2020-05-22 11:21:43 +00:00
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#version 120
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uniform float zoom;
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2020-05-29 10:29:04 +00:00
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uniform float point_size;
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uniform float near_plane_height;
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2020-05-22 11:21:43 +00:00
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2020-05-27 14:19:40 +00:00
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varying vec3 eye_center;
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2020-05-22 11:21:43 +00:00
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void main()
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{
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2020-05-27 14:19:40 +00:00
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eye_center = (gl_ModelViewMatrix * gl_Vertex).xyz;
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2020-05-29 10:29:04 +00:00
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gl_Position = ftransform();
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gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
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2020-05-22 11:21:43 +00:00
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}
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