110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
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#include "Flow.hpp"
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#include <cmath>
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namespace Slic3r {
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Flow
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Flow::new_from_config_width(FlowRole role, const ConfigOptionFloatOrPercent &width, float nozzle_diameter, float height, float bridge_flow_ratio) {
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float w;
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if (!width.percent && width.value == 0) {
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w = Flow::_width(role, nozzle_diameter, height, bridge_flow_ratio);
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} else {
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w = width.get_abs_value(height);
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}
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Flow flow(w, Flow::_spacing(w, nozzle_diameter, height, bridge_flow_ratio), nozzle_diameter);
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if (bridge_flow_ratio > 0) flow.bridge = true;
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return flow;
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}
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Flow
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Flow::new_from_spacing(float spacing, float nozzle_diameter, float height, bool bridge) {
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float w = Flow::_width_from_spacing(spacing, nozzle_diameter, height, bridge);
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Flow flow(w, spacing, nozzle_diameter);
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flow.bridge = bridge;
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return flow;
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}
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double
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Flow::mm3_per_mm(float h) {
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if (this->bridge) {
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return (this->width * this->width) * PI/4.0;
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} else if (this->width >= (this->nozzle_diameter + h)) {
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// rectangle with semicircles at the ends
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return this->width * h + (h*h) / 4.0 * (PI-4.0);
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} else {
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// rectangle with shrunk semicircles at the ends
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return this->nozzle_diameter * h * (1 - PI/4.0) + h * this->width * PI/4.0;
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}
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}
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float
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Flow::_width(FlowRole role, float nozzle_diameter, float height, float bridge_flow_ratio) {
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if (bridge_flow_ratio > 0) {
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return sqrt(bridge_flow_ratio * (nozzle_diameter*nozzle_diameter));
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}
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// here we calculate a sane default by matching the flow speed (at the nozzle) and the feed rate
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float volume = (nozzle_diameter*nozzle_diameter) * PI/4.0;
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float shape_threshold = nozzle_diameter * height + (height*height) * PI/4.0;
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float width;
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if (volume >= shape_threshold) {
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// rectangle with semicircles at the ends
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width = ((nozzle_diameter*nozzle_diameter) * PI + (height*height) * (4.0 - PI)) / (4.0 * height);
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} else {
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// rectangle with squished semicircles at the ends
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width = nozzle_diameter * (nozzle_diameter/height - 4.0/PI + 1);
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}
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float min = nozzle_diameter * 1.05;
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float max = -1;
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if (role == frPerimeter || role == frSupportMaterial) {
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min = max = nozzle_diameter;
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} else if (role != frInfill) {
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// do not limit width for sparse infill so that we use full native flow for it
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max = nozzle_diameter * 1.7;
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}
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if (max != -1 && width > max) width = max;
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if (width < min) width = min;
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return width;
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}
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float
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Flow::_width_from_spacing(float spacing, float nozzle_diameter, float height, bool bridge) {
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if (bridge) {
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return spacing - BRIDGE_EXTRA_SPACING;
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}
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float w_threshold = height + nozzle_diameter;
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float s_threshold = w_threshold - OVERLAP_FACTOR * (w_threshold - (w_threshold - height * (1 - PI/4.0)));
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if (spacing >= s_threshold) {
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// rectangle with semicircles at the ends
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return spacing + OVERLAP_FACTOR * height * (1 - PI/4.0);
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} else {
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// rectangle with shrunk semicircles at the ends
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return (spacing + nozzle_diameter * OVERLAP_FACTOR * (PI/4.0 - 1)) / (1 + OVERLAP_FACTOR * (PI/4.0 - 1));
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}
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}
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float
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Flow::_spacing(float width, float nozzle_diameter, float height, float bridge_flow_ratio) {
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if (bridge_flow_ratio > 0) {
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return width + BRIDGE_EXTRA_SPACING;
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}
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float min_flow_spacing;
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if (width >= (nozzle_diameter + height)) {
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// rectangle with semicircles at the ends
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min_flow_spacing = width - height * (1 - PI/4.0);
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} else {
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// rectangle with shrunk semicircles at the ends
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min_flow_spacing = nozzle_diameter * (1 - PI/4.0) + width * PI/4.0;
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}
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return width - OVERLAP_FACTOR * (width - min_flow_spacing);
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}
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}
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