37 lines
732 B
C++
37 lines
732 B
C++
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#ifndef slic3r_GLTexture_hpp_
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#define slic3r_GLTexture_hpp_
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#include <string>
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namespace Slic3r {
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namespace GUI {
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struct GLTexture
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{
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private:
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unsigned int m_id;
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int m_width;
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int m_height;
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std::string m_source;
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public:
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GLTexture();
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~GLTexture();
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bool load_from_file(const std::string& filename);
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void reset();
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unsigned int get_id() const;
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int get_width() const;
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int get_height() const;
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const std::string& get_source() const;
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static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLTexture_hpp_
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