413 lines
11 KiB
Perl
413 lines
11 KiB
Perl
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package Slic3r::GUI::Plater::2DToolpaths;
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use strict;
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use warnings;
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use utf8;
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use List::Util qw();
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use Slic3r::Geometry qw();
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use Wx qw(:misc :sizer :slider);
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use Wx::Event qw(EVT_SLIDER);
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use base 'Wx::Panel';
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sub new {
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my $class = shift;
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my ($parent, $print) = @_;
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
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$self->{print} = $print;
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my $sizer = Wx::BoxSizer->new(wxHORIZONTAL);
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my $canvas = $self->{canvas} = Slic3r::GUI::Plater::2DToolpaths::Canvas->new($self, $print);
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$sizer->Add($canvas, 1, wxALL | wxEXPAND, 10);
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my $slider = $self->{slider} = Wx::Slider->new(
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$self, -1,
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0, # default
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0, # min
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$print->total_layer_count-1, # max
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wxDefaultPosition,
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wxDefaultSize,
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wxVERTICAL | wxSL_INVERSE,
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);
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$sizer->Add($slider, 0, wxALL | wxEXPAND, 10);
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EVT_SLIDER($self, $slider, sub {
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$canvas->set_layer($slider->GetValue);
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});
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$self->SetSizer($sizer);
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$self->SetMinSize($self->GetSize);
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$sizer->SetSizeHints($self);
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$canvas->set_layer(0);
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return $self;
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}
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package Slic3r::GUI::Plater::2DToolpaths::Canvas;
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
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use OpenGL qw(:glconstants :glfunctions :glufunctions);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Wx::GLCanvas qw(:all);
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use List::Util qw(min);
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use Slic3r::Geometry qw(scale unscale);
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__PACKAGE__->mk_accessors(qw(print layer_id init dirty bb));
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# make OpenGL::Array thread-safe
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{
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no warnings 'redefine';
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*OpenGL::Array::CLONE_SKIP = sub { 1 };
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}
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sub new {
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my ($class, $parent, $print) = @_;
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my $self = $class->SUPER::new($parent);
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$self->print($print);
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$self->bb($self->print->bounding_box);
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EVT_PAINT($self, sub {
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my $dc = Wx::PaintDC->new($self);
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$self->Render($dc);
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});
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EVT_SIZE($self, sub { $self->dirty(1) });
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EVT_IDLE($self, sub {
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return unless $self->dirty;
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return if !$self->IsShownOnScreen;
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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});
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return $self;
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}
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sub set_layer {
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my ($self, $layer_id) = @_;
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$self->layer_id($layer_id);
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$self->dirty(1);
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}
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sub Render {
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my ($self, $dc) = @_;
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# prevent calling SetCurrent() when window is not shown yet
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return unless $self->IsShownOnScreen;
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return unless my $context = $self->GetContext;
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$self->SetCurrent($context);
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$self->InitGL;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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my $bb = $self->bb;
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my ($x1, $y1, $x2, $y2) = ($bb->x_min, $bb->y_min, $bb->x_max, $bb->y_max);
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my ($x, $y) = $self->GetSizeWH;
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if (($x2 - $x1)/($y2 - $y1) > $x/$y) {
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# adjust Y
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my $new_y = $y * ($x2 - $x1) / $x;
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$y1 = ($y2 + $y1)/2 - $new_y/2;
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$y2 = $y1 + $new_y;
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} else {
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my $new_x = $x * ($y2 - $y1) / $y;
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$x1 = ($x2 + $x1)/2 - $new_x/2;
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$x2 = $x1 + $new_x;
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}
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glOrtho($x1, $x2, $y1, $y2, 0, 1);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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foreach my $object (@{$self->print->objects}) {
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my $layer = $object->get_layer($self->layer_id);
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foreach my $layerm (@{$layer->regions}) {
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glColor3f(0.7, 0, 0);
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$self->_draw_extrusionpath($object, $_) for @{$layerm->perimeters};
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glColor3f(0, 0, 0.7);
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$self->_draw_extrusionpath($object, $_) for map @$_, @{$layerm->fills};
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}
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}
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glFlush();
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$self->SwapBuffers;
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}
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sub _draw_extrusionpath {
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my ($self, $object, $path) = @_;
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my $polyline = $path->isa('Slic3r::ExtrusionLoop')
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? $path->polygon->split_at_first_point
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: $path->polyline;
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glLineWidth(1);
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foreach my $copy (@{ $object->_shifted_copies }) {
