PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_App.cpp

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#include "GUI_App.hpp"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <wx/stdpaths.h>
#include <wx/imagpng.h>
#include <wx/display.h>
#include <wx/menu.h>
#include <wx/menuitem.h>
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#include <wx/filedlg.h>
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#include "Utils.hpp"
#include "GUI.hpp"
#include "MainFrame.hpp"
#include "AppConfig.hpp"
#include "PresetBundle.hpp"
#include "3DScene.hpp"
#include "../Utils/PresetUpdater.hpp"
namespace Slic3r {
namespace GUI {
// IMPLEMENT_APP(GUI_App)
bool GUI_App::OnInit()
{
SetAppName("Slic3rPE");
SetAppDisplayName("Slic3r Prusa Edition");
// Slic3r::debugf "wxWidgets version %s, Wx version %s\n", &Wx::wxVERSION_STRING, $Wx::VERSION;
//
// Set the Slic3r data directory at the Slic3r XS module.
// Unix: ~/ .Slic3r
// Windows : "C:\Users\username\AppData\Roaming\Slic3r" or "C:\Documents and Settings\username\Application Data\Slic3r"
// Mac : "~/Library/Application Support/Slic3r"
// datadir.empty() ?
// Slic3r::set_data_dir(wxStandardPaths::Get().GetUserDataDir().ToStdString()) :
// Slic3r::set_data_dir(datadir);
// set_wxapp(this); // #ys_FIXME
// app_config = new AppConfig();
// set_app_config(app_config);// #ys_FIXME
// preset_bundle = new PresetBundle();
// set_preset_bundle(preset_bundle);// #ys_FIXME
// just checking for existence of Slic3r::data_dir is not enough : it may be an empty directory
// supplied as argument to --datadir; in that case we should still run the wizard
// eval{
// preset_bundle->setup_directories();
// };
// if ($@) {
// warn $@ . "\n";
// fatal_error(undef, $@);
// }
// app_conf_exists = app_config->exists();
// load settings
// if (app_conf_exists) app_config->load();
// app_config->set("version", Slic3r::VERSION);
// app_config->save();
// preset_updater = new PresetUpdater(VERSION_ONLINE_EVENT);
// set_preset_updater(preset_updater); // #ys_FIXME
// Slic3r::GUI::load_language();
// Suppress the '- default -' presets.
// preset_bundle->set_default_suppressed(app_config->get("no_defaults").empty() ? false : true);
// eval{
// preset_bundle->load_presets(*app_config);
// };
// if ($@) {
// warn $@ . "\n";
// show_error(undef, $@);
// }
// application frame
// print STDERR "Creating main frame...\n";
// wxImage::FindHandlerType(wxBITMAP_TYPE_PNG) ||
wxImage::AddHandler(new wxPNGHandler());
mainframe = new Slic3r::GUI::MainFrame(no_plater, false);
SetTopWindow(mainframe);
// This makes CallAfter() work
// /*mainframe->*/Bind(wxEVT_IDLE,
// [this](wxIdleEvent& event)
// {
// std::function<void()> cur_cb{ nullptr };
// // try to get the mutex. If we can't, just skip this idle event and get the next one.
// if (!callback_register.try_lock()) return;
// // pop callback
// if (m_cb.size() != 0){
// cur_cb = m_cb.top();
// m_cb.pop();
// }
// // unlock mutex
// this->callback_register.unlock();
//
// try { // call the function if it's not nullptr;
// if (cur_cb != nullptr) cur_cb();
// }
// catch (std::exception& e) {
// // Slic3r::Log::error(LogChannel, LOG_WSTRING("Exception thrown: " << e.what())); // #ys_FIXME
// }
//
// if (app_config->dirty())
// app_config->save();
// }
;// #ys_FIXME
// );
// On OS X the UI tends to freeze in weird ways if modal dialogs(config wizard, update notifications, ...)
// are shown before or in the same event callback with the main frame creation.
// Therefore we schedule them for later using CallAfter.
