PrusaSlicer-NonPlainar/lib/Slic3r/Layer.pm

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package Slic3r::Layer;
use Moo;
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use Math::Clipper ':all';
use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines nearest_point
line_length collinear X Y A B PI);
use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex PFT_EVENODD);
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use XXX;
# a sequential number of layer, starting at 0
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has 'id' => (
is => 'ro',
#isa => 'Int',
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required => 1,
);
# collection of spare segments generated by slicing the original geometry;
# these need to be merged in continuos (closed) polylines
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has 'lines' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Line]',
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default => sub { [] },
);
# collection of surfaces generated by slicing the original geometry
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has 'surfaces' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
);
# collection of surfaces representing bridges
has 'bridges' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface::Bridge]',
default => sub { [] },
);
# collection of surfaces to make perimeters for
has 'perimeter_surfaces' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
default => sub { [] },
);
# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
default => sub { [] },
);
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# ordered collection of extrusion paths to build skirt loops
has 'skirts' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
);
# collection of surfaces generated by offsetting the innermost perimeter(s)
# they represent boundaries of areas to fill (grouped by original objects)
has 'fill_surfaces' => (
is => 'rw',
#isa => 'ArrayRef[ArrayRef[Slic3r::Surface]]',
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default => sub { [] },
);
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# ordered collection of extrusion paths to fill surfaces
has 'fills' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
);
# Z used for slicing
sub slice_z {
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my $self = shift;
if ($self->id == 0) {
return ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio) / 2 / $Slic3r::resolution;
}
return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
+ (($self->id-1) * $Slic3r::layer_height)
+ ($Slic3r::layer_height/2)) / $Slic3r::resolution;
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}
# Z used for printing
sub print_z {
my $self = shift;
return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
+ ($self->id * $Slic3r::layer_height)) / $Slic3r::resolution;
}
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sub add_surface {
my $self = shift;
my (@vertices) = @_;
# convert arrayref points to Point objects
@vertices = map Slic3r::Point->new($_), @vertices;
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my $surface = Slic3r::Surface->new(
contour => Slic3r::Polyline::Closed->new(points => \@vertices),
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);
push @{ $self->surfaces }, $surface;
# make sure our contour has its points in counter-clockwise order
$surface->contour->make_counter_clockwise;
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return $surface;
}
sub add_line {
my $self = shift;
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my ($line) = @_;
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return if $line->a->coincides_with($line->b);
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push @{ $self->lines }, $line;
return $line;
}
# merge overlapping lines
sub cleanup_lines {
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my $self = shift;
my $lines = $self->lines;
my $line_count = @$lines;
for (my $i = 0; $i <= $#$lines-1; $i++) {
for (my $j = $i+1; $j <= $#$lines; $j++) {
# lines are collinear and overlapping?
next unless collinear($lines->[$i], $lines->[$j], 1);
# lines have same orientation?
next unless ($lines->[$i][A][X] <=> $lines->[$i][B][X]) == ($lines->[$j][A][X] <=> $lines->[$j][B][X])
&& ($lines->[$i][A][Y] <=> $lines->[$i][B][Y]) == ($lines->[$j][A][Y] <=> $lines->[$j][B][Y]);
# resulting line
my @x = sort { $a <=> $b } ($lines->[$i][A][X], $lines->[$i][B][X], $lines->[$j][A][X], $lines->[$j][B][X]);
my @y = sort { $a <=> $b } ($lines->[$i][A][Y], $lines->[$i][B][Y], $lines->[$j][A][Y], $lines->[$j][B][Y]);
my $new_line = Slic3r::Line->new([$x[0], $y[0]], [$x[-1], $y[-1]]);
for (X, Y) {
($new_line->[A][$_], $new_line->[B][$_]) = ($new_line->[B][$_], $new_line->[A][$_])
if $lines->[$i][A][$_] > $lines->[$i][B][$_];
}
# save new line and remove found one
$lines->[$i] = $new_line;
splice @$lines, $j, 1;
$j--;
}
}
Slic3r::debugf " merging %d lines resulted in %d lines\n", $line_count, scalar(@$lines);
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}
# build polylines from lines
sub make_surfaces {
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my $self = shift;
if (0) {
printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "lines.svg",
lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
);
}
my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
my $detect = sub {
my @lines = @{$self->lines};
(@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
my (%pointmap, @pointmap_keys) = ();
foreach my $line (@lines) {
my $point_id = $get_point_id->($line->[A]);
if (!exists $pointmap{$point_id}) {
$pointmap{$point_id} = [];
push @pointmap_keys, $line->[A];
}
push @{ $pointmap{$point_id} }, $line;
}
