PrusaSlicer-NonPlainar/lib/Slic3r/Fill/Honeycomb.pm

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2012-04-16 09:55:14 +00:00
package Slic3r::Fill::Honeycomb;
use Moo;
extends 'Slic3r::Fill::Base';
has 'cache' => (is => 'rw', default => sub {{}});
use Slic3r::Geometry qw(PI X1 Y1 X2 Y2 X Y scale);
use Slic3r::Geometry::Clipper qw(intersection_ex);
sub angles () { [0, PI/3, PI/3*2] }
sub fill_surface {
my $self = shift;
my ($surface, %params) = @_;
# rotate polygons so that we can work with vertical lines here
my $expolygon = $surface->expolygon->clone;
my $rotate_vector = $self->infill_direction($surface);
# infill math
my $min_spacing = scale $params{flow_spacing};
my $distance = $min_spacing / $params{density};
my $overlap_distance = scale($self->layer ? $self->layer->flow->width : $Slic3r::flow->width) * 0.4;
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my $cache_id = sprintf "d%s_s%s_a%s",
$params{density}, $params{flow_spacing}, $rotate_vector->[0][0];
if (!$self->cache->{$cache_id}) {
# hexagons math
my $hex_side = $distance / (sqrt(3)/2);
my $hex_width = $distance * 2; # $hex_width == $hex_side * sqrt(3);
my $hex_height = $hex_side * 2;
my $pattern_height = $hex_height + $hex_side;
my $y_short = $distance * sqrt(3)/3;
my $x_offset = $min_spacing / 2;
my $y_offset = $x_offset * sqrt(3)/3;
my $hex_center = Slic3r::Point->new($hex_width/2, $hex_side);
# adjust actual bounding box to the nearest multiple of our hex pattern
# and align it so that it matches across layers
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my $print_bounding_box = [ $self->print->bounding_box ];
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my $bounding_box = [ 0, 0, $print_bounding_box->[X2], $print_bounding_box->[Y2] ];
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{
my $bb_polygon = Slic3r::Polygon->new([
[ $bounding_box->[X1], $bounding_box->[Y1] ],
[ $bounding_box->[X2], $bounding_box->[Y1] ],
[ $bounding_box->[X2], $bounding_box->[Y2] ],
[ $bounding_box->[X1], $bounding_box->[Y2] ],
]);
$bb_polygon->rotate($rotate_vector->[0][0], $hex_center);
$bounding_box = [ Slic3r::Geometry::bounding_box($bb_polygon) ];
# $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
$bounding_box->[X1] -= $bounding_box->[X1] % $hex_width;
$bounding_box->[Y1] -= $bounding_box->[Y1] % $pattern_height;
}
my @polygons = ();
my $x = $bounding_box->[X1];
while ($x <= $bounding_box->[X2]) {
my $p = [];
my @x = ($x + $x_offset, $x + $distance - $x_offset);
for (1..2) {
@$p = reverse @$p; # turn first half upside down
my @p = ();
for (my $y = $bounding_box->[Y1]; $y <= $bounding_box->[Y2]; $y += $y_short + $hex_side + $y_short + $hex_side) {
push @$p,
[ $x[1], $y + $y_offset ],
[ $x[0], $y + $y_short - $y_offset ],
[ $x[0], $y + $y_short + $hex_side + $y_offset ],
[ $x[1], $y + $y_short + $hex_side + $y_short - $y_offset ],
[ $x[1], $y + $y_short + $hex_side + $y_short + $hex_side + $y_offset ];
}
@x = map $_ + $distance, reverse @x; # draw symmetrical pattern
$x += $distance;
}
push @polygons, Slic3r::Polygon->new($p);
}
$_->rotate(-$rotate_vector->[0][0], $hex_center) for @polygons;
$self->cache->{$cache_id} = [@polygons];
}
my $loops = intersection_ex(
$self->cache->{$cache_id},
[ map @$_, $expolygon->offset_ex($overlap_distance) ],
);
my @paths = map [ @$_, $_->[0] ], map @$_, @$loops;
return {}, @paths;
}
1;