PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLTexture.hpp

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2018-06-13 07:12:16 +00:00
#ifndef slic3r_GLTexture_hpp_
#define slic3r_GLTexture_hpp_
#include <string>
namespace Slic3r {
namespace GUI {
struct GLTexture
{
private:
unsigned int m_id;
int m_width;
int m_height;
std::string m_source;
public:
GLTexture();
~GLTexture();
bool load_from_file(const std::string& filename);
void reset();
unsigned int get_id() const;
int get_width() const;
int get_height() const;
const std::string& get_source() const;
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLTexture_hpp_