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my $n = 0;
while (my $first_line = shift @lines) {
next if $visited_lines{ $first_line->id };
my @points = @$first_line;
my @seen_lines = ($first_line);
my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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CYCLE: while (1) {
my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
# shouldn't we find the point, let's try with a slower algorithm
# as approximation may make the coordinates differ
if (!$next_lines) {
my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
#printf " we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
if ($nearest_point) {
local $Slic3r::Geometry::epsilon = 1000000;
$next_lines = $pointmap{$get_point_id->($nearest_point)}
if points_coincide($points[-1], $nearest_point);
}
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}
if (0 && !$next_lines) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "no_lines.svg",
lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
points => [ $points[-1] ],
no_arrows => 1,
);
}
$next_lines
or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.\n", $get_point_id->($points[-1]));
last CYCLE if !@$next_lines;
my @ordered_next_lines = sort
{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
0..$#$next_lines;
#if (@$next_lines > 1) {
# Slic3r::SVG::output(undef, "next_line.svg",
# lines => $next_lines,
# red_lines => [ polyline_lines([@points]) ],
# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
# );
#}
my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
push @seen_lines, $next_line;
push @points, $next_line->[B];
my $point_id = $get_point_id->($points[-1]);
if ($seen_points{$point_id}) {
splice @points, 0, $seen_points{$point_id};
last CYCLE;
}
$seen_points{$point_id} = $#points;
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}
if (@points < 4 || !points_coincide($points[0], $points[-1])) {
# discarding polyline
push @discarded_lines, @seen_lines;
if (@points > 2) {
push @discarded_polylines, [@points];
}
next;
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}
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$visited_lines{ $_->id } = 1 for @seen_lines;
pop @points;
Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
push @polygons, Slic3r::Polygon->new(@points);
$polygons[-1]->cleanup;
}
};
$detect->();
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# Now, if we got a clean and manifold model then @polygons would contain everything
# we need to draw our layer. In real life, sadly, things are different and it is likely
# that the above algorithm wasn't able to detect every polygon. This may happen because
# of non-manifoldness or because of many close lines, often overlapping; both situations
# make a head-to-tail search difficult.
# On the other hand, we can safely assume that every polygon we detected is correct, as
# the above algorithm is quite strict. We can take a brute force approach to connect any
# other line.
# So, let's first check what lines were not detected as part of polygons.
if (@discarded_lines) {
Slic3r::debugf " %d lines out of %d were discarded and %d polylines were not closed\n",
scalar(@discarded_lines), scalar(@{$self->lines}), scalar(@discarded_polylines);
print " Warning: errors while parsing this layer (dirty or non-manifold model).\n";
print " Retrying with slower algorithm.\n";
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "layer" . $self->id . "_detected.svg",
white_polygons => \@polygons,
);
Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_lines.svg",
red_lines => \@discarded_lines,
);
Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_polylines.svg",
polylines => \@discarded_polylines,
);
}
$self->cleanup_lines;
eval { $detect->(); };
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warn $@ if $@;
if (@discarded_lines) {
print " Warning: even slow detection algorithm threw errors. Review the output before printing.\n";
}
}
{
my $expolygons = union_ex([ @polygons ], PFT_EVENODD);
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@polygons);
push @{$self->surfaces},
map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
@$expolygons;
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}
#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "surfaces.svg",
# polygons => [ map $_->contour->p, @{$self->surfaces} ],
# red_polygons => [ map $_->p, map @{$_->holes}, @{$self->surfaces} ],
#);
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}
sub remove_small_surfaces {
my $self = shift;
my @good_surfaces = ();
my $surface_count = scalar @{$self->surfaces};
foreach my $surface (@{$self->surfaces}) {
next if !$surface->contour->is_printable;
@{$surface->holes} = grep $_->is_printable, @{$surface->holes};
push @good_surfaces, $surface;
}
@{$self->surfaces} = @good_surfaces;
Slic3r::debugf "removed %d small surfaces at layer %d\n",
($surface_count - @good_surfaces), $self->id
if @good_surfaces != $surface_count;
}
sub remove_small_perimeters {
my $self = shift;
my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
(@{$self->perimeters} - @good_perimeters), $self->id
if @good_perimeters != @{$self->perimeters};
@{$self->perimeters} = @good_perimeters;
}
# make bridges printable
sub process_bridges {
my $self = shift;
# a bottom surface on a layer > 0 is either a bridge or a overhang
# or a combination of both; any top surface is a candidate for
# reverse bridge processing
my @solid_surfaces = grep {
($_->surface_type eq 'bottom' && $self->id > 0) || $_->surface_type eq 'top'
} @{$self->surfaces} or return;
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my @internal_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
SURFACE: foreach my $surface (@solid_surfaces) {
