2011-09-02 19:10:20 +00:00
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package Slic3r::Perimeter;
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use Moose;
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use Math::Geometry::Planar;
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*Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon;
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2011-09-05 18:29:07 +00:00
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use constant X => 0;
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use constant Y => 1;
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2011-09-02 19:10:20 +00:00
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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printf "Making perimeter for layer %d:\n", $layer->id;
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2011-09-04 09:06:15 +00:00
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# at least one perimeter is required
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die "Can't extrude object without any perimeter!\n"
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if $Slic3r::perimeter_offsets == 0;
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2011-09-02 19:10:20 +00:00
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my (@perimeters, %contours, %holes) = ();
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foreach my $surface (@{ $layer->surfaces }) {
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$contours{$surface} = [];
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$holes{$surface} = [];
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# first perimeter
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{
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my $polygon = $surface->mgp_polygon;
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my ($contour_p, @holes_p) = @{ $polygon->polygons };
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push @{ $contours{$surface} }, $contour_p;
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push @{ $holes{$surface} }, @holes_p;
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push @perimeters, $polygon;
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}
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# create other offsets
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for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
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2011-09-04 10:04:01 +00:00
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# offsetting a polygon can result in one or many offset polygons
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my @offsets = $self->offset_polygon($perimeters[-1]);
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2011-09-02 19:10:20 +00:00
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2011-09-04 10:04:01 +00:00
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foreach my $offset_polygon (@offsets) {
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my ($contour_p, @holes_p) = @{ $offset_polygon->polygons };
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2011-09-02 19:10:20 +00:00
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push @{ $contours{$surface} }, $contour_p;
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push @{ $holes{$surface} }, @holes_p;
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2011-09-04 10:04:01 +00:00
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push @perimeters, $offset_polygon;
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2011-09-02 19:10:20 +00:00
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}
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}
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2011-09-04 10:04:01 +00:00
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# create one more offset to be used as boundary for fill
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push @{ $layer->fill_surfaces },
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2011-09-05 10:21:27 +00:00
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map Slic3r::Surface->new_from_mgp($_, surface_type => $surface->surface_type),
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$self->offset_polygon($perimeters[-1]);
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2011-09-02 19:10:20 +00:00
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}
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# generate paths for holes
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# we start from innermost loops (that is, external ones), do them
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# for all holes, than go on with inner loop and do that for all
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# holes and so on
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foreach my $p (map @$_, values %holes) {
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push @{ $layer->perimeters }, Slic3r::Polyline->new_from_points(@{ $p->points });
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}
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# generate paths for contours
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# this time we do something different: we do contour loops for one
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# shape (that is, one original surface) at a time: we start from the
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# innermost loop (that is, internal one), then without interrupting
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# our path we go onto the outer loop and continue; this should ensure
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# good surface quality
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foreach my $polylines (values %contours) {
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my @path_points = ();
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foreach my $p (map $self->_mgp_from_points_ref($_), @$polylines) {
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my $points = $p->points;
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2011-09-05 18:29:07 +00:00
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# to avoid blobs, the first point is replaced by the point of
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2011-09-02 19:10:20 +00:00
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# the segment which is $Slic3r::flow_width / $Slic3r::resolution
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# away from it to avoid the extruder to get two times there
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2011-09-05 18:29:07 +00:00
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push @$points, [ @{$points->[0]} ];
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$points->[0] = $self->_get_point_along_line($points->[0], $points->[1],
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$Slic3r::flow_width * 1.2 / $Slic3r::resolution);
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push @path_points, @$points;
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2011-09-02 19:10:20 +00:00
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}
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2011-09-04 10:04:01 +00:00
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new_from_points(reverse @path_points);
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2011-09-02 19:10:20 +00:00
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}
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2011-09-05 18:00:59 +00:00
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# generate skirt on bottom layer
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if ($layer->id == 0 && $Slic3r::skirts > 0) {
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# find out convex hull
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my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
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my $convex_hull_polygon = $self->_mgp_from_points_ref($convex_hull);
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# draw outlines from outside to inside
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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my $outline = $convex_hull_polygon->offset_polygon(
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- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
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);
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push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
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push @{ $layer->skirts }, Slic3r::ExtrusionPath->new_from_points(@{$outline->[0]});
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}
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}
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2011-09-02 19:10:20 +00:00
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}
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2011-09-04 10:04:01 +00:00
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sub offset_polygon {
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my $self = shift;
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my ($polygon) = @_;
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# $polygon holds a Math::Geometry::Planar object representing
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# a polygon and its holes
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my ($contour_p, @holes_p) = map $self->_mgp_from_points_ref($_), @{ $polygon->polygons };
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# generate offsets
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my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
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my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
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# now we subtract perimeter offsets from the contour offset polygon
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# this will generate a single polygon with correct holes and also
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# will take care of collisions between contour offset and holes
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my @resulting_offsets = ();
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foreach my $contour_points (@$contour_offsets) {
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my $tmp = $self->_mgp_from_points_ref($contour_points)->convert2gpc;
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foreach my $hole_points (@hole_offsets) {
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$hole_points = $self->_mgp_from_points_ref($hole_points)->convert2gpc;
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$tmp = GpcClip('DIFFERENCE', $tmp, $hole_points);
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}
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my ($result) = Gpc2Polygons($tmp);
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# now we've got $result, which is a Math::Geometry::Planar
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# representing the inner surface including hole perimeters
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push @resulting_offsets, $result;
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}
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return @resulting_offsets;
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}
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2011-09-02 19:10:20 +00:00
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sub _mgp_from_points_ref {
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my $self = shift;
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my ($points) = @_;
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my $p = Math::Geometry::Planar->new;
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$p->points($points);
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return $p;
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}
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sub _mgp_from_polygons_ref {
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my $self = shift;
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my ($polygons) = @_;
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my $p = Math::Geometry::Planar->new;
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$p->polygons($polygons);
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return $p;
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}
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2011-09-05 18:29:07 +00:00
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sub _get_point_along_line {
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my $self = shift;
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my ($p1, $p2, $distance) = @_;
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my $point = [ @$p1 ];
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my $line_length = sqrt( (($p2->[X] - $p1->[X])**2) + (($p2->[Y] - $p1->[Y])**2) );
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for (X, Y) {
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if ($p1->[$_] != $p2->[$_]) {
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$point->[$_] = $p1->[$_] + ($p2->[$_] - $p1->[$_]) * $distance / $line_length;
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}
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}
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return $point;
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}
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2011-09-02 19:10:20 +00:00
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1;
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