PrusaSlicer-NonPlainar/README.markdown

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2011-09-01 19:06:28 +00:00
_Q: Yet another RepRap slicer?_
A: Yes.
# Slic3r
## What's it?
Slic3r is (er, will be) an STL-to-GCODE translator for RepRap 3D printers,
like Enrique's Skeinforge or RevK's E3D.
## Why another one? Why Perl?
The goal is to build something more maintainable and flexible than both
Skeinforge and E3D. The code makes extensive use of object-oriented
programming to achieve some level of abstraction instead of working with
raw geometry and low-level data structures.
This should help to maintain code, fix bugs and implement new and better
algorithms in the future.
Of course, Perl's not that fast as C and usage of modules like Moose make
everything quite memory-hungry, but I'm happy with it. My goal is a "rapid
prototyping" architecture for a slicer.
Also, http://xkcd.com/224/
## What's its current status?
Slic3r can now successfully parse and analyze an STL file by slicing it in
layers and representing internally the following features:
* holes in surfaces;
* external top/bottom surfaces.
This kind of abstraction will allow to implement particular logic and allow the
user to specify custom options.
2011-09-02 19:10:20 +00:00
I need to implement algorithms to produce surface fill, while perimeter is done.
2011-09-01 19:06:28 +00:00
Future goals include support material, options to control bridges, skirt, cool.
## Can I help?
Sure! Send patches and/or drop me a line at aar@cpan.org. You can also
find me in #RepRap on FreeNode with the nickname _Sound_.
## What's Slic3r license?
Slic3r is dual-licensed under the _Perl Artistic License_ and the _AGPLv3_.
The author is Alessandro Ranellucci (that's me).