my $expolygon = $surface->expolygon->safety_offset;
my $description = $surface->surface_type eq 'bottom' ? 'bridge/overhang' : 'reverse bridge';
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# offset the contour and intersect it with the internal surfaces to discover
# which of them has contact with our bridge
my @supporting_surfaces = ();
my ($contour_offset) = $expolygon->contour->offset($Slic3r::flow_width / $Slic3r::resolution);
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foreach my $internal_surface (@internal_surfaces) {
my $intersection = intersection_ex([$contour_offset], [$internal_surface->contour->p]);
if (@$intersection) {
push @supporting_surfaces, $internal_surface;
}
}
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#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "bridge.svg",
# green_polygons => [ map $_->p, @supporting_surfaces ],
# red_polygons => [ @$expolygon ],
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#);
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next SURFACE unless @supporting_surfaces;
Slic3r::debugf " Found $description on layer %d with %d support(s)\n",
$self->id, scalar(@supporting_surfaces);
my $bridge_angle = undef;
if ($surface->surface_type eq 'bottom') {
# detect optimal bridge angle
my $bridge_over_hole = 0;
my @edges = (); # edges are POLYLINES
foreach my $supporting_surface (@supporting_surfaces) {
my @surface_edges = $supporting_surface->contour->clip_with_polygon($contour_offset);
if (@surface_edges == 1 && @{$supporting_surface->contour->p} == @{$surface_edges[0]->p}) {
$bridge_over_hole = 1;
} else {
foreach my $edge (@surface_edges) {
shift @{$edge->points};
pop @{$edge->points};
}
@surface_edges = grep { @{$_->points} } @surface_edges;
}
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push @edges, @surface_edges;
}
Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "bridge.svg",
polylines => [ map $_->p, @edges ],
);
}
if (@edges == 2) {
my @chords = map Slic3r::Line->new($_->points->[0], $_->points->[-1]), @edges;
my @midpoints = map $_->midpoint, @chords;
$bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
}
}
# now, extend our bridge by taking a portion of supporting surfaces
{
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# offset the bridge by the specified amount of mm
my $bridge_overlap = 2 * $Slic3r::perimeters * $Slic3r::flow_width / $Slic3r::resolution;
my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap, $Slic3r::resolution * 100, JT_MITER, 2);
# calculate the new bridge
my $intersection = intersection_ex(
[ @$expolygon, map $_->p, @supporting_surfaces ],
[ $bridge_offset ],
);
push @{$self->bridges}, map Slic3r::Surface::Bridge->cast_from_expolygon($_,
surface_type => $surface->surface_type,
bridge_angle => $bridge_angle,
), @$intersection;
}
}
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# now we need to merge bridges to avoid overlapping
{
# build a list of unique bridge types
my $unique_type = sub { $_[0]->surface_type . "_" . ($_[0]->bridge_angle || '') };
my @unique_types = ();
foreach my $bridge (@{$self->bridges}) {
my $type = $unique_type->($bridge);
push @unique_types, $type unless grep $_ eq $type, @unique_types;
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}
# merge bridges of the same type, removing any of the bridges already merged;
# the order of @unique_types determines the priority between bridges having
# different surface_type or bridge_angle
my @bridges = ();
foreach my $type (@unique_types) {
my @surfaces = grep { $unique_type->($_) eq $type } @{$self->bridges};
my $union = union_ex([ map $_->p, @surfaces ]);
my $diff = diff_ex(
[ map @$_, @$union ],
[ map $_->p, @bridges ],
);
push @bridges, map Slic3r::Surface::Bridge->cast_from_expolygon($_,
surface_type => $surfaces[0]->surface_type,
bridge_angle => $surfaces[0]->bridge_angle,
), @$union;
}
@{$self->bridges} = @bridges;
}
}
# generates a set of surfaces that will be used to make perimeters
# thus, we need to merge internal surfaces and bridges
sub detect_perimeter_surfaces {
my $self = shift;
# little optimization: skip the Clipper UNION if we have no bridges
if (!@{$self->bridges}) {
push @{$self->perimeter_surfaces}, @{$self->surfaces};
} else {
my $union = union_ex([
(map $_->p, grep $_->surface_type =~ /internal/, @{$self->surfaces}),
(map $_->p, @{$self->bridges}),
]);
# schedule perimeters for internal surfaces merged with bridges
push @{$self->perimeter_surfaces},
map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
@$union;
# schedule perimeters for the remaining surfaces
foreach my $type (qw(top bottom)) {
my $diff = diff_ex(
[ map $_->p, grep $_->surface_type eq $type, @{$self->surfaces} ],
[ map @$_, @$union ],
);
push @{$self->perimeter_surfaces},
map Slic3r::Surface->cast_from_expolygon($_, surface_type => $type),
@$diff;
}
}
}
# splits fill_surfaces in internal and bridge surfaces
sub split_bridges_fills {
my $self = shift;
foreach my $surfaces (@{$self->fill_surfaces}) {
my @surfaces = @$surfaces;
@$surfaces = ();
# intersect fill_surfaces with bridges to get actual bridges
foreach my $bridge (@{$self->bridges}) {
my $intersection = intersection_ex(
[ map $_->p, @surfaces ],
[ $bridge->p ],
);
push @$surfaces, map Slic3r::Surface::Bridge->cast_from_expolygon($_,
surface_type => $bridge->surface_type,
bridge_angle => $bridge->bridge_angle,
), @$intersection;
}
# difference between fill_surfaces and bridges are the other surfaces
foreach my $surface (@surfaces) {
my $difference = diff_ex([ $surface->p ], [ map $_->p, @{$self->bridges} ]);
push @$surfaces, map Slic3r::Surface->cast_from_expolygon($_,
surface_type => $surface->surface_type), @$difference;
}
}
}
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1;