// CallAfter([this](){
// // eval{
// if (!preset_updater->config_update())
// mainframe->Close();
// // };
// // if ($@) {
// // show_error(undef, $@);
// // mainframe->Close();
// // }
// });
//
// CallAfter([this](){
// if (!Slic3r::GUI::config_wizard_startup(app_conf_exists)) {
// // Only notify if there was not wizard so as not to bother too much ...
// preset_updater->slic3r_update_notify();
// }
// preset_updater->sync(preset_bundle);
// });
//
// #ys_FIXME All of this should to be removed
// # The following event is emited by the C++ menu implementation of application language change.
// EVT_COMMAND($self, -1, $LANGUAGE_CHANGE_EVENT, sub{
// print STDERR "LANGUAGE_CHANGE_EVENT\n";
// $self->recreate_GUI;
// });
//
// # The following event is emited by the C++ menu implementation of preferences change.
// EVT_COMMAND($self, -1, $PREFERENCES_EVENT, sub{
// $self->update_ui_from_settings;
// });
//
// # The following event is emited by PresetUpdater(C++) to inform about
// # the newer Slic3r application version avaiable online.
// EVT_COMMAND($self, -1, $VERSION_ONLINE_EVENT, sub {
// my($self, $event) = @_;
// my $version = $event->GetString;
// $self->{app_config}->set('version_online', $version);
// $self->{app_config}->save;
// });
mainframe->Show(true);
return true;
}
void GUI_App::recreate_GUI()
{
// print STDERR "recreate_GUI\n";
auto topwindow = GetTopWindow();
mainframe = new Slic3r::GUI::MainFrame(no_plater,false);
if (topwindow) {
SetTopWindow(mainframe);
topwindow->Destroy();
}
// On OSX the UI was not initialized correctly if the wizard was called
// before the UI was up and running.
CallAfter([](){
// Run the config wizard, don't offer the "reset user profile" checkbox.
Slic3r::GUI::config_wizard_startup(true);
});
}
void GUI_App::system_info()
{
// auto slic3r_info = Slic3r::slic3r_info(format = > 'html');
// auto copyright_info = Slic3r::copyright_info(format = > 'html');
// auto system_info = Slic3r::system_info(format = > 'html');
std::string opengl_info = "";
std::string opengl_info_txt = "";
if (mainframe && mainframe->m_plater /*&& mainframe->m_plater->canvas3D*/) {
opengl_info = _3DScene::get_gl_info(true, true);
opengl_info_txt = _3DScene::get_gl_info(false, true);
}
// auto about = new SystemInfo(nullptr, slic3r_info, /*copyright_info,*/system_info, opengl_info,
// text_info = > Slic3r::slic3r_info.Slic3r::system_info.$opengl_info_txt,
// );
// about->ShowModal();
// about->Destroy();
}
// static method accepting a wxWindow object as first parameter
bool GUI_App::catch_error(std::function<void()> cb,
// wxMessageDialog* message_dialog,
const std::string& err /*= ""*/){
if (!err.empty()) {
if (cb)
cb();
// if (message_dialog)
// message_dialog->(err, "Error", wxOK | wxICON_ERROR);
show_error(/*this*/nullptr, err);
return true;
}
return false;
}
// static method accepting a wxWindow object as first parameter
void fatal_error(wxWindow* parent){
show_error(parent, "");
// exit 1; // #ys_FIXME
}
// Called after the Preferences dialog is closed and the program settings are saved.
