PrusaSlicer-NonPlainar/lib/Slic3r/ExtrusionLoop.pm

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Perl
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package Slic3r::ExtrusionLoop;
use Moo;
use XXX;
# the underlying Slic3r::Polygon objects holds the geometry
has 'polygon' => (
is => 'ro',
required => 1,
handles => [qw(is_printable nearest_point_to)],
);
# perimeter/fill/solid-fill/bridge/skirt
has 'role' => (is => 'rw', required => 1);
2011-11-28 17:37:53 +00:00
sub BUILD {
my $self = shift;
bless $self->polygon, 'Slic3r::Polygon';
}
sub split_at {
my $self = shift;
my ($point) = @_;
$point = Slic3r::Point->new($point);
# find index of point
my $i = -1;
for (my $n = 0; $n <= $#{$self->polygon}; $n++) {ZZZ "here" if ref $self->polygon->[$n] eq 'ARRAY';
if ($point->id eq $self->polygon->[$n]->id) {
$i = $n;
last;
}
}
die "Point not found" if $i == -1;
my @new_points = ();
push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}];
push @new_points, @{$self->polygon}[0 .. $i];
return Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(\@new_points),
role => $self->role,
);
}
1;