258 lines
7.6 KiB
C++
258 lines
7.6 KiB
C++
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoCut.hpp"
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#include <GL/glew.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/stattext.h>
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#include <wx/sizer.h>
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#include "slic3r/GUI/GUI_App.hpp"
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namespace Slic3r {
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namespace GUI {
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// GLGizmoCut
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class GLGizmoCutPanel : public wxPanel
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{
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public:
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GLGizmoCutPanel(wxWindow *parent);
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void display(bool display);
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private:
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bool m_active;
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wxCheckBox *m_cb_rotate;
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wxButton *m_btn_cut;
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wxButton *m_btn_cancel;
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};
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GLGizmoCutPanel::GLGizmoCutPanel(wxWindow *parent)
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: wxPanel(parent)
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, m_active(false)
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, m_cb_rotate(new wxCheckBox(this, wxID_ANY, _(L("Rotate lower part upwards"))))
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, m_btn_cut(new wxButton(this, wxID_OK, _(L("Perform cut"))))
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, m_btn_cancel(new wxButton(this, wxID_CANCEL, _(L("Cancel"))))
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{
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enum { MARGIN = 5 };
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auto *sizer = new wxBoxSizer(wxHORIZONTAL);
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auto *label = new wxStaticText(this, wxID_ANY, _(L("Cut object:")));
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sizer->Add(label, 0, wxALL | wxALIGN_CENTER, MARGIN);
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sizer->Add(m_cb_rotate, 0, wxALL | wxALIGN_CENTER, MARGIN);
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sizer->AddStretchSpacer();
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sizer->Add(m_btn_cut, 0, wxALL | wxALIGN_CENTER, MARGIN);
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sizer->Add(m_btn_cancel, 0, wxALL | wxALIGN_CENTER, MARGIN);
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SetSizer(sizer);
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}
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void GLGizmoCutPanel::display(bool display)
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{
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Show(display);
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GetParent()->Layout();
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}
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const double GLGizmoCut::Offset = 10.0;
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const double GLGizmoCut::Margin = 20.0;
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const std::array<float, 3> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0 };
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#if ENABLE_SVG_ICONS
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GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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#else
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GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id)
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: GLGizmoBase(parent, sprite_id)
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#endif // ENABLE_SVG_ICONS
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, m_cut_z(0.0)
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, m_max_z(0.0)
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, m_keep_upper(true)
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, m_keep_lower(true)
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, m_rotate_lower(false)
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{}
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bool GLGizmoCut::on_init()
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{
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m_grabbers.emplace_back();
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m_shortcut_key = WXK_CONTROL_C;
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return true;
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}
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std::string GLGizmoCut::on_get_name() const
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{
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return L("Cut [C]");
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}
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void GLGizmoCut::on_set_state()
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{
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// Reset m_cut_z on gizmo activation
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if (get_state() == On) {
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m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0;
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}
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}
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bool GLGizmoCut::on_is_activable(const GLCanvas3D::Selection& selection) const
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{
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return selection.is_single_full_instance() && !selection.is_wipe_tower();
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}
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void GLGizmoCut::on_start_dragging(const GLCanvas3D::Selection& selection)
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{
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if (m_hover_id == -1) { return; }
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const BoundingBoxf3& box = selection.get_bounding_box();
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m_start_z = m_cut_z;
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update_max_z(selection);
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m_drag_pos = m_grabbers[m_hover_id].center;
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m_drag_center = box.center();
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m_drag_center(2) = m_cut_z;
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}
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void GLGizmoCut::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
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{
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if (m_hover_id != -1) {
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set_cut_z(m_start_z + calc_projection(data.mouse_ray));
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}
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}
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void GLGizmoCut::on_render(const GLCanvas3D::Selection& selection) const
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{
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if (m_grabbers[0].dragging) {
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set_tooltip("Z: " + format(m_cut_z, 2));
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}
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update_max_z(selection);
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const BoundingBoxf3& box = selection.get_bounding_box();
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Vec3d plane_center = box.center();
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plane_center(2) = m_cut_z;
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const float min_x = box.min(0) - Margin;
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const float max_x = box.max(0) + Margin;
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const float min_y = box.min(1) - Margin;
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const float max_y = box.max(1) + Margin;
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::glEnable(GL_DEPTH_TEST);
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::glDisable(GL_CULL_FACE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Draw the cutting plane
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::glBegin(GL_QUADS);
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::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
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::glVertex3f(min_x, min_y, plane_center(2));
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::glVertex3f(max_x, min_y, plane_center(2));
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::glVertex3f(max_x, max_y, plane_center(2));
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::glVertex3f(min_x, max_y, plane_center(2));
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::glEnd();
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::glEnable(GL_CULL_FACE);
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::glDisable(GL_BLEND);
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// TODO: draw cut part contour?
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// Draw the grabber and the connecting line
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m_grabbers[0].center = plane_center;
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m_grabbers[0].center(2) = plane_center(2) + Offset;
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::glDisable(GL_DEPTH_TEST);
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::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f);
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::glColor3f(1.0, 1.0, 0.0);
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::glBegin(GL_LINES);
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::glVertex3dv(plane_center.data());
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::glVertex3dv(m_grabbers[0].center.data());
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::glEnd();
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std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
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m_grabbers[0].render(m_hover_id == 0, box.max_size());
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}
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void GLGizmoCut::on_render_for_picking(const GLCanvas3D::Selection& selection) const
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{
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::glDisable(GL_DEPTH_TEST);
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render_grabbers_for_picking(selection.get_bounding_box());
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}
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void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection)
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{
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->set_next_window_bg_alpha(0.5f);
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m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(100.0f);
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bool _value_changed = ImGui::InputDouble("Z", &m_cut_z, 0.0f, 0.0f, "%.2f");
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m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper);
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m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower);
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m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower);
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m_imgui->disabled_begin(!m_keep_upper && !m_keep_lower);
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const bool cut_clicked = m_imgui->button(_(L("Perform cut")));
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m_imgui->disabled_end();
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m_imgui->end();
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if (cut_clicked && (m_keep_upper || m_keep_lower)) {
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perform_cut(selection);
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}
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}
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void GLGizmoCut::update_max_z(const GLCanvas3D::Selection& selection) const
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{
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m_max_z = selection.get_bounding_box().size()(2);
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set_cut_z(m_cut_z);
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}
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void GLGizmoCut::set_cut_z(double cut_z) const
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{
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// Clamp the plane to the object's bounding box
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m_cut_z = std::max(0.0, std::min(m_max_z, cut_z));
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}
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void GLGizmoCut::perform_cut(const GLCanvas3D::Selection& selection)
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{
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const auto instance_idx = selection.get_instance_idx();
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const auto object_idx = selection.get_object_idx();
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wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection");
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wxGetApp().plater()->cut(object_idx, instance_idx, m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower);
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}
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double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const
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{
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double projection = 0.0;
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const Vec3d starting_vec = m_drag_pos - m_drag_center;
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const double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_drag_pos;
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// finds projection of the vector along the staring direction
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projection = inters_vec.dot(starting_vec.normalized());
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}
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return projection;
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}
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} // namespace GUI
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} // namespace Slic3r
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