3r_jobs_tests.cpp

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#include "catch2/catch.hpp"
#include <chrono>
#include <thread>
#include "slic3r/GUI/Jobs/BoostThreadWorker.hpp"
#include "slic3r/GUI/Jobs/ProgressIndicator.hpp"
//#include <boost/thread/thread.hpp>
struct Progress: Slic3r::ProgressIndicator {
int range = 100;
int pr = 0;
std::string statustxt;
void set_range(int r) override { range = r; }
void set_cancel_callback(CancelFn = CancelFn()) override {}
void set_progress(int p) override { pr = p; }
void set_status_text(const char *txt) override { statustxt = txt; }
int get_range() const override { return range; }
};
TEST_CASE("nullptr job should be ignored", "[Jobs]") {
Slic3r::GUI::BoostThreadWorker worker{std::make_unique<Progress>()};
worker.push(nullptr);
REQUIRE(worker.is_idle());
}
TEST_CASE("State should not be idle while running a job", "[Jobs]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
BoostThreadWorker worker{std::make_unique<Progress>(), "worker_thread"};
queue_job(worker, [&worker](Job::Ctl &ctl) {
ctl.call_on_main_thread([&worker] {
REQUIRE(!worker.is_idle());
}).wait();
});
worker.wait_for_idle();
REQUIRE(worker.is_idle());
}
TEST_CASE("Status messages should be received by the main thread during job execution", "[Jobs]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
auto pri = std::make_shared<Progress>();
BoostThreadWorker worker{pri};
queue_job(worker, [](Job::Ctl &ctl){
for (int s = 0; s <= 100; ++s) {
ctl.update_status(s, "Running");
}
});
worker.wait_for_idle();
REQUIRE(pri->pr == 100);
REQUIRE(pri->statustxt == "Running");
}
TEST_CASE("Cancellation should be recognized be the worker", "[Jobs]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
auto pri = std::make_shared<Progress>();
BoostThreadWorker worker{pri};
queue_job(
worker,
[](Job::Ctl &ctl) {
for (int s = 0; s <= 100; ++s) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
ctl.update_status(s, "Running");
if (ctl.was_canceled()) break;
}
},
[](bool cancelled, std::exception_ptr &) { // finalize
REQUIRE(cancelled == true);
});
std::this_thread::sleep_for(std::chrono::milliseconds(1));
worker.cancel();
worker.wait_for_current_job();
REQUIRE(pri->pr != 100);
}
TEST_CASE("cancel_all should remove all pending jobs", "[Jobs]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
auto pri = std::make_shared<Progress>();
BoostThreadWorker worker{pri};
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std::array<bool, 4> jobres = {false, false, false, false};
queue_job(worker, [&jobres](Job::Ctl &) {
jobres[0] = true;
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// FIXME: the long wait time is needed to prevent fail in MSVC
// where the sleep_for function is behaving stupidly.
// see https://developercommunity.visualstudio.com/t/bogus-stdthis-threadsleep-for-implementation/58530
std::this_thread::sleep_for(std::chrono::seconds(1));
});
queue_job(worker, [&jobres](Job::Ctl &) {
jobres[1] = true;
});
queue_job(worker, [&jobres](Job::Ctl &) {
jobres[2] = true;
});
queue_job(worker, [&jobres](Job::Ctl &) {
jobres[3] = true;
});
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// wait until the first job's half time to be sure, the cancel is made
// during the first job's execution.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
worker.cancel_all();
REQUIRE(jobres[0] == true);
REQUIRE(jobres[1] == false);
REQUIRE(jobres[2] == false);
REQUIRE(jobres[3] == false);
}
TEST_CASE("Exception should be properly forwarded to finalize()", "[Jobs]") {
using namespace Slic3r;
using namespace Slic3r::GUI;
auto pri = std::make_shared<Progress>();
BoostThreadWorker worker{pri};
queue_job(
worker, [](Job::Ctl &) { throw std::runtime_error("test"); },
[](bool /*canceled*/, std::exception_ptr &eptr) {
REQUIRE(eptr != nullptr);
try {
std::rethrow_exception(eptr);
} catch (std::runtime_error &e) {
REQUIRE(std::string(e.what()) == "test");
}
eptr = nullptr;
});
worker.wait_for_idle();
REQUIRE(worker.is_idle());
}