PrusaSlicer-NonPlainar/lib/Slic3r/GUI/Plater/2DToolpaths.pm

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Perl
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2014-07-03 07:24:19 +00:00
package Slic3r::GUI::Plater::2DToolpaths;
use strict;
use warnings;
use utf8;
use List::Util qw();
use Slic3r::Geometry qw();
use Wx qw(:misc :sizer :slider);
use Wx::Event qw(EVT_SLIDER);
use base 'Wx::Panel';
sub new {
my $class = shift;
my ($parent, $print) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
$self->{print} = $print;
my $sizer = Wx::BoxSizer->new(wxHORIZONTAL);
my $canvas = $self->{canvas} = Slic3r::GUI::Plater::2DToolpaths::Canvas->new($self, $print);
$sizer->Add($canvas, 1, wxALL | wxEXPAND, 10);
my $slider = $self->{slider} = Wx::Slider->new(
$self, -1,
0, # default
0, # min
$print->total_layer_count-1, # max
wxDefaultPosition,
wxDefaultSize,
wxVERTICAL | wxSL_INVERSE,
);
$sizer->Add($slider, 0, wxALL | wxEXPAND, 10);
EVT_SLIDER($self, $slider, sub {
$canvas->set_layer($slider->GetValue);
});
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
$sizer->SetSizeHints($self);
$canvas->set_layer(0);
return $self;
}
package Slic3r::GUI::Plater::2DToolpaths::Canvas;
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
use OpenGL qw(:glconstants :glfunctions :glufunctions);
use base qw(Wx::GLCanvas Class::Accessor);
use Wx::GLCanvas qw(:all);
use List::Util qw(min);
use Slic3r::Geometry qw(scale unscale);
__PACKAGE__->mk_accessors(qw(print layer_id init dirty bb));
# make OpenGL::Array thread-safe
{
no warnings 'redefine';
*OpenGL::Array::CLONE_SKIP = sub { 1 };
}
sub new {
my ($class, $parent, $print) = @_;
my $self = $class->SUPER::new($parent);
$self->print($print);
$self->bb($self->print->bounding_box);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
});
EVT_SIZE($self, sub { $self->dirty(1) });
EVT_IDLE($self, sub {
return unless $self->dirty;
return if !$self->IsShownOnScreen;
$self->Resize( $self->GetSizeWH );
$self->Refresh;
});
return $self;
}
sub set_layer {
my ($self, $layer_id) = @_;
$self->layer_id($layer_id);
$self->dirty(1);
}
sub Render {
my ($self, $dc) = @_;
# prevent calling SetCurrent() when window is not shown yet
return unless $self->IsShownOnScreen;
return unless my $context = $self->GetContext;
$self->SetCurrent($context);
$self->InitGL;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
my $bb = $self->bb;
my ($x1, $y1, $x2, $y2) = ($bb->x_min, $bb->y_min, $bb->x_max, $bb->y_max);
my ($x, $y) = $self->GetSizeWH;
if (($x2 - $x1)/($y2 - $y1) > $x/$y) {
# adjust Y
my $new_y = $y * ($x2 - $x1) / $x;
$y1 = ($y2 + $y1)/2 - $new_y/2;
$y2 = $y1 + $new_y;
} else {
my $new_x = $x * ($y2 - $y1) / $y;
$x1 = ($x2 + $x1)/2 - $new_x/2;
$x2 = $x1 + $new_x;
}
glOrtho($x1, $x2, $y1, $y2, 0, 1);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
foreach my $object (@{$self->print->objects}) {
my $layer = $object->get_layer($self->layer_id);
foreach my $layerm (@{$layer->regions}) {
