2011-11-13 17:14:02 +00:00
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package Slic3r::Fill::PlanePath;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(bounding_box);
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use XXX;
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sub multiplier () { 1 }
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sub get_n {
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my $self = shift;
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my ($path, $bounding_box) = @_;
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my ($n_lo, $n_hi) = $path->rect_to_n_range(@$bounding_box);
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return ($n_lo .. $n_hi);
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}
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sub process_polyline {}
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sub fill_surface {
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my $self = shift;
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my ($surface, %params) = @_;
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# rotate polygons
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my $expolygon = $surface->expolygon;
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my $rotate_vector = $self->infill_direction($surface);
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$self->rotate_points($expolygon, $rotate_vector);
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2011-11-13 17:21:25 +00:00
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my $distance_between_lines = $params{flow_width} / $Slic3r::resolution / $params{density} * $self->multiplier;
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2011-11-13 17:14:02 +00:00
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my $bounding_box = [ bounding_box(map @$_, $expolygon) ];
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(ref $self) =~ /::([^:]+)$/;
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my $path = "Math::PlanePath::$1"->new;
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my @n = $self->get_n($path, [map +($_ / $distance_between_lines), @$bounding_box]);
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my $polyline = Slic3r::Polyline->cast([
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map [ map {$_*$distance_between_lines} $path->n_to_xy($_) ], @n,
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]);
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return [] if !@{$polyline->points};
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$self->process_polyline($polyline, $bounding_box);
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my @paths = ($polyline->clip_with_expolygon($expolygon));
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "fill.svg",
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polygons => $expolygon,
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polylines => [map $_->p, @paths],
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);
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}
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@paths = map $_->p, @paths;
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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return @paths;
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}
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1;
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