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foreach my $line (@{$polyline->lines}) {
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$line->translate(@$copy);
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glBegin(GL_LINES);
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glVertex2f(@{$line->a});
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glVertex2f(@{$line->b});
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glEnd();
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}
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}
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}
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sub InitGL {
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my $self = shift;
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return if $self->init;
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return unless $self->GetContext;
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$self->init(1);
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}
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sub GetContext {
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my ($self) = @_;
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if (Wx::wxVERSION >= 2.009) {
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return $self->{context} ||= Wx::GLContext->new($self);
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} else {
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return $self->SUPER::GetContext;
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}
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}
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sub SetCurrent {
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my ($self, $context) = @_;
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if (Wx::wxVERSION >= 2.009) {
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return $self->SUPER::SetCurrent($context);
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} else {
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return $self->SUPER::SetCurrent;
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}
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}
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sub Resize {
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my ($self, $x, $y) = @_;
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return unless $self->GetContext;
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$self->dirty(0);
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$self->SetCurrent($self->GetContext);
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my ($x1, $y1, $x2, $y2) = (0, 0, $x, $y);
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if (0 && $x > $y) {
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$x2 = $y;
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$x1 = ($x - $y)/2;
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}
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if (0 && $y > $x) {
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$y2 = $x;
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$y1 = ($y - $x)/2;
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}
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glViewport($x1, $y1, $x2, $y2);
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}
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sub line {
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my (
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$x1, $y1, $x2, $y2, # coordinates of the line
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$w, # width/thickness of the line in pixel
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$Cr, $Cg, $Cb, # RGB color components
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$Br, $Bg, $Bb, # color of background when alphablend=false
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# Br=alpha of color when alphablend=true
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$alphablend, # use alpha blend or not
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) = @_;
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my $t;
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my $R;
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my $f = $w - int($w);
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my $A;
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if ($alphablend) {
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$A = $Br;
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} else {
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$A = 1;
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}
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# determine parameters t,R
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if ($w >= 0 && $w < 1) {
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$t = 0.05; $R = 0.48 + 0.32 * $f;
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if (!$alphablend) {
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$Cr += 0.88 * (1-$f);
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$Cg += 0.88 * (1-$f);
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$Cb += 0.88 * (1-$f);
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$Cr = 1.0 if ($Cr > 1.0);
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$Cg = 1.0 if ($Cg > 1.0);
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$Cb = 1.0 if ($Cb > 1.0);
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} else {
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$A *= $f;
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}
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} elsif ($w >= 1.0 && $w < 2.0) {
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$t = 0.05 + $f*0.33; $R = 0.768 + 0.312*$f;
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} elsif ($w >= 2.0 && $w < 3.0) {
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$t = 0.38 + $f*0.58; $R = 1.08;
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} elsif ($w >= 3.0 && $w < 4.0) {
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$t = 0.96 + $f*0.48; $R = 1.08;
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} elsif ($w >= 4.0 && $w < 5.0) {
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$t= 1.44 + $f*0.46; $R = 1.08;
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} elsif ($w >= 5.0 && $w < 6.0) {
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$t= 1.9 + $f*0.6; $R = 1.08;
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} elsif ($w >= 6.0) {
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my $ff = $w - 6.0;
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$t = 2.5 + $ff*0.50; $R = 1.08;
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}
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#printf( "w=%f, f=%f, C=%.4f\n", $w, $f, $C);
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# determine angle of the line to horizontal
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my $tx = 0; my $ty = 0; # core thinkness of a line
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my $Rx = 0; my $Ry = 0; # fading edge of a line
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my $cx = 0; my $cy = 0; # cap of a line
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my $ALW = 0.01;
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my $dx = $x2 - $x1;
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my $dy = $y2 - $y1;
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if (abs($dx) < $ALW) {
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# vertical
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$tx = $t; $ty = 0;
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$Rx = $R; $Ry = 0;
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if ($w > 0.0 && $w < 1.0) {
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$tx *= 8;
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} elsif ($w == 1.0) {
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$tx *= 10;
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}
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} elsif (abs($dy) < $ALW) {
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#horizontal
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$tx = 0; $ty = $t;
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$Rx = 0; $Ry = $R;
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if ($w > 0.0 && $w < 1.0) {
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$ty *= 8;
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} elsif ($w == 1.0) {
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$ty *= 10;
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}
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} else {