glColor3f(0.7, 0, 0);
$self->_draw_extrusionpath($object, $_) for @{$layerm->perimeters};
glColor3f(0, 0, 0.7);
$self->_draw_extrusionpath($object, $_) for map @$_, @{$layerm->fills};
}
}
glFlush();
$self->SwapBuffers;
}
sub _draw_extrusionpath {
my ($self, $object, $path) = @_;
my $polyline = $path->isa('Slic3r::ExtrusionLoop')
? $path->polygon->split_at_first_point
: $path->polyline;
glLineWidth(1);
foreach my $copy (@{ $object->_shifted_copies }) {
foreach my $line (@{$polyline->lines}) {
$line->translate(@$copy);
glBegin(GL_LINES);
glVertex2f(@{$line->a});
glVertex2f(@{$line->b});
glEnd();
}
}
}
sub InitGL {
my $self = shift;
return if $self->init;
return unless $self->GetContext;
$self->init(1);
}
sub GetContext {
my ($self) = @_;
if (Wx::wxVERSION >= 2.009) {
return $self->{context} ||= Wx::GLContext->new($self);
} else {
return $self->SUPER::GetContext;
}
}
sub SetCurrent {
my ($self, $context) = @_;
if (Wx::wxVERSION >= 2.009) {
return $self->SUPER::SetCurrent($context);
} else {
return $self->SUPER::SetCurrent;
}
}
sub Resize {
my ($self, $x, $y) = @_;
return unless $self->GetContext;
$self->dirty(0);
$self->SetCurrent($self->GetContext);
my ($x1, $y1, $x2, $y2) = (0, 0, $x, $y);
if (0 && $x > $y) {
$x2 = $y;
$x1 = ($x - $y)/2;
}
if (0 && $y > $x) {
$y2 = $x;
$y1 = ($y - $x)/2;
}
glViewport($x1, $y1, $x2, $y2);
}
sub line {
my (
$x1, $y1, $x2, $y2, # coordinates of the line
$w, # width/thickness of the line in pixel
$Cr, $Cg, $Cb, # RGB color components
$Br, $Bg, $Bb, # color of background when alphablend=false
# Br=alpha of color when alphablend=true
$alphablend, # use alpha blend or not
) = @_;
my $t;
my $R;
my $f = $w - int($w);
my $A;
if ($alphablend) {
$A = $Br;
} else {
$A = 1;
}
# determine parameters t,R
if ($w >= 0 && $w < 1) {
$t = 0.05; $R = 0.48 + 0.32 * $f;
if (!$alphablend) {
$Cr += 0.88 * (1-$f);
$Cg += 0.88 * (1-$f);
$Cb += 0.88 * (1-$f);
$Cr = 1.0 if ($Cr > 1.0);
$Cg = 1.0 if ($Cg > 1.0);
$Cb = 1.0 if ($Cb > 1.0);
} else {
$A *= $f;
}
} elsif ($w >= 1.0 && $w < 2.0) {
$t = 0.05 + $f*0.33; $R = 0.768 + 0.312*$f;
} elsif ($w >= 2.0 && $w < 3.0) {
$t = 0.38 + $f*0.58; $R = 1.08;
} elsif ($w >= 3.0 && $w < 4.0) {
$t = 0.96 + $f*0.48; $R = 1.08;
} elsif ($w >= 4.0 && $w < 5.0) {
$t= 1.44 + $f*0.46; $R = 1.08;
} elsif ($w >= 5.0 && $w < 6.0) {
$t= 1.9 + $f*0.6; $R = 1.08;
} elsif ($w >= 6.0) {
my $ff = $w - 6.0;
$t = 2.5 + $ff*0.50; $R = 1.08;
}
#printf( "w=%f, f=%f, C=%.4f\n", $w, $f, $C);
# determine angle of the line to horizontal
my $tx = 0; my $ty = 0; # core thinkness of a line
my $Rx = 0; my $Ry = 0; # fading edge of a line
my $cx = 0; my $cy = 0; # cap of a line
my $ALW = 0.01;
my $dx = $x2 - $x1;
my $dy = $y2 - $y1;
if (abs($dx) < $ALW) {
# vertical
$tx = $t; $ty = 0;
$Rx = $R; $Ry = 0;
if ($w > 0.0 && $w < 1.0) {
$tx *= 8;
} elsif ($w == 1.0) {
$tx *= 10;
}
} elsif (abs($dy) < $ALW) {
#horizontal
$tx = 0; $ty = $t;
$Rx = 0; $Ry = $R;
if ($w > 0.0 && $w < 1.0) {
$ty *= 8;
