2018-09-20 06:40:22 +00:00
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#include "GUI_App.hpp"
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <wx/stdpaths.h>
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#include <wx/imagpng.h>
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#include <wx/display.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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2018-09-20 11:12:35 +00:00
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#include <wx/filedlg.h>
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2018-09-20 06:40:22 +00:00
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#include "Utils.hpp"
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#include "GUI.hpp"
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#include "MainFrame.hpp"
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#include "AppConfig.hpp"
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#include "PresetBundle.hpp"
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#include "3DScene.hpp"
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#include "../Utils/PresetUpdater.hpp"
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namespace Slic3r {
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namespace GUI {
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// IMPLEMENT_APP(GUI_App)
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bool GUI_App::OnInit()
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{
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SetAppName("Slic3rPE");
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SetAppDisplayName("Slic3r Prusa Edition");
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// Slic3r::debugf "wxWidgets version %s, Wx version %s\n", &Wx::wxVERSION_STRING, $Wx::VERSION;
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//
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// Set the Slic3r data directory at the Slic3r XS module.
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// Unix: ~/ .Slic3r
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// Windows : "C:\Users\username\AppData\Roaming\Slic3r" or "C:\Documents and Settings\username\Application Data\Slic3r"
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// Mac : "~/Library/Application Support/Slic3r"
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// datadir.empty() ?
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// Slic3r::set_data_dir(wxStandardPaths::Get().GetUserDataDir().ToStdString()) :
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// Slic3r::set_data_dir(datadir);
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// set_wxapp(this); // #ys_FIXME
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// app_config = new AppConfig();
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// set_app_config(app_config);// #ys_FIXME
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// preset_bundle = new PresetBundle();
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// set_preset_bundle(preset_bundle);// #ys_FIXME
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// just checking for existence of Slic3r::data_dir is not enough : it may be an empty directory
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// supplied as argument to --datadir; in that case we should still run the wizard
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// eval{
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// preset_bundle->setup_directories();
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// };
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// if ($@) {
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// warn $@ . "\n";
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// fatal_error(undef, $@);
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// }
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// app_conf_exists = app_config->exists();
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// load settings
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// if (app_conf_exists) app_config->load();
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// app_config->set("version", Slic3r::VERSION);
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// app_config->save();
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// preset_updater = new PresetUpdater(VERSION_ONLINE_EVENT);
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// set_preset_updater(preset_updater); // #ys_FIXME
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// Slic3r::GUI::load_language();
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// Suppress the '- default -' presets.
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// preset_bundle->set_default_suppressed(app_config->get("no_defaults").empty() ? false : true);
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// eval{
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// preset_bundle->load_presets(*app_config);
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// };
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// if ($@) {
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// warn $@ . "\n";
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// show_error(undef, $@);
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// }
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// application frame
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// print STDERR "Creating main frame...\n";
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// wxImage::FindHandlerType(wxBITMAP_TYPE_PNG) ||
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wxImage::AddHandler(new wxPNGHandler());
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mainframe = new Slic3r::GUI::MainFrame(no_plater, false);
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SetTopWindow(mainframe);
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// This makes CallAfter() work
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// /*mainframe->*/Bind(wxEVT_IDLE,
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// [this](wxIdleEvent& event)
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// {
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// std::function<void()> cur_cb{ nullptr };
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// // try to get the mutex. If we can't, just skip this idle event and get the next one.
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// if (!callback_register.try_lock()) return;
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// // pop callback
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// if (m_cb.size() != 0){
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// cur_cb = m_cb.top();
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// m_cb.pop();
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// }
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// // unlock mutex
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// this->callback_register.unlock();
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//
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// try { // call the function if it's not nullptr;
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// if (cur_cb != nullptr) cur_cb();
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// }
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// catch (std::exception& e) {
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// // Slic3r::Log::error(LogChannel, LOG_WSTRING("Exception thrown: " << e.what())); // #ys_FIXME
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// }
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//
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// if (app_config->dirty())
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// app_config->save();
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// }
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;// #ys_FIXME
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// );
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// On OS X the UI tends to freeze in weird ways if modal dialogs(config wizard, update notifications, ...)
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// are shown before or in the same event callback with the main frame creation.
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// Therefore we schedule them for later using CallAfter.
