PrusaSlicer-NonPlainar/src/igl/circulation.cpp

72 lines
1.7 KiB
C++
Raw Normal View History

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "circulation.h"
#include "list_to_matrix.h"
IGL_INLINE std::vector<int> igl::circulation(
const int e,
const bool ccw,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI)
{
// prepare output
std::vector<int> N;
N.reserve(6);
const int m = F.rows();
const auto & step = [&](
const int e,
const int ff,
int & ne,
int & nf)
{
assert((EF(e,1) == ff || EF(e,0) == ff) && "e should touch ff");
//const int fside = EF(e,1)==ff?1:0;
const int nside = EF(e,0)==ff?1:0;
const int nv = EI(e,nside);
// get next face
nf = EF(e,nside);
// get next edge
const int dir = ccw?-1:1;
ne = EMAP(nf+m*((nv+dir+3)%3));
};
// Always start with first face (ccw in step will be sure to turn right
// direction)
const int f0 = EF(e,0);
int fi = f0;
int ei = e;
while(true)
{
step(ei,fi,ei,fi);
N.push_back(fi);
// back to start?
if(fi == f0)
{
assert(ei == e);
break;
}
}
return N;
}
IGL_INLINE void igl::circulation(
const int e,
const bool ccw,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
Eigen::VectorXi & vN)
{
std::vector<int> N = circulation(e,ccw,F,E,EMAP,EF,EI);
igl::list_to_matrix(N,vN);
}