// Update the UI based on the current preferences.
void GUI_App::update_ui_from_settings(){
mainframe->update_ui_from_settings();
}
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void GUI_App::open_model(wxWindow *parent, wxArrayString& input_files)
{
auto dialog = new wxFileDialog(parent ? parent : GetTopWindow(),
_(L("Choose one or more files (STL/OBJ/AMF/3MF/PRUSA):")),
app_config->get_last_dir(), "",
MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
if (dialog->ShowModal() != wxID_OK) {
dialog->Destroy();
return;
}
dialog->GetPaths(input_files);
dialog->Destroy();
}
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void GUI_App::CallAfter(std::function<void()> cb)
{
// set mutex
callback_register.lock();
// push function onto stack
m_cb.emplace(cb);
// unset mutex
callback_register.unlock();
}
wxMenuItem* GUI_App::append_menu_item(wxMenu* menu,
int id,
const wxString& string,
const wxString& description,
const std::string& icon,
std::function<void(wxCommandEvent& event)> cb,
wxItemKind kind/* = wxITEM_NORMAL*/)
{
if (id == wxID_ANY)
id = wxNewId();
auto item = new wxMenuItem(menu, id, string, description, kind);
if (!icon.empty())
item->SetBitmap(wxBitmap(Slic3r::var(icon), wxBITMAP_TYPE_PNG));
menu->Append(item);
menu->Bind(wxEVT_MENU, /*[cb](wxCommandEvent& event){cb; }*/cb);
return item;
}
wxMenuItem* GUI_App::append_submenu(wxMenu* menu,
wxMenu* sub_menu,
int id,
const wxString& string,
const wxString& description,
const std::string& icon)
{
if (id == wxID_ANY)
id = wxNewId();
auto item = new wxMenuItem(menu, id, string, description);
if (!icon.empty())
item->SetBitmap(wxBitmap(Slic3r::var(icon), wxBITMAP_TYPE_PNG));
item->SetSubMenu(sub_menu);
menu->Append(item);
return item;
}
void GUI_App::save_window_pos(wxTopLevelWindow* window, const std::string& name){
int x, y;
window->GetScreenPosition(&x, &y);
app_config->set(name + "_pos", wxString::Format("%d,%d", x, y).ToStdString());
window->GetSize(&x, &y);
app_config->set(name + "_size", wxString::Format("%d,%d", x, y).ToStdString());
app_config->set(name + "_maximized", window->IsMaximized() ? "1" : "0");
app_config->save();
}
void GUI_App::restore_window_pos(wxTopLevelWindow* window, const std::string& name){
if (!app_config->has(name + "_pos"))
return;
std::string str = app_config->get(name + "_size");
std::vector<std::string> values;
boost::split(values, str, boost::is_any_of(","));
wxSize size = wxSize(atoi(values[0].c_str()), atoi(values[1].c_str()));
window->SetSize(size);
auto display = (new wxDisplay())->GetClientArea();
str = app_config->get(name + "_pos");
values.resize(0);
boost::split(values, str, boost::is_any_of(","));
wxPoint pos = wxPoint(atoi(values[0].c_str()), atoi(values[1].c_str()));
if (pos.x + 0.5*size.GetWidth() < display.GetRight() &&
pos.y + 0.5*size.GetHeight() < display.GetBottom())
window->Move(pos);
if (app_config->get(name + "_maximized") == "1")
window->Maximize();
}
// static method accepting a wxWindow object as first parameter
// void warning_catcher{
// my($self, $message_dialog) = @_;
// return sub{
// my $message = shift;
// return if $message = ~/ GLUquadricObjPtr | Attempt to free unreferenced scalar / ;
// my @params = ($message, 'Warning', wxOK | wxICON_WARNING);
// $message_dialog
// ? $message_dialog->(@params)
// : Wx::MessageDialog->new($self, @params)->ShowModal;
// };
// }
// Do we need this function???
// void GUI_App::notify(message){
// auto frame = GetTopWindow();
// // try harder to attract user attention on OS X
// if (!frame->IsActive())
// frame->RequestUserAttention(defined(__WXOSX__/*&Wx::wxMAC */)? wxUSER_ATTENTION_ERROR : wxUSER_ATTENTION_INFO);
//
// // There used to be notifier using a Growl application for OSX, but Growl is dead.
// // The notifier also supported the Linux X D - bus notifications, but that support was broken.
// //TODO use wxNotificationMessage ?
// }
} // GUI
} //Slic3r