PrusaSlicer-NonPlainar/lib/Slic3r/Perimeter.pm

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package Slic3r::Perimeter;
use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull qw(convex_hull);
use XXX;
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use constant X => 0;
use constant Y => 1;
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sub make_perimeter {
my $self = shift;
my ($layer) = @_;
printf "Making perimeter for layer %d:\n", $layer->id;
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# at least one perimeter is required
die "Can't extrude object without any perimeter!\n"
if $Slic3r::perimeter_offsets == 0;
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my (%contours, %holes) = ();
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foreach my $surface (@{ $layer->surfaces }) {
$contours{$surface} = [];
$holes{$surface} = [];
my @last_offsets = ();
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# first perimeter
{
my $polygon = $surface->clipper_polygon;
my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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push @{ $contours{$surface} }, $contour_p;
push @{ $holes{$surface} }, @holes_p;
@last_offsets = ($polygon);
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}
# create other offsets
for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
# offsetting a polygon can result in one or many offset polygons
@last_offsets = map $self->offset_polygon($_), @last_offsets;
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foreach my $offset_polygon (@last_offsets) {
my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
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push @{ $contours{$surface} }, $contour_p;
push @{ $holes{$surface} }, @holes_p;
}
}
# create one more offset to be used as boundary for fill
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push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
surfaces => [
map Slic3r::Surface->new(
surface_type => $surface->surface_type,
contour => Slic3r::Polyline::Closed->cast($_->{outer}),
holes => [
map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
],
), map $self->offset_polygon($_), @last_offsets
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],
);
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}
# generate paths for holes:
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# we start from innermost loops (that is, external ones), do them
# for all holes, than go on with inner loop and do that for all
# holes and so on;
# then we generate paths for contours:
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# this time we do something different: we do contour loops for one
# shape (that is, one original surface) at a time: we start from the
# innermost loop (that is, internal one), then without interrupting
# our path we go onto the outer loop and continue; this should ensure
# good surface quality
foreach my $p (map @$_, values %holes, values %contours) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($p);
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}
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# generate skirt on bottom layer
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if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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# find out convex hull
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my $convex_hull = convex_hull([ map @$_, map $_->p, @{ $layer->surfaces } ]);
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# draw outlines from outside to inside
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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}
}
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}
sub offset_polygon {
my $self = shift;
my ($polygon) = @_;
my $distance = $Slic3r::flow_width / $Slic3r::resolution;
# $polygon holds a Math::Clipper ExPolygon hashref representing
# a polygon and its holes
my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
# generate offsets
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my $offsets = offset([ $contour_p, @holes_p ], -$distance, $Slic3r::resolution * 100000, JT_MITER, 2);
# defensive programming
my (@contour_offsets, @hole_offsets) = ();
for (@$offsets) {
if (is_counter_clockwise($_)) {
push @contour_offsets, $_;
} else {
push @hole_offsets, $_;
}
}
# apply holes to the right contours
my $clipper = Math::Clipper->new;
$clipper->add_subject_polygons($offsets);
my $results = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
return @$results;
}
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1;