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// CallAfter([this](){
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// // eval{
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// if (!preset_updater->config_update())
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// mainframe->Close();
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// // };
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// // if ($@) {
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// // show_error(undef, $@);
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// // mainframe->Close();
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// // }
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// });
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//
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// CallAfter([this](){
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// if (!Slic3r::GUI::config_wizard_startup(app_conf_exists)) {
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// // Only notify if there was not wizard so as not to bother too much ...
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// preset_updater->slic3r_update_notify();
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// }
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// preset_updater->sync(preset_bundle);
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// });
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//
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// #ys_FIXME All of this should to be removed
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// # The following event is emited by the C++ menu implementation of application language change.
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// EVT_COMMAND($self, -1, $LANGUAGE_CHANGE_EVENT, sub{
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// print STDERR "LANGUAGE_CHANGE_EVENT\n";
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// $self->recreate_GUI;
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// });
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//
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// # The following event is emited by the C++ menu implementation of preferences change.
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// EVT_COMMAND($self, -1, $PREFERENCES_EVENT, sub{
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// $self->update_ui_from_settings;
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// });
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//
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// # The following event is emited by PresetUpdater(C++) to inform about
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// # the newer Slic3r application version avaiable online.
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// EVT_COMMAND($self, -1, $VERSION_ONLINE_EVENT, sub {
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// my($self, $event) = @_;
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// my $version = $event->GetString;
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// $self->{app_config}->set('version_online', $version);
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// $self->{app_config}->save;
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// });
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mainframe->Show(true);
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return true;
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}
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void GUI_App::recreate_GUI()
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{
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// print STDERR "recreate_GUI\n";
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auto topwindow = GetTopWindow();
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mainframe = new Slic3r::GUI::MainFrame(no_plater,false);
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if (topwindow) {
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SetTopWindow(mainframe);
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topwindow->Destroy();
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}
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// On OSX the UI was not initialized correctly if the wizard was called
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// before the UI was up and running.
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CallAfter([](){
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// Run the config wizard, don't offer the "reset user profile" checkbox.
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Slic3r::GUI::config_wizard_startup(true);
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});
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}
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void GUI_App::system_info()
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{
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// auto slic3r_info = Slic3r::slic3r_info(format = > 'html');
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// auto copyright_info = Slic3r::copyright_info(format = > 'html');
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// auto system_info = Slic3r::system_info(format = > 'html');
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std::string opengl_info = "";
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std::string opengl_info_txt = "";
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if (mainframe && mainframe->m_plater /*&& mainframe->m_plater->canvas3D*/) {
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opengl_info = _3DScene::get_gl_info(true, true);
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opengl_info_txt = _3DScene::get_gl_info(false, true);
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}
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// auto about = new SystemInfo(nullptr, slic3r_info, /*copyright_info,*/system_info, opengl_info,
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// text_info = > Slic3r::slic3r_info.Slic3r::system_info.$opengl_info_txt,
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// );
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// about->ShowModal();
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// about->Destroy();
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}
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// static method accepting a wxWindow object as first parameter
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bool GUI_App::catch_error(std::function<void()> cb,
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// wxMessageDialog* message_dialog,
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const std::string& err /*= ""*/){
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if (!err.empty()) {
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if (cb)
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cb();
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// if (message_dialog)
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// message_dialog->(err, "Error", wxOK | wxICON_ERROR);
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show_error(/*this*/nullptr, err);
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return true;
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}
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return false;
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}
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// static method accepting a wxWindow object as first parameter
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void fatal_error(wxWindow* parent){
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show_error(parent, "");
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// exit 1; // #ys_FIXME
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}
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// Called after the Preferences dialog is closed and the program settings are saved.
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// Update the UI based on the current preferences.
