PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp

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2019-03-15 11:53:15 +00:00
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoScale.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
const float GLGizmoScale3D::Offset = 5.0f;
#if ENABLE_SVG_ICONS
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
#else
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_scale(Vec3d::Ones())
, m_snap_step(0.05)
, m_starting_scale(Vec3d::Ones())
{
}
bool GLGizmoScale3D::on_init()
{
for (int i = 0; i < 10; ++i)
{
m_grabbers.push_back(Grabber());
}
double half_pi = 0.5 * (double)PI;
// x axis
m_grabbers[0].angles(1) = half_pi;
m_grabbers[1].angles(1) = half_pi;
// y axis
m_grabbers[2].angles(0) = half_pi;
m_grabbers[3].angles(0) = half_pi;
m_shortcut_key = WXK_CONTROL_S;
return true;
}
std::string GLGizmoScale3D::on_get_name() const
{
return L("Scale [S]");
}
void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
{
if (m_hover_id != -1)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box = selection.get_bounding_box();
}
}
void GLGizmoScale3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_x(data);
else if ((m_hover_id == 2) || (m_hover_id == 3))
do_scale_y(data);
else if ((m_hover_id == 4) || (m_hover_id == 5))
do_scale_z(data);
else if (m_hover_id >= 6)
do_scale_uniform(data);
}
void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
{
bool single_instance = selection.is_single_full_instance();
bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
bool single_selection = single_instance || single_volume;
Vec3f scale = 100.0f * Vec3f::Ones();
if (single_instance)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
else if (single_volume)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
if ((single_selection && ((m_hover_id == 0) || (m_hover_id == 1))) || m_grabbers[0].dragging || m_grabbers[1].dragging)
set_tooltip("X: " + format(scale(0), 4) + "%");
else if (!m_grabbers[0].dragging && !m_grabbers[1].dragging && ((m_hover_id == 0) || (m_hover_id == 1)))
set_tooltip("X");
else if ((single_selection && ((m_hover_id == 2) || (m_hover_id == 3))) || m_grabbers[2].dragging || m_grabbers[3].dragging)
set_tooltip("Y: " + format(scale(1), 4) + "%");
else if (!m_grabbers[2].dragging && !m_grabbers[3].dragging && ((m_hover_id == 2) || (m_hover_id == 3)))
set_tooltip("Y");
else if ((single_selection && ((m_hover_id == 4) || (m_hover_id == 5))) || m_grabbers[4].dragging || m_grabbers[5].dragging)
set_tooltip("Z: " + format(scale(2), 4) + "%");
else if (!m_grabbers[4].dragging && !m_grabbers[5].dragging && ((m_hover_id == 4) || (m_hover_id == 5)))
set_tooltip("Z");
else if ((single_selection && ((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9)))
|| m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
{
std::string tooltip = "X: " + format(scale(0), 4) + "%\n";
tooltip += "Y: " + format(scale(1), 4) + "%\n";
tooltip += "Z: " + format(scale(2), 4) + "%";
set_tooltip(tooltip);
}
else if (!m_grabbers[6].dragging && !m_grabbers[7].dragging && !m_grabbers[8].dragging && !m_grabbers[9].dragging &&
((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9)))
set_tooltip("X/Y/Z");
::glClear(GL_DEPTH_BUFFER_BIT);
::glEnable(GL_DEPTH_TEST);
BoundingBoxf3 box;
Transform3d transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero();
Transform3d offsets_transform = Transform3d::Identity();
Vec3d grabber_size = Vec3d::Zero();
if (single_instance)
{
// calculate bounding box in instance local reference system
const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs)
{
const GLVolume* vol = selection.get_volume(idx);
box.merge(vol->bounding_box.transformed(vol->get_volume_transformation().get_matrix()));
}
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
transform = v->get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v->get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
grabber_size = v->get_instance_transformation().get_matrix(true, true, false, true) * box.size();
}
else if (single_volume)
{
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
box = v->bounding_box;
transform = v->world_matrix();
angles = Geometry::extract_euler_angles(transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
grabber_size = v->get_volume_transformation().get_matrix(true, true, false, true) * box.size();
}
else
{
box = selection.get_bounding_box();
grabber_size = box.size();
}
m_box = box;
const Vec3d& center = m_box.center();
Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
// x axis
m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
// uniform
m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
for (int i = 6; i < 10; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
}
// sets grabbers orientation
for (int i = 0; i < 10; ++i)
{
m_grabbers[i].angles = angles;
}
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
float grabber_mean_size = (float)(grabber_size(0) + grabber_size(1) + grabber_size(2)) / 3.0f;
if (m_hover_id == -1)
{
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
}
::glColor3fv(m_base_color);
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
// draw connection
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
// draw connection
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
// draw connection
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
}
else if (m_hover_id >= 6)
{
// draw connection
::glColor3fv(m_drag_color);
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
for (int i = 6; i < 10; ++i)
{
m_grabbers[i].render(true, grabber_mean_size);
}
}
}
void GLGizmoScale3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(selection.get_bounding_box());
}
void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection)
{
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
bool single_instance = selection.is_single_full_instance();
wxString label = _(L("Scale (%)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", m_scale * 100.f, 100.0f, "%.2f");
m_imgui->end();
#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
}
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
{
::glBegin(GL_LINES);
::glVertex3dv(m_grabbers[id_1].center.data());
::glVertex3dv(m_grabbers[id_2].center.data());
::glEnd();
}
}
void GLGizmoScale3D::do_scale_x(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
m_scale(0) = m_starting_scale(0) * ratio;
}
void GLGizmoScale3D::do_scale_y(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
m_scale(1) = m_starting_scale(1) * ratio;
}
void GLGizmoScale3D::do_scale_z(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
m_scale(2) = m_starting_scale(2) * ratio;
}
void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
m_scale = m_starting_scale * ratio;
}
double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
{
double ratio = 0.0;
// vector from the center to the starting position
Vec3d starting_vec = m_starting_drag_position - m_starting_box.center();
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction
double proj = inters_vec.dot(starting_vec.normalized());
ratio = (len_starting_vec + proj) / len_starting_vec;
}
if (data.shift_down)
ratio = m_snap_step * (double)std::round(ratio / m_snap_step);
return ratio;
}
} // namespace GUI
} // namespace Slic3r