2013-07-15 14:21:09 +00:00
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%module{Slic3r::XS};
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%{
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#include <myinit.h>
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#include "ExtrusionEntity.hpp"
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%}
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%name{Slic3r::ExtrusionLoop} class ExtrusionLoop {
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~ExtrusionLoop();
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SV* arrayref()
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2013-07-15 20:57:22 +00:00
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%code{% RETVAL = THIS->polygon.to_SV(); %};
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SV* pp()
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%code{% RETVAL = THIS->polygon.to_SV_pureperl(); %};
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2013-07-16 15:13:01 +00:00
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void reverse()
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%code{% THIS->polygon.reverse(); %};
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2013-07-15 21:56:01 +00:00
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ExtrusionPath* split_at_index(int index)
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%code{% const char* CLASS = "Slic3r::ExtrusionPath"; RETVAL = THIS->split_at_index(index); %};
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ExtrusionPath* split_at_first_point()
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%code{% const char* CLASS = "Slic3r::ExtrusionPath"; RETVAL = THIS->split_at_first_point(); %};
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2013-08-28 23:40:42 +00:00
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bool make_counter_clockwise();
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2013-07-15 14:21:09 +00:00
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%{
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ExtrusionLoop*
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_new(CLASS, polygon_sv, role, height, flow_spacing)
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char* CLASS;
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SV* polygon_sv;
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ExtrusionRole role;
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double height;
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double flow_spacing;
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CODE:
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RETVAL = new ExtrusionLoop ();
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2013-07-15 18:31:43 +00:00
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RETVAL->polygon.from_SV_check(polygon_sv);
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2013-07-15 14:21:09 +00:00
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RETVAL->role = role;
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RETVAL->height = height;
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RETVAL->flow_spacing = flow_spacing;
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OUTPUT:
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RETVAL
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2013-07-16 07:49:34 +00:00
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Polygon*
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ExtrusionLoop::polygon(...)
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PREINIT:
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const char* CLASS = "Slic3r::Polygon";
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CODE:
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if (items > 1) {
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THIS->polygon.from_SV_check( ST(1) );
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}
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RETVAL = new Polygon(THIS->polygon);
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OUTPUT:
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RETVAL
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2013-07-15 14:21:09 +00:00
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ExtrusionRole
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ExtrusionLoop::role(...)
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CODE:
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if (items > 1) {
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THIS->role = (ExtrusionRole)SvUV(ST(1));
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}
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RETVAL = THIS->role;
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OUTPUT:
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RETVAL
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double
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ExtrusionLoop::height(...)
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CODE:
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if (items > 1) {
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THIS->height = (double)SvNV(ST(1));
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}
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RETVAL = THIS->height;
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OUTPUT:
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RETVAL
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double
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ExtrusionLoop::flow_spacing(...)
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CODE:
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if (items > 1) {
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THIS->flow_spacing = (double)SvNV(ST(1));
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}
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RETVAL = THIS->flow_spacing;
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OUTPUT:
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RETVAL
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%}
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};
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