2016-04-11 15:08:30 +00:00
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#ifndef slic3r_FillBase_hpp_
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#define slic3r_FillBase_hpp_
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#include <float.h>
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#include "../libslic3r.h"
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#include "../BoundingBox.hpp"
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namespace Slic3r {
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class Surface;
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struct FillParams
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{
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2016-04-13 18:45:44 +00:00
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FillParams() { memset(this, 0, sizeof(FillParams)); }
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2016-04-11 15:08:30 +00:00
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coordf_t width;
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// Fraction in <0, 1>
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float density;
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coordf_t distance;
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// Don't connect the fill lines around the inner perimeter.
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bool dont_connect;
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// Don't adjust spacing to fill the space evenly.
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bool dont_adjust;
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// For Honeycomb.
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// we were requested to complete each loop;
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// in this case we don't try to make more continuous paths
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bool complete;
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};
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class Fill
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{
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public:
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// Index of the layer.
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size_t layer_id;
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// Height of the layer, in unscaled coordinates
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coordf_t z;
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// in unscaled coordinates
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coordf_t spacing;
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// in radians, ccw, 0 = East
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float angle;
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// in scaled coordinates
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coord_t loop_clipping;
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// in scaled coordinates
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BoundingBox bounding_box;
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public:
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virtual ~Fill() {}
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static Fill* new_from_type(const std::string &type);
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void set_bounding_box(const Slic3r::BoundingBox &bbox) { bounding_box = bbox; }
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// Use bridge flow for the fill?
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virtual bool use_bridge_flow() const { return false; }
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// Do not sort the fill lines to optimize the print head path?
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virtual bool no_sort() const { return false; }
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// Perform the fill.
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms) = 0;
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protected:
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Fill() :
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layer_id(size_t(-1)),
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z(0.f),
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spacing(0.f),
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// Initial angle is undefined.
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angle(FLT_MAX),
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loop_clipping(0),
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// The initial bounding box is empty, therefore undefined.
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bounding_box(Point(0, 0), Point(-1, -1))
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{}
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static coord_t adjust_solid_spacing(const coord_t width, const coord_t distance);
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};
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// An interface class to Perl, aggregating an instance of a Fill and a FillData.
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class Filler
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{
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public:
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Filler() : fill(NULL) {}
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~Filler() { delete fill; fill = NULL; }
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Fill *fill;
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FillParams params;
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};
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class FillWithDirection : public Fill
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{
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public:
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virtual float _layer_angle(size_t idx) const {
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bool odd = idx & 1;
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return (idx & 1) ? float(M_PI/2.) : 0;
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}
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virtual std::pair<float, Point> infill_direction(const Surface *surface) const ;
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};
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} // namespace Slic3r
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#endif // slic3r_FillBase_hpp_
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