2013-08-28 17:50:16 +00:00
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package Slic3r::GCode::ArcFitting;
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use Moo;
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use Slic3r::Geometry qw(X Y PI scale unscale deg2rad);
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extends 'Slic3r::GCode::Reader';
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has 'config' => (is => 'ro', required => 1);
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has 'max_angle' => (is => 'rw', default => sub { deg2rad(15) });
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has 'len_epsilon' => (is => 'rw', default => sub { scale 10 });
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has 'parallel_degrees_limit' => (is => 'rw', default => sub { abs(deg2rad(3)) });
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sub process {
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my $self = shift;
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my ($gcode) = @_;
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my $new_gcode = "";
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my $buffer = "";
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my @cur_path = ();
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my $cur_len = 0;
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my $cur_relative_angle = 0;
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$self->parse($gcode, sub {
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my ($reader, $cmd, $args, $info) = @_;
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if ($info->{extruding} && $info->{dist_XY} > 0) {
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my $point = Slic3r::Point->new_scale($args->{X}, $args->{Y});
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if (@cur_path >= 2) {
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if ($cur_path[-1]->distance_to($point) > $self->len_epsilon) {
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# if the last distance is not compatible with the current arc, flush it
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$new_gcode .= $self->flush_path(\@cur_path, \$buffer);
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} elsif (@cur_path >= 3) {
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my $rel_angle = relative_angle(@cur_path[-2,-1], $point);
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if (($cur_relative_angle != 0 && abs($rel_angle - $cur_relative_angle) > $self->parallel_degrees_limit) # relative angle is too different from the previous one
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|| abs($rel_angle) < $self->parallel_degrees_limit # relative angle is almost parallel
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|| $rel_angle > $self->max_angle) { # relative angle is excessive (too sharp)
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# in these cases, $point does not really look like an additional point of the current arc
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$new_gcode .= $self->flush_path(\@cur_path, \$buffer);
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}
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}
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}
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if (@cur_path == 0) {
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# we're starting a path, so let's prepend the previous position
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push @cur_path, Slic3r::Point->new_scale($self->X, $self->Y), $point;
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$buffer .= $info->{raw} . "\n";
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$cur_len = $cur_path[0]->distance_to($cur_path[1]);
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} else {
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push @cur_path, $point;
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$buffer .= $info->{raw} . "\n";
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if (@cur_path == 3) {
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# we have two segments, time to compute a reference angle
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$cur_relative_angle = relative_angle(@cur_path[0,1,2]);
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}
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}
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} else {
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$new_gcode .= $self->flush_path(\@cur_path, \$buffer);
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$new_gcode .= $info->{raw} . "\n";
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}
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});
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$new_gcode .= $self->flush_path(\@cur_path, \$buffer);
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return $new_gcode;
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}
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sub flush_path {
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my ($self, $cur_path, $buffer) = @_;
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my $gcode = "";
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if (@$cur_path >= 3) {
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# if we have enough points, then we have an arc
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$$buffer =~ s/^/;/mg;
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$gcode = "; these moves were replaced by an arc:\n" . $$buffer;
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2013-11-22 20:43:35 +00:00
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my $orientation = $cur_path->[2]->ccw(@$cur_path[0,1]) ? 'ccw' : 'cw';
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2013-08-28 17:50:16 +00:00
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# to find the center, we intersect the perpendicular lines
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# passing by midpoints of $s1 and last segment
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# a better method would be to draw all the perpendicular lines
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# and find the centroid of the enclosed polygon, or to
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# intersect multiple lines and find the centroid of the convex hull
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# around the intersections
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my $arc_center;
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{
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my $s1_mid = Slic3r::Line->new(@$cur_path[0,1])->midpoint;
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my $last_mid = Slic3r::Line->new(@$cur_path[-2,-1])->midpoint;
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my $rotation_angle = PI/2 * ($orientation eq 'ccw' ? -1 : 1);
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my $ray1 = Slic3r::Line->new($s1_mid, $cur_path->[1]->clone->rotate($rotation_angle, $s1_mid));
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my $last_ray = Slic3r::Line->new($last_mid, $cur_path->[-1]->clone->rotate($rotation_angle, $last_mid));
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$arc_center = $ray1->intersection($last_ray, 0) or next POINT;
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}
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my $radius = $arc_center->distance_to($cur_path->[0]);
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my $total_angle = Slic3r::Geometry::angle3points($arc_center, @$cur_path[0,-1]);
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my $length = $orientation eq 'ccw'
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? $radius * $total_angle
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: $radius * (2*PI - $total_angle);
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# compose G-code line
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$gcode .= $orientation eq 'cw' ? "G2" : "G3";
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$gcode .= sprintf " X%.3f Y%.3f", map unscale($_), @{$cur_path->[-1]}; # destination point
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# XY distance of the center from the start position
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$gcode .= sprintf " I%.3f J%.3f", map { unscale($arc_center->[$_] - $cur_path->[0][$_]) } (X,Y);
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my $E = 0; # TODO: compute E using $length
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2014-01-02 16:24:23 +00:00
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$gcode .= sprintf(" %s%.5f", $self->config->get_extrusion_axis, $E)
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2013-08-28 17:50:16 +00:00
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if $E;
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my $F = 0; # TODO: extract F from original moves
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$gcode .= " F$F\n";
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} else {
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$gcode = $$buffer;
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}
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$$buffer = "";
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splice @$cur_path, 0, $#$cur_path; # keep last point as starting position for next path
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return $gcode;
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}
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sub relative_angle {
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my ($p1, $p2, $p3) = @_;
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my $s1 = Slic3r::Line->new($p1, $p2);
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my $s2 = Slic3r::Line->new($p2, $p3);
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my $s1_angle = $s1->atan;
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my $s2_angle = $s2->atan;
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$s1_angle += 2*PI if $s1_angle < 0;
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$s2_angle += 2*PI if $s2_angle < 0;
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return $s2_angle - $s1_angle;
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}
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1;
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