} elsif ($w == 1.0) {
$ty *= 10;
}
} else {
if ($w < 3) { # approximate to make things even faster
my $m = $dy/$dx;
# and calculate tx,ty,Rx,Ry
if ($m > -0.4142 && $m <= 0.4142) {
# -22.5 < $angle <= 22.5, approximate to 0 (degree)
$tx = $t * 0.1; $ty = $t;
$Rx = $R * 0.6; $Ry = $R;
} elsif ($m > 0.4142 && $m <= 2.4142) {
# 22.5 < $angle <= 67.5, approximate to 45 (degree)
$tx = $t * -0.7071; $ty = $t * 0.7071;
$Rx = $R * -0.7071; $Ry = $R * 0.7071;
} elsif ($m > 2.4142 || $m <= -2.4142) {
# 67.5 < $angle <= 112.5, approximate to 90 (degree)
$tx = $t; $ty = $t*0.1;
$Rx = $R; $Ry = $R*0.6;
} elsif ($m > -2.4142 && $m < -0.4142) {
# 112.5 < angle < 157.5, approximate to 135 (degree)
$tx = $t * 0.7071; $ty = $t * 0.7071;
$Rx = $R * 0.7071; $Ry = $R * 0.7071;
} else {
# error in determining angle
printf("error in determining angle: m=%.4f\n", $m);
}
} else { # calculate to exact
$dx= $y1 - $y2;
$dy= $x2 - $x1;
my $L = sqrt($dx*$dx + $dy*$dy);
$dx /= $L;
$dy /= $L;
$cx = -0.6*$dy; $cy=0.6*$dx;
$tx = $t*$dx; $ty = $t*$dy;
$Rx = $R*$dx; $Ry = $R*$dy;
}
}
# draw the line by triangle strip
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry); # fading edge
glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
if (!$alphablend) {
glColor3f($Cr, $Cg, $Cb);
} else {
glColor4f($Cr, $Cg, $Cb, $A);
}
glVertex2f($x1 - $tx, $y1 - $ty); # core
glVertex2f($x2 - $tx, $y2 - $ty);
glVertex2f($x1 + $tx, $y1 + $ty);
glVertex2f($x2 + $tx, $y2 + $ty);
if ((abs($dx) < $ALW || abs($dy) < $ALW) && $w <= 1.0) {
# printf("skipped one fading edge\n");
} else {
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 + $tx+ $Rx, $y1 + $ty + $Ry); # fading edge
glVertex2f($x2 + $tx+ $Rx, $y2 + $ty + $Ry);
}
glEnd();
# cap
if ($w < 3) {
# do not draw cap
} else {
# draw cap
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x1 - $Rx + $cx, $y1 - $Ry + $cy);
glVertex2f($x1 + $Rx + $cx, $y1 + $Ry + $cy);
glColor3f($Cr, $Cg, $Cb);
glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry);
glVertex2f($x1 + $tx + $Rx, $y1 + $ty + $Ry);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
if (!$alphablend) {
glColor3f($Br, $Bg, $Bb);
} else {
glColor4f($Cr, $Cg, $Cb, 0);
}
glVertex2f($x2 - $Rx - $cx, $y2 - $Ry - $cy);
glVertex2f($x2 + $Rx - $cx, $y2 + $Ry - $cy);
glColor3f($Cr, $Cg, $Cb);
glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
glVertex2f($x2 + $tx + $Rx, $y2 + $ty + $Ry);
glEnd();
}
}
package Slic3r::GUI::Plater::2DToolpaths::Dialog;
use Wx qw(:dialog :id :misc :sizer);
use Wx::Event qw(EVT_CLOSE);
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent, $print) = @_;
my $self = $class->SUPER::new($parent, -1, "Toolpaths", wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add(Slic3r::GUI::Plater::2DToolpaths->new($self, $print), 1, wxEXPAND, 0);
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
# needed to actually free memory
EVT_CLOSE($self, sub {
$self->EndModal(wxID_OK);
$self->Destroy;
});
return $self;
}
1;