PrusaSlicer-NonPlainar/lib/Slic3r/Polygon.pm

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package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
use parent 'Slic3r::Polyline';
use Slic3r::Geometry qw(
polygon_segment_having_point
PI X1 X2 Y1 Y2 epsilon);
use Slic3r::Geometry::Clipper qw(intersection_pl);
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sub wkt {
my $self = shift;
return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self;
}
sub grow {
my $self = shift;
return $self->split_at_first_point->grow(@_);
}
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# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
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my @points = @$self;
push @points, $points[0]; # append first point as this is a polygon
my @new_points = shift @points;
while (@points) {
while ($new_points[-1]->distance_to($points[0]) > $max_length) {
push @new_points, map Slic3r::Point->new(@$_),
Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length);
}
push @new_points, shift @points;
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}
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pop @new_points; # remove last point as it coincides with first one
return Slic3r::Polygon->new(@new_points);
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}
# for cw polygons this will return convex points!
sub concave_points {
my $self = shift;
my @points = @$self;
my @points_pp = @{$self->pp};
return map $points[$_],
grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < PI - epsilon,
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-1 .. ($#points-1);
}
sub clip_as_polyline {
my ($self, $polygons) = @_;
my $self_pl = $self->split_at_first_point;
# Clipper will remove a polyline segment if first point coincides with last one.
# Until that bug is not fixed upstream, we move one of those points slightly.
$self_pl->[0]->translate(1, 0);
my @polylines = @{intersection_pl([$self_pl], $polygons)};
if (@polylines == 1) {
if ($polylines[0][0]->coincides_with($self_pl->[0])) {
# compensate the above workaround for Clipper bug
$polylines[0][0]->translate(-1, 0);
}
} elsif (@polylines == 2) {
# If the split_at_first_point() call above happens to split the polygon inside the clipping area
# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
# recombine them back into a single one in order to trigger the @edges == 2 logic below.
# This needs to be replaced with something way better.
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if ($polylines[0][-1]->coincides_with($self_pl->[-1]) && $polylines[-1][0]->coincides_with($self_pl->[0])) {
my $p = $polylines[0]->clone;
$p->pop_back;
$p->append(@{$polylines[-1]});
return [$p];
}
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if ($polylines[0][0]->coincides_with($self_pl->[0]) && $polylines[-1][-1]->coincides_with($self_pl->[-1])) {
my $p = $polylines[-1]->clone;
$p->pop_back;
$p->append(@{$polylines[0]});
return [$p];
}
}
return [ @polylines ];
}
1;