PrusaSlicer-NonPlainar/resources/shaders/ES/imgui.fs

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2022-07-21 08:18:18 +00:00
#version 100
precision highp float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}