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void GUI_App::update_ui_from_settings(){
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mainframe->update_ui_from_settings();
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}
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2018-09-20 11:12:35 +00:00
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void GUI_App::open_model(wxWindow *parent, wxArrayString& input_files)
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{
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auto dialog = new wxFileDialog(parent ? parent : GetTopWindow(),
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_(L("Choose one or more files (STL/OBJ/AMF/3MF/PRUSA):")),
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app_config->get_last_dir(), "",
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MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
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if (dialog->ShowModal() != wxID_OK) {
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dialog->Destroy();
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return;
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}
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dialog->GetPaths(input_files);
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dialog->Destroy();
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}
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2018-09-20 06:40:22 +00:00
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void GUI_App::CallAfter(std::function<void()> cb)
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{
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// set mutex
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callback_register.lock();
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// push function onto stack
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m_cb.emplace(cb);
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// unset mutex
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callback_register.unlock();
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}
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wxMenuItem* GUI_App::append_menu_item(wxMenu* menu,
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int id,
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const wxString& string,
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const wxString& description,
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const std::string& icon,
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std::function<void(wxCommandEvent& event)> cb,
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wxItemKind kind/* = wxITEM_NORMAL*/)
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{
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if (id == wxID_ANY)
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id = wxNewId();
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auto item = new wxMenuItem(menu, id, string, description, kind);
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if (!icon.empty())
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item->SetBitmap(wxBitmap(Slic3r::var(icon), wxBITMAP_TYPE_PNG));
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menu->Append(item);
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menu->Bind(wxEVT_MENU, /*[cb](wxCommandEvent& event){cb; }*/cb);
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return item;
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}
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wxMenuItem* GUI_App::append_submenu(wxMenu* menu,
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wxMenu* sub_menu,
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int id,
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const wxString& string,
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const wxString& description,
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const std::string& icon)
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{
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if (id == wxID_ANY)
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id = wxNewId();
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auto item = new wxMenuItem(menu, id, string, description);
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if (!icon.empty())
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item->SetBitmap(wxBitmap(Slic3r::var(icon), wxBITMAP_TYPE_PNG));
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item->SetSubMenu(sub_menu);
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menu->Append(item);
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return item;
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}
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void GUI_App::save_window_pos(wxTopLevelWindow* window, const std::string& name){
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int x, y;
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window->GetScreenPosition(&x, &y);
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app_config->set(name + "_pos", wxString::Format("%d,%d", x, y).ToStdString());
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window->GetSize(&x, &y);
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app_config->set(name + "_size", wxString::Format("%d,%d", x, y).ToStdString());
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app_config->set(name + "_maximized", window->IsMaximized() ? "1" : "0");
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app_config->save();
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}
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void GUI_App::restore_window_pos(wxTopLevelWindow* window, const std::string& name){
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if (!app_config->has(name + "_pos"))
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return;
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std::string str = app_config->get(name + "_size");
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std::vector<std::string> values;
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boost::split(values, str, boost::is_any_of(","));
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wxSize size = wxSize(atoi(values[0].c_str()), atoi(values[1].c_str()));
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window->SetSize(size);
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auto display = (new wxDisplay())->GetClientArea();
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str = app_config->get(name + "_pos");
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values.resize(0);
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boost::split(values, str, boost::is_any_of(","));
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wxPoint pos = wxPoint(atoi(values[0].c_str()), atoi(values[1].c_str()));
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if (pos.x + 0.5*size.GetWidth() < display.GetRight() &&
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pos.y + 0.5*size.GetHeight() < display.GetBottom())
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window->Move(pos);
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if (app_config->get(name + "_maximized") == "1")
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window->Maximize();
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}
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// static method accepting a wxWindow object as first parameter
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// void warning_catcher{
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// my($self, $message_dialog) = @_;
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// return sub{
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// my $message = shift;
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// return if $message = ~/ GLUquadricObjPtr | Attempt to free unreferenced scalar / ;
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// my @params = ($message, 'Warning', wxOK | wxICON_WARNING);
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// $message_dialog
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// ? $message_dialog->(@params)
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// : Wx::MessageDialog->new($self, @params)->ShowModal;
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// };
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// }
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// Do we need this function???
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// void GUI_App::notify(message){
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// auto frame = GetTopWindow();
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// // try harder to attract user attention on OS X
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// if (!frame->IsActive())
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// frame->RequestUserAttention(defined(__WXOSX__/*&Wx::wxMAC */)? wxUSER_ATTENTION_ERROR : wxUSER_ATTENTION_INFO);
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//
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// // There used to be notifier using a Growl application for OSX, but Growl is dead.
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// // The notifier also supported the Linux X D - bus notifications, but that support was broken.
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// //TODO use wxNotificationMessage ?
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// }
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} // GUI
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} //Slic3r
|