PrusaSlicer-NonPlainar/deps/OpenCSG/CMakeLists.txt.in

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CMake
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cmake_minimum_required(VERSION 3.0)
project(OpenCSG)
if (NOT BUILD_SHARED_LIBS)
set(GLEW_USE_STATIC_LIBS ON)
elseif (MSVC)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
find_package(OpenGL REQUIRED)
find_package(GLEW 1.13.0 REQUIRED)
set(_srcfiles
src/area.cpp
src/batch.cpp
src/context.cpp
src/channelManager.cpp
src/frameBufferObject.cpp
src/frameBufferObjectExt.cpp
src/occlusionQuery.cpp
src/opencsgRender.cpp
src/openglHelper.cpp
src/pBufferTexture.cpp
src/primitive.cpp
src/primitiveHelper.cpp
src/renderGoldfeather.cpp
src/renderSCS.cpp
src/scissorMemo.cpp
src/settings.cpp
src/stencilManager.cpp
RenderTexture/RenderTexture.cpp
include/opencsg.h
src/opencsgConfig.h
src/area.h
src/batch.h
src/context.h
src/channelManager.h
src/frameBufferObject.h
src/frameBufferObjectExt.h
src/occlusionQuery.h
src/offscreenBuffer.h
src/opencsgRender.h
src/openglHelper.h
src/pBufferTexture.h
src/primitiveHelper.h
src/scissorMemo.h
src/settings.h
src/stencilManager.h
)
add_library(opencsg ${_srcfiles})
target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>)
target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
target_link_libraries(opencsg PRIVATE GLEW::GLEW OpenGL::GL)
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
VERSION 1.4.2
COMPATIBILITY AnyNewerVersion
)
install(TARGETS opencsg
EXPORT ${PROJECT_NAME}Targets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
export(EXPORT ${PROJECT_NAME}Targets
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
NAMESPACE ${PROJECT_NAME}:: )
set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
install(EXPORT ${PROJECT_NAME}Targets
FILE
"${PROJECT_NAME}Config.cmake"
NAMESPACE
${PROJECT_NAME}::
DESTINATION
${ConfigPackageLocation}
)
install(
FILES
${PROJECT_SOURCE_DIR}/include/opencsg.h
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/opencsg
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
DESTINATION
${ConfigPackageLocation}
)