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if ($w < 3) { # approximate to make things even faster
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my $m = $dy/$dx;
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# and calculate tx,ty,Rx,Ry
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if ($m > -0.4142 && $m <= 0.4142) {
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# -22.5 < $angle <= 22.5, approximate to 0 (degree)
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$tx = $t * 0.1; $ty = $t;
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$Rx = $R * 0.6; $Ry = $R;
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} elsif ($m > 0.4142 && $m <= 2.4142) {
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# 22.5 < $angle <= 67.5, approximate to 45 (degree)
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$tx = $t * -0.7071; $ty = $t * 0.7071;
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$Rx = $R * -0.7071; $Ry = $R * 0.7071;
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} elsif ($m > 2.4142 || $m <= -2.4142) {
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# 67.5 < $angle <= 112.5, approximate to 90 (degree)
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$tx = $t; $ty = $t*0.1;
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$Rx = $R; $Ry = $R*0.6;
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} elsif ($m > -2.4142 && $m < -0.4142) {
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# 112.5 < angle < 157.5, approximate to 135 (degree)
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$tx = $t * 0.7071; $ty = $t * 0.7071;
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$Rx = $R * 0.7071; $Ry = $R * 0.7071;
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} else {
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# error in determining angle
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printf("error in determining angle: m=%.4f\n", $m);
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}
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} else { # calculate to exact
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$dx= $y1 - $y2;
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$dy= $x2 - $x1;
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my $L = sqrt($dx*$dx + $dy*$dy);
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$dx /= $L;
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$dy /= $L;
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$cx = -0.6*$dy; $cy=0.6*$dx;
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$tx = $t*$dx; $ty = $t*$dy;
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$Rx = $R*$dx; $Ry = $R*$dy;
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}
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}
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# draw the line by triangle strip
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glBegin(GL_TRIANGLE_STRIP);
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if (!$alphablend) {
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glColor3f($Br, $Bg, $Bb);
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} else {
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glColor4f($Cr, $Cg, $Cb, 0);
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}
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glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry); # fading edge
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glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
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if (!$alphablend) {
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glColor3f($Cr, $Cg, $Cb);
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} else {
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glColor4f($Cr, $Cg, $Cb, $A);
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}
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glVertex2f($x1 - $tx, $y1 - $ty); # core
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glVertex2f($x2 - $tx, $y2 - $ty);
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glVertex2f($x1 + $tx, $y1 + $ty);
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glVertex2f($x2 + $tx, $y2 + $ty);
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if ((abs($dx) < $ALW || abs($dy) < $ALW) && $w <= 1.0) {
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# printf("skipped one fading edge\n");
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} else {
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if (!$alphablend) {
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glColor3f($Br, $Bg, $Bb);
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} else {
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glColor4f($Cr, $Cg, $Cb, 0);
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}
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glVertex2f($x1 + $tx+ $Rx, $y1 + $ty + $Ry); # fading edge
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glVertex2f($x2 + $tx+ $Rx, $y2 + $ty + $Ry);
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}
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glEnd();
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# cap
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if ($w < 3) {
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# do not draw cap
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} else {
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# draw cap
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glBegin(GL_TRIANGLE_STRIP);
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if (!$alphablend) {
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glColor3f($Br, $Bg, $Bb);
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} else {
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glColor4f($Cr, $Cg, $Cb, 0);
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}
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glVertex2f($x1 - $Rx + $cx, $y1 - $Ry + $cy);
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glVertex2f($x1 + $Rx + $cx, $y1 + $Ry + $cy);
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glColor3f($Cr, $Cg, $Cb);
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glVertex2f($x1 - $tx - $Rx, $y1 - $ty - $Ry);
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glVertex2f($x1 + $tx + $Rx, $y1 + $ty + $Ry);
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glEnd();
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glBegin(GL_TRIANGLE_STRIP);
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if (!$alphablend) {
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glColor3f($Br, $Bg, $Bb);
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} else {
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glColor4f($Cr, $Cg, $Cb, 0);
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}
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glVertex2f($x2 - $Rx - $cx, $y2 - $Ry - $cy);
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glVertex2f($x2 + $Rx - $cx, $y2 + $Ry - $cy);
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glColor3f($Cr, $Cg, $Cb);
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glVertex2f($x2 - $tx - $Rx, $y2 - $ty - $Ry);
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glVertex2f($x2 + $tx + $Rx, $y2 + $ty + $Ry);
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glEnd();
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}
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}
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package Slic3r::GUI::Plater::2DToolpaths::Dialog;
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use Wx qw(:dialog :id :misc :sizer);
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use Wx::Event qw(EVT_CLOSE);
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use base 'Wx::Dialog';
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sub new {
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my $class = shift;
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my ($parent, $print) = @_;
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my $self = $class->SUPER::new($parent, -1, "Toolpaths", wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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my $sizer = Wx::BoxSizer->new(wxVERTICAL);
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||
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$sizer->Add(Slic3r::GUI::Plater::2DToolpaths->new($self, $print), 1, wxEXPAND, 0);
|
||
|
$self->SetSizer($sizer);
|
||
|
$self->SetMinSize($self->GetSize);
|
||
|
|
||
|
# needed to actually free memory
|
||
|
EVT_CLOSE($self, sub {
|
||
|
$self->EndModal(wxID_OK);
|
||
|
$self->Destroy;
|
||
|
});
|
||
|
|
||
|
return $self;
|
||
|
}
|
||
|
|